DoAfterSystem uses EntityUid internally, adds EntityUid constructor for DoAfterEventArgs.

This commit is contained in:
Vera Aguilera Puerto
2021-09-28 11:33:33 +02:00
parent 35067b3a3e
commit 4e6d602784
4 changed files with 37 additions and 41 deletions

View File

@@ -34,25 +34,25 @@ namespace Content.Server.DoAfter
private readonly string? _activeHand;
private readonly ItemComponent? _activeItem;
public DoAfter(DoAfterEventArgs eventArgs)
public DoAfter(DoAfterEventArgs eventArgs, IEntityManager entityManager)
{
EventArgs = eventArgs;
StartTime = IoCManager.Resolve<IGameTiming>().CurTime;
if (eventArgs.BreakOnUserMove)
{
UserGrid = eventArgs.User.Transform.Coordinates;
UserGrid = entityManager.GetComponent<ITransformComponent>(eventArgs.User).Coordinates;
}
if (eventArgs.BreakOnTargetMove)
{
// Target should never be null if the bool is set.
TargetGrid = eventArgs.Target!.Transform.Coordinates;
TargetGrid = entityManager.GetComponent<ITransformComponent>(eventArgs.Target!.Value).Coordinates;
}
// For this we need to stay on the same hand slot and need the same item in that hand slot
// (or if there is no item there we need to keep it free).
if (eventArgs.NeedHand && eventArgs.User.TryGetComponent(out HandsComponent? handsComponent))
if (eventArgs.NeedHand && entityManager.TryGetComponent(eventArgs.User, out HandsComponent? handsComponent))
{
_activeHand = handsComponent.ActiveHand;
_activeItem = handsComponent.GetActiveHand;
@@ -62,7 +62,7 @@ namespace Content.Server.DoAfter
AsTask = Tcs.Task;
}
public void Run(float frameTime)
public void Run(float frameTime, IEntityManager entityManager)
{
switch (Status)
{
@@ -92,15 +92,15 @@ namespace Content.Server.DoAfter
return;
}
if (IsCancelled())
if (IsCancelled(entityManager))
{
Tcs.SetResult(DoAfterStatus.Cancelled);
}
}
private bool IsCancelled()
private bool IsCancelled(IEntityManager entityManager)
{
if (EventArgs.User.Deleted || EventArgs.Target?.Deleted == true)
if (!entityManager.EntityExists(EventArgs.User) || EventArgs.Target is {} target && !entityManager.EntityExists(target))
{
return true;
}
@@ -112,14 +112,14 @@ namespace Content.Server.DoAfter
}
// TODO :Handle inertia in space.
if (EventArgs.BreakOnUserMove && !EventArgs.User.Transform.Coordinates.InRange(
EventArgs.User.EntityManager, UserGrid, EventArgs.MovementThreshold))
if (EventArgs.BreakOnUserMove && !entityManager.GetComponent<ITransformComponent>(EventArgs.User).Coordinates.InRange(
entityManager, UserGrid, EventArgs.MovementThreshold))
{
return true;
}
if (EventArgs.BreakOnTargetMove && !EventArgs.Target!.Transform.Coordinates.InRange(
EventArgs.User.EntityManager, TargetGrid, EventArgs.MovementThreshold))
if (EventArgs.BreakOnTargetMove && !entityManager.GetComponent<ITransformComponent>(EventArgs.Target!.Value).Coordinates.InRange(
entityManager, TargetGrid, EventArgs.MovementThreshold))
{
return true;
}
@@ -135,7 +135,7 @@ namespace Content.Server.DoAfter
}
if (EventArgs.BreakOnStun &&
EventArgs.User.TryGetComponent(out StunnableComponent? stunnableComponent) &&
entityManager.TryGetComponent(EventArgs.User, out StunnableComponent? stunnableComponent) &&
stunnableComponent.Stunned)
{
return true;
@@ -143,7 +143,7 @@ namespace Content.Server.DoAfter
if (EventArgs.NeedHand)
{
if (!EventArgs.User.TryGetComponent(out HandsComponent? handsComponent))
if (!entityManager.TryGetComponent(EventArgs.User, out HandsComponent? handsComponent))
{
// If we had a hand but no longer have it that's still a paddlin'
if (_activeHand != null)