Welder now exposes temperature to hotspot every update.
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@@ -217,6 +217,9 @@ namespace Content.Server.GameObjects.Components.Interactable
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_solutionComponent?.TryRemoveReagent("chem.WeldingFuel", ReagentUnit.New(FuelLossRate * frameTime));
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_solutionComponent?.TryRemoveReagent("chem.WeldingFuel", ReagentUnit.New(FuelLossRate * frameTime));
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Owner.Transform.GridPosition
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.GetTileAtmosphere()?.HotspotExpose(700f, 50f, true);
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if (Fuel == 0)
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if (Fuel == 0)
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ToggleWelderStatus();
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ToggleWelderStatus();
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