From 4e8a4156ba3477342d0545dfe231e7149369ef16 Mon Sep 17 00:00:00 2001 From: Mervill Date: Sat, 22 Oct 2022 15:47:20 -0700 Subject: [PATCH] Cap gun uses proper revolver behavior, and starts with ammo (#12063) --- Resources/Prototypes/Entities/Objects/Fun/toys.yml | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) diff --git a/Resources/Prototypes/Entities/Objects/Fun/toys.yml b/Resources/Prototypes/Entities/Objects/Fun/toys.yml index 9c0b78a55b..e5ac73fcdd 100644 --- a/Resources/Prototypes/Entities/Objects/Fun/toys.yml +++ b/Resources/Prototypes/Entities/Objects/Fun/toys.yml @@ -562,18 +562,19 @@ - SemiAuto soundGunshot: path: /Audio/Weapons/Guns/Gunshots/revolver.ogg - - type: BallisticAmmoProvider + - type: RevolverAmmoProvider whitelist: tags: - CartridgeCap + proto: CartridgeCap capacity: 6 - autoCycle: true + chambers: [ True, True, True, True, True, True ] + ammoSlots: [ null, null, null, null, null, null ] soundInsert: path: /Audio/Weapons/Guns/MagIn/revolver_magin.ogg - type: ContainerContainer containers: - ballistic-ammo: !type:Container - ents: [] + revolver-ammo: !type:Container - type: entity parent: BaseItem