Refactor antag rule code (#23445)
* Initial Pass, Rev, Thief * Zombie initial pass * Rebase, Traitor * Nukeops, More overloads * Revert RevolutionaryRuleComponent * Use TryRoundStartAttempt, Rewrite nukie spawning * Comments, Add task scheduler to GameRuleSystem * Zombie initial testing done * Sort methods, rework GameRuleTask * Add CCVar, Initial testing continues * Might as well get rid of the obsolete logging * Oops, i dont know how to log apparently * Suggested formatting fixes * Suggested changes * Fix merge issues * Minor optimisation * Allowed thief to choose other antags * Review changes * Spawn items on floor first, then inserting * minor tweaks * Shift as much as possible to ProtoId<> * Remove unneeded * Add exclusive antag attribute * Fix merge issues * Minor formatting fix * Convert to struct * Cleanup * Review cleanup (need to test a lot) * Some fixes, (mostly) tested * oop * Pass tests (for real) --------- Co-authored-by: Rainfall <rainfey0+git@gmail.com> Co-authored-by: AJCM <AJCM@tutanota.com>
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@@ -37,3 +37,6 @@ latejoin-arrival-announcement = {$character} ({$job}) has arrived at the station
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latejoin-arrival-sender = Station
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latejoin-arrivals-direction = A shuttle transferring you to your station will arrive shortly.
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latejoin-arrivals-direction-time = A shuttle transferring you to your station will arrive in {$time}.
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preset-not-enough-ready-players = Can't start {$presetName}. Requires {$minimumPlayers} players but we have {$readyPlayersCount}.
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preset-no-one-ready = Can't start {$presetName}. No players are ready.
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