DoAfterSystem uses EntityUid internally, adds EntityUid constructor for DoAfterEventArgs.
This commit is contained in:
@@ -34,25 +34,25 @@ namespace Content.Server.DoAfter
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private readonly string? _activeHand;
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private readonly string? _activeHand;
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private readonly ItemComponent? _activeItem;
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private readonly ItemComponent? _activeItem;
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public DoAfter(DoAfterEventArgs eventArgs)
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public DoAfter(DoAfterEventArgs eventArgs, IEntityManager entityManager)
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{
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{
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EventArgs = eventArgs;
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EventArgs = eventArgs;
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StartTime = IoCManager.Resolve<IGameTiming>().CurTime;
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StartTime = IoCManager.Resolve<IGameTiming>().CurTime;
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if (eventArgs.BreakOnUserMove)
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if (eventArgs.BreakOnUserMove)
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{
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{
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UserGrid = eventArgs.User.Transform.Coordinates;
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UserGrid = entityManager.GetComponent<ITransformComponent>(eventArgs.User).Coordinates;
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}
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}
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if (eventArgs.BreakOnTargetMove)
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if (eventArgs.BreakOnTargetMove)
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{
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{
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// Target should never be null if the bool is set.
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// Target should never be null if the bool is set.
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TargetGrid = eventArgs.Target!.Transform.Coordinates;
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TargetGrid = entityManager.GetComponent<ITransformComponent>(eventArgs.Target!.Value).Coordinates;
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}
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}
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// For this we need to stay on the same hand slot and need the same item in that hand slot
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// For this we need to stay on the same hand slot and need the same item in that hand slot
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// (or if there is no item there we need to keep it free).
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// (or if there is no item there we need to keep it free).
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if (eventArgs.NeedHand && eventArgs.User.TryGetComponent(out HandsComponent? handsComponent))
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if (eventArgs.NeedHand && entityManager.TryGetComponent(eventArgs.User, out HandsComponent? handsComponent))
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{
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{
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_activeHand = handsComponent.ActiveHand;
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_activeHand = handsComponent.ActiveHand;
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_activeItem = handsComponent.GetActiveHand;
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_activeItem = handsComponent.GetActiveHand;
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@@ -62,7 +62,7 @@ namespace Content.Server.DoAfter
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AsTask = Tcs.Task;
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AsTask = Tcs.Task;
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}
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}
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public void Run(float frameTime)
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public void Run(float frameTime, IEntityManager entityManager)
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{
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{
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switch (Status)
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switch (Status)
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{
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{
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@@ -92,15 +92,15 @@ namespace Content.Server.DoAfter
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return;
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return;
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}
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}
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if (IsCancelled())
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if (IsCancelled(entityManager))
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{
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{
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Tcs.SetResult(DoAfterStatus.Cancelled);
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Tcs.SetResult(DoAfterStatus.Cancelled);
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}
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}
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}
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}
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private bool IsCancelled()
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private bool IsCancelled(IEntityManager entityManager)
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{
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{
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if (EventArgs.User.Deleted || EventArgs.Target?.Deleted == true)
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if (!entityManager.EntityExists(EventArgs.User) || EventArgs.Target is {} target && !entityManager.EntityExists(target))
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{
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{
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return true;
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return true;
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}
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}
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@@ -112,14 +112,14 @@ namespace Content.Server.DoAfter
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}
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}
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// TODO :Handle inertia in space.
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// TODO :Handle inertia in space.
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if (EventArgs.BreakOnUserMove && !EventArgs.User.Transform.Coordinates.InRange(
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if (EventArgs.BreakOnUserMove && !entityManager.GetComponent<ITransformComponent>(EventArgs.User).Coordinates.InRange(
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EventArgs.User.EntityManager, UserGrid, EventArgs.MovementThreshold))
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entityManager, UserGrid, EventArgs.MovementThreshold))
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{
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{
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return true;
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return true;
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}
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}
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if (EventArgs.BreakOnTargetMove && !EventArgs.Target!.Transform.Coordinates.InRange(
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if (EventArgs.BreakOnTargetMove && !entityManager.GetComponent<ITransformComponent>(EventArgs.Target!.Value).Coordinates.InRange(
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EventArgs.User.EntityManager, TargetGrid, EventArgs.MovementThreshold))
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entityManager, TargetGrid, EventArgs.MovementThreshold))
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{
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{
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return true;
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return true;
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}
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}
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@@ -135,7 +135,7 @@ namespace Content.Server.DoAfter
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}
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}
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if (EventArgs.BreakOnStun &&
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if (EventArgs.BreakOnStun &&
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EventArgs.User.TryGetComponent(out StunnableComponent? stunnableComponent) &&
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entityManager.TryGetComponent(EventArgs.User, out StunnableComponent? stunnableComponent) &&
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stunnableComponent.Stunned)
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stunnableComponent.Stunned)
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{
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{
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return true;
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return true;
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@@ -143,7 +143,7 @@ namespace Content.Server.DoAfter
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if (EventArgs.NeedHand)
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if (EventArgs.NeedHand)
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{
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{
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if (!EventArgs.User.TryGetComponent(out HandsComponent? handsComponent))
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if (!entityManager.TryGetComponent(EventArgs.User, out HandsComponent? handsComponent))
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{
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{
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// If we had a hand but no longer have it that's still a paddlin'
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// If we had a hand but no longer have it that's still a paddlin'
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if (_activeHand != null)
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if (_activeHand != null)
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@@ -31,7 +31,7 @@ namespace Content.Server.DoAfter
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doAfter.EventArgs.BreakOnUserMove,
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doAfter.EventArgs.BreakOnUserMove,
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doAfter.EventArgs.BreakOnTargetMove,
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doAfter.EventArgs.BreakOnTargetMove,
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doAfter.EventArgs.MovementThreshold,
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doAfter.EventArgs.MovementThreshold,
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doAfter.EventArgs.Target?.Uid ?? EntityUid.Invalid);
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doAfter.EventArgs.Target ?? EntityUid.Invalid);
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toAdd.Add(clientDoAfter);
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toAdd.Add(clientDoAfter);
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}
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}
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@@ -10,22 +10,10 @@ namespace Content.Server.DoAfter
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{
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{
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public sealed class DoAfterEventArgs
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public sealed class DoAfterEventArgs
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{
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{
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// Premade checks
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public Func<bool> GetInRangeUnobstructed(CollisionGroup collisionMask = CollisionGroup.MobMask)
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{
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if (Target == null)
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{
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throw new InvalidOperationException("Can't supply a null target to DoAfterEventArgs.GetInRangeUnobstructed");
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}
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bool Ignored(IEntity entity) => entity == User || entity == Target;
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return () => User.InRangeUnobstructed(Target, collisionMask: collisionMask, predicate: Ignored);
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}
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/// <summary>
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/// <summary>
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/// The entity invoking do_after
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/// The entity invoking do_after
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/// </summary>
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/// </summary>
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public IEntity User { get; }
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public EntityUid User { get; }
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/// <summary>
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/// <summary>
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/// How long does the do_after require to complete
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/// How long does the do_after require to complete
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@@ -35,7 +23,7 @@ namespace Content.Server.DoAfter
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/// <summary>
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/// <summary>
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/// Applicable target (if relevant)
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/// Applicable target (if relevant)
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/// </summary>
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/// </summary>
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public IEntity? Target { get; }
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public EntityUid? Target { get; }
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/// <summary>
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/// <summary>
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/// Manually cancel the do_after so it no longer runs
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/// Manually cancel the do_after so it no longer runs
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@@ -114,7 +102,15 @@ namespace Content.Server.DoAfter
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IEntity user,
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IEntity user,
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float delay,
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float delay,
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CancellationToken cancelToken = default,
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CancellationToken cancelToken = default,
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IEntity? target = null)
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IEntity? target = null) : this(user.Uid, delay, cancelToken, target?.Uid ?? null)
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{
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}
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public DoAfterEventArgs(
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EntityUid user,
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float delay,
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CancellationToken cancelToken = default,
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EntityUid? target = null)
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{
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{
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User = user;
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User = user;
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Delay = delay;
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Delay = delay;
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@@ -45,7 +45,7 @@ namespace Content.Server.DoAfter
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{
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{
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foreach (var doAfter in comp.DoAfters.ToArray())
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foreach (var doAfter in comp.DoAfters.ToArray())
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{
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{
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doAfter.Run(frameTime);
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doAfter.Run(frameTime, EntityManager);
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switch (doAfter.Status)
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switch (doAfter.Status)
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{
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{
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@@ -66,11 +66,11 @@ namespace Content.Server.DoAfter
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{
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{
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comp.Cancelled(doAfter);
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comp.Cancelled(doAfter);
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if(!doAfter.EventArgs.User.Deleted && doAfter.EventArgs.UserCancelledEvent != null)
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if(EntityManager.EntityExists(doAfter.EventArgs.User) && doAfter.EventArgs.UserCancelledEvent != null)
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RaiseLocalEvent(doAfter.EventArgs.User.Uid, doAfter.EventArgs.UserCancelledEvent, false);
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RaiseLocalEvent(doAfter.EventArgs.User, doAfter.EventArgs.UserCancelledEvent, false);
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if(doAfter.EventArgs.Target is { Deleted: false } && doAfter.EventArgs.TargetCancelledEvent != null)
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if(doAfter.EventArgs.Target is {} target && EntityManager.EntityExists(target) && doAfter.EventArgs.TargetCancelledEvent != null)
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RaiseLocalEvent(doAfter.EventArgs.Target.Uid, doAfter.EventArgs.TargetCancelledEvent, false);
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RaiseLocalEvent(target, doAfter.EventArgs.TargetCancelledEvent, false);
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if(doAfter.EventArgs.BroadcastCancelledEvent != null)
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if(doAfter.EventArgs.BroadcastCancelledEvent != null)
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RaiseLocalEvent(doAfter.EventArgs.BroadcastCancelledEvent);
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RaiseLocalEvent(doAfter.EventArgs.BroadcastCancelledEvent);
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@@ -80,11 +80,11 @@ namespace Content.Server.DoAfter
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{
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{
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comp.Finished(doAfter);
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comp.Finished(doAfter);
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if(!doAfter.EventArgs.User.Deleted && doAfter.EventArgs.UserFinishedEvent != null)
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if(EntityManager.EntityExists(doAfter.EventArgs.User) && doAfter.EventArgs.UserFinishedEvent != null)
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RaiseLocalEvent(doAfter.EventArgs.User.Uid, doAfter.EventArgs.UserFinishedEvent, false);
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RaiseLocalEvent(doAfter.EventArgs.User, doAfter.EventArgs.UserFinishedEvent, false);
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if(doAfter.EventArgs.Target is { Deleted: false } && doAfter.EventArgs.TargetFinishedEvent != null)
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if(doAfter.EventArgs.Target is {} target && EntityManager.EntityExists(target) && doAfter.EventArgs.TargetFinishedEvent != null)
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RaiseLocalEvent(doAfter.EventArgs.Target.Uid, doAfter.EventArgs.TargetFinishedEvent, false);
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RaiseLocalEvent(target, doAfter.EventArgs.TargetFinishedEvent, false);
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if(doAfter.EventArgs.BroadcastFinishedEvent != null)
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if(doAfter.EventArgs.BroadcastFinishedEvent != null)
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RaiseLocalEvent(doAfter.EventArgs.BroadcastFinishedEvent);
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RaiseLocalEvent(doAfter.EventArgs.BroadcastFinishedEvent);
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@@ -124,9 +124,9 @@ namespace Content.Server.DoAfter
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private DoAfter CreateDoAfter(DoAfterEventArgs eventArgs)
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private DoAfter CreateDoAfter(DoAfterEventArgs eventArgs)
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{
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{
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// Setup
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// Setup
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var doAfter = new DoAfter(eventArgs);
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var doAfter = new DoAfter(eventArgs, EntityManager);
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// Caller's gonna be responsible for this I guess
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// Caller's gonna be responsible for this I guess
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var doAfterComponent = eventArgs.User.GetComponent<DoAfterComponent>();
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var doAfterComponent = EntityManager.GetComponent<DoAfterComponent>(eventArgs.User);
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doAfterComponent.Add(doAfter);
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doAfterComponent.Add(doAfter);
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return doAfter;
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return doAfter;
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}
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}
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