diff --git a/Content.Server/Chemistry/EntitySystems/ChemistrySystemHypospray.cs b/Content.Server/Chemistry/EntitySystems/ChemistrySystemHypospray.cs index d4076d6a19..2f579e0594 100644 --- a/Content.Server/Chemistry/EntitySystems/ChemistrySystemHypospray.cs +++ b/Content.Server/Chemistry/EntitySystems/ChemistrySystemHypospray.cs @@ -99,7 +99,7 @@ namespace Content.Server.Chemistry.EntitySystems if (target != user) { - _popup.PopupEntity(Loc.GetString("hypospray-component-feel-prick-message"), target.Value); + _popup.PopupEntity(Loc.GetString("hypospray-component-feel-prick-message"), target.Value, target.Value); // TODO: This should just be using melee attacks... // meleeSys.SendLunge(angle, user); }