diff --git a/Content.Client/SubFloor/TrayScannerSystem.cs b/Content.Client/SubFloor/TrayScannerSystem.cs
index 061533d15e..d75b7672cf 100644
--- a/Content.Client/SubFloor/TrayScannerSystem.cs
+++ b/Content.Client/SubFloor/TrayScannerSystem.cs
@@ -1,19 +1,14 @@
-using System.Collections.Generic;
using System.Linq;
using Content.Shared.SubFloor;
using Robust.Shared.Containers;
-using Robust.Shared.GameObjects;
-using Robust.Shared.GameStates;
-using Robust.Shared.IoC;
-using Robust.Shared.Log;
-using Robust.Shared.Maths;
+using Robust.Shared.Map;
using Robust.Shared.Utility;
namespace Content.Client.SubFloor;
-public class TrayScannerSystem : SharedTrayScannerSystem
+public sealed class TrayScannerSystem : SharedTrayScannerSystem
{
- [Dependency] private IEntityLookup _entityLookup = default!;
+ [Dependency] private IMapManager _mapManager = default!;
[Dependency] private SubFloorHideSystem _subfloorSystem = default!;
[Dependency] private SharedContainerSystem _containerSystem = default!;
@@ -28,7 +23,7 @@ public class TrayScannerSystem : SharedTrayScannerSystem
public void OnComponentShutdown(EntityUid uid, TrayScannerComponent scanner, ComponentShutdown args)
{
- _subfloorSystem.ToggleSubfloorEntities(scanner.RevealedSubfloors, false, uid, _visualizerKeys);
+ _subfloorSystem.SetEntitiesRevealed(scanner.RevealedSubfloors, uid, false, _visualizerKeys);
_invalidScanners.Add(uid);
}
@@ -66,6 +61,29 @@ public class TrayScannerSystem : SharedTrayScannerSystem
if (_invalidScanners.List != null) _invalidScanners.List.Clear();
}
+ ///
+ /// When a subfloor entity gets anchored (which includes spawning & coming into PVS range), Check for nearby scanners.
+ ///
+ public override void OnSubfloorAnchored(EntityUid uid, SubFloorHideComponent? hideComp = null, TransformComponent? xform = null)
+ {
+ if (!Resolve(uid, ref hideComp, ref xform))
+ return;
+
+ var pos = xform.MapPosition;
+
+ foreach (var entity in _activeScanners)
+ {
+ if (!TryComp(entity, out TrayScannerComponent? scanner))
+ continue;
+
+ if (!Transform(entity).MapPosition.InRange(pos, scanner.Range))
+ continue;
+
+ hideComp.RevealedBy.Add(entity);
+ scanner.RevealedSubfloors.Add(uid);
+ }
+ }
+
///
/// Updates a T-Ray scanner. Should be called on immediate
/// state change (turned on/off), or during the update
@@ -84,9 +102,9 @@ public class TrayScannerSystem : SharedTrayScannerSystem
// set all the known subfloor to invisible,
// and return false so it's removed from
// the active scanner list
- if (!scanner.Toggled)
+ if (!scanner.Toggled || transform.MapID == MapId.Nullspace)
{
- _subfloorSystem.ToggleSubfloorEntities(scanner.RevealedSubfloors, false, uid, _visualizerKeys);
+ _subfloorSystem.SetEntitiesRevealed(scanner.RevealedSubfloors, uid, false, _visualizerKeys);
scanner.LastLocation = Vector2.Zero;
scanner.RevealedSubfloors.Clear();
return false;
@@ -130,36 +148,56 @@ public class TrayScannerSystem : SharedTrayScannerSystem
// is still technically on
if (flooredPos == Vector2.Zero)
{
- _subfloorSystem.ToggleSubfloorEntities(scanner.RevealedSubfloors, false, uid, _visualizerKeys);
+ _subfloorSystem.SetEntitiesRevealed(scanner.RevealedSubfloors, uid, false, _visualizerKeys);
scanner.RevealedSubfloors.Clear();
return true;
}
+ // MAYBE redo this. Currently different players can see different entities
+ //
+ // Here we avoid the entity lookup & return early if the scanner's position hasn't appreciably changed. However,
+ // if a new player enters PVS-range, they will update the in-range entities on their end and use that to set
+ // LastLocation. This means that different players can technically see different entities being revealed by the
+ // same scanner. The correct fix for this is probably just to network the revealed entity set.... But I CBF
+ // doing that right now....
if (flooredPos == scanner.LastLocation
|| (float.IsNaN(flooredPos.X) && float.IsNaN(flooredPos.Y)))
return true;
scanner.LastLocation = flooredPos;
- // get all entities in range by uid
- // but without using LINQ
+ // Update entities in Range
HashSet nearby = new();
+ var coords = transform.MapPosition;
+ var worldBox = Box2.CenteredAround(coords.Position, (scanner.Range * 2, scanner.Range * 2));
- foreach (var entityInRange in _entityLookup.GetEntitiesInRange(uid, scanner.Range))
- if (FilterAnchored(entityInRange)) nearby.Add(entityInRange);
+ // For now, limiting to the scanner's own grid. We could do a grid-lookup, but then what do we do if one grid
+ // flies away, while the scanner's local-position remains unchanged?
+ if (_mapManager.TryGetGrid(transform.GridID, out var grid))
+ {
+ foreach (var entity in grid.GetAnchoredEntities(worldBox))
+ {
+ if (!Transform(entity).MapPosition.InRange(coords, scanner.Range))
+ continue;
+
+ if (!TryComp(entity, out SubFloorHideComponent? hideComp))
+ continue; // Not a hide-able entity.
+
+ nearby.Add(entity);
+
+ if (scanner.RevealedSubfloors.Add(entity))
+ _subfloorSystem.SetEntityRevealed(entity, uid, true, hideComp, _visualizerKeys);
+ }
+ }
// get all the old elements that are no longer detected
- scanner.RevealedSubfloors.ExceptWith(nearby);
+ HashSet missing = new(scanner.RevealedSubfloors.Except(nearby));
- // hide all of them, since they're no longer needed
- _subfloorSystem.ToggleSubfloorEntities(scanner.RevealedSubfloors, false, uid, _visualizerKeys);
- scanner.RevealedSubfloors.Clear();
+ // remove those from the list
+ scanner.RevealedSubfloors.ExceptWith(missing);
- // set the revealedsubfloor set to the new nearby set
- scanner.RevealedSubfloors.UnionWith(nearby);
-
- // show all the new subfloor
- _subfloorSystem.ToggleSubfloorEntities(scanner.RevealedSubfloors, true, uid, _visualizerKeys);
+ // and hide them
+ _subfloorSystem.SetEntitiesRevealed(missing, uid, false, _visualizerKeys);
return true;
}
@@ -169,10 +207,4 @@ public class TrayScannerSystem : SharedTrayScannerSystem
SubFloorVisuals.SubFloor,
TrayScannerTransparency.Key
};
-
- private bool FilterAnchored(EntityUid uid)
- {
- return EntityManager.TryGetComponent(uid, out var transform)
- && transform.Anchored;
- }
}
diff --git a/Content.Server/SubFloor/TrayScannerSystem.cs b/Content.Server/SubFloor/TrayScannerSystem.cs
index 8f37e528ff..a67c7122ce 100644
--- a/Content.Server/SubFloor/TrayScannerSystem.cs
+++ b/Content.Server/SubFloor/TrayScannerSystem.cs
@@ -2,7 +2,7 @@ using Content.Shared.SubFloor;
namespace Content.Server.SubFloor;
-public class TrayScannerSystem : SharedTrayScannerSystem
+public sealed class TrayScannerSystem : SharedTrayScannerSystem
{
public override void Initialize()
{
diff --git a/Content.Shared/SubFloor/SharedTrayScannerSystem.cs b/Content.Shared/SubFloor/SharedTrayScannerSystem.cs
index e55f0c9255..b64640fc62 100644
--- a/Content.Shared/SubFloor/SharedTrayScannerSystem.cs
+++ b/Content.Shared/SubFloor/SharedTrayScannerSystem.cs
@@ -1,9 +1,5 @@
-using System;
using Content.Shared.Interaction;
-using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
-using Robust.Shared.IoC;
-using Robust.Shared.Log;
using Robust.Shared.Serialization;
namespace Content.Shared.SubFloor;
@@ -43,8 +39,6 @@ public abstract class SharedTrayScannerSystem : EntitySystem
scanner.Toggled = state;
scanner.Dirty();
-
- // RaiseLocalEvent(uid, new TrayScannerToggleEvent(scanner.Toggled));
}
private void OnTrayScannerGetState(EntityUid uid, TrayScannerComponent scanner, ref ComponentGetState args)
@@ -59,6 +53,10 @@ public abstract class SharedTrayScannerSystem : EntitySystem
ToggleTrayScanner(uid, state.Toggled, scanner);
}
+
+ public virtual void OnSubfloorAnchored(EntityUid uid, SubFloorHideComponent? hideComp = null, TransformComponent? xform = null)
+ {
+ }
}
[Serializable, NetSerializable]
diff --git a/Content.Shared/SubFloor/SubFloorHideComponent.cs b/Content.Shared/SubFloor/SubFloorHideComponent.cs
index c0e763a7fb..3e6fbfa5ca 100644
--- a/Content.Shared/SubFloor/SubFloorHideComponent.cs
+++ b/Content.Shared/SubFloor/SubFloorHideComponent.cs
@@ -1,11 +1,5 @@
-using System;
-using System.Collections.Generic;
-using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
-using Robust.Shared.Players;
using Robust.Shared.Serialization;
-using Robust.Shared.Serialization.Manager.Attributes;
-using Robust.Shared.ViewVariables;
namespace Content.Shared.SubFloor
{
@@ -17,6 +11,7 @@ namespace Content.Shared.SubFloor
///
[NetworkedComponent]
[RegisterComponent]
+ [Friend(typeof(SubFloorHideSystem))]
public sealed class SubFloorHideComponent : Component
{
///
@@ -26,16 +21,25 @@ namespace Content.Shared.SubFloor
[DataField("enabled")]
public bool Enabled { get; set; } = true;
+ ///
+ /// Whether the entity's current position has a "Floor-type" tile above its current position.
+ ///
+ public bool IsUnderCover { get; set; } = false;
+
+ /*
+ * An un-anchored hiding entity would require listening to on-move events in case it moves into a sub-floor
+ * tile. Also T-Ray scanner headaches.
///
/// This entity needs to be anchored to be hid when not in subfloor.
///
[ViewVariables(VVAccess.ReadWrite)]
[DataField("requireAnchored")]
public bool RequireAnchored { get; set; } = true;
+ */
public override ComponentState GetComponentState()
{
- return new SubFloorHideComponentState(Enabled, RequireAnchored);
+ return new SubFloorHideComponentState(Enabled);
}
///
@@ -50,25 +54,16 @@ namespace Content.Shared.SubFloor
///
[ViewVariables]
public HashSet RevealedBy { get; set; } = new();
-
- ///
- /// Whether or not this entity was revealed with or without
- /// an entity.
- ///
- [ViewVariables]
- public bool RevealedWithoutEntity { get; set; }
}
[Serializable, NetSerializable]
- public class SubFloorHideComponentState : ComponentState
+ public sealed class SubFloorHideComponentState : ComponentState
{
public bool Enabled { get; }
- public bool RequireAnchored { get; }
- public SubFloorHideComponentState(bool enabled, bool requireAnchored)
+ public SubFloorHideComponentState(bool enabled)
{
Enabled = enabled;
- RequireAnchored = requireAnchored;
}
}
}
diff --git a/Content.Shared/SubFloor/SubFloorHideSystem.cs b/Content.Shared/SubFloor/SubFloorHideSystem.cs
index 0d1cab6a57..99b4019b04 100644
--- a/Content.Shared/SubFloor/SubFloorHideSystem.cs
+++ b/Content.Shared/SubFloor/SubFloorHideSystem.cs
@@ -1,16 +1,9 @@
-using System;
-using System.Collections.Generic;
using Content.Shared.Interaction;
using Content.Shared.Maps;
using JetBrains.Annotations;
-using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
-using Robust.Shared.IoC;
-using Robust.Shared.Log;
using Robust.Shared.Map;
-using Robust.Shared.Maths;
using Robust.Shared.Serialization;
-using Robust.Shared.ViewVariables;
namespace Content.Shared.SubFloor
{
@@ -18,10 +11,11 @@ namespace Content.Shared.SubFloor
/// Entity system backing .
///
[UsedImplicitly]
- public class SubFloorHideSystem : EntitySystem
+ public sealed class SubFloorHideSystem : EntitySystem
{
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!;
+ [Dependency] private readonly SharedTrayScannerSystem _trayScannerSystem = default!;
private bool _showAll;
@@ -63,32 +57,20 @@ namespace Content.Shared.SubFloor
public void SetEnabled(SubFloorHideComponent subFloor, bool enabled)
{
subFloor.Enabled = enabled;
- subFloor.Dirty();
- UpdateEntity(subFloor.Owner);
- }
-
- public void SetRequireAnchoring(SubFloorHideComponent subFloor, bool requireAnchored)
- {
- subFloor.RequireAnchored = requireAnchored;
- subFloor.Dirty();
- UpdateEntity(subFloor.Owner);
+ Dirty(subFloor);
+ UpdateAppearance(subFloor.Owner);
}
private void OnInteractionAttempt(EntityUid uid, SubFloorHideComponent component, InteractUsingEvent args)
{
- if (!EntityManager.TryGetComponent(uid, out TransformComponent? transform))
- return;
-
- if (_mapManager.TryGetGrid(transform.GridID, out var grid)
- && !IsSubFloor(grid, grid.TileIndicesFor(transform.Coordinates)))
- {
- args.Handled = true;
- }
+ // TODO make this use an interact attempt event or something. Handling an InteractUsing is not going to work in general.
+ args.Handled = component.IsUnderCover;
}
private void OnSubFloorStarted(EntityUid uid, SubFloorHideComponent component, ComponentStartup _)
{
- UpdateEntity(uid);
+ UpdateFloorCover(uid, component);
+ UpdateAppearance(uid, component);
EntityManager.EnsureComponent(uid);
}
@@ -99,14 +81,26 @@ namespace Content.Shared.SubFloor
return;
// Regardless of whether we're on a subfloor or not, unhide.
- UpdateEntity(uid, true);
- EntityManager.RemoveComponent(uid);
+ component.IsUnderCover = false;
+ UpdateAppearance(uid, component);
}
private void HandleAnchorChanged(EntityUid uid, SubFloorHideComponent component, ref AnchorStateChangedEvent args)
{
- // We do this directly instead of calling UpdateEntity.
- UpdateEntity(uid);
+ if (args.Anchored)
+ {
+ var xform = Transform(uid);
+ _trayScannerSystem.OnSubfloorAnchored(uid, component, xform);
+ UpdateFloorCover(uid, component, xform);
+
+ if (component.IsUnderCover)
+ UpdateAppearance(uid, component);
+ }
+ else if (component.IsUnderCover)
+ {
+ component.IsUnderCover = false;
+ UpdateAppearance(uid, component);
+ }
}
private void HandleComponentState(EntityUid uid, SubFloorHideComponent component, ref ComponentHandleState args)
@@ -115,8 +109,7 @@ namespace Content.Shared.SubFloor
return;
component.Enabled = state.Enabled;
- component.RequireAnchored = state.RequireAnchored;
- UpdateEntity(uid);
+ UpdateAppearance(uid, component);
}
private void MapManagerOnTileChanged(object? sender, TileChangedEventArgs e)
@@ -132,102 +125,95 @@ namespace Content.Shared.SubFloor
}
}
- private bool IsSubFloor(IMapGrid grid, Vector2i position)
+ ///
+ /// Update whether a given entity is currently covered by a floor tile.
+ ///
+ private void UpdateFloorCover(EntityUid uid, SubFloorHideComponent? component = null, TransformComponent? xform = null)
{
+ if (!Resolve(uid, ref component, ref xform))
+ return;
+
+ if (xform.Anchored && _mapManager.TryGetGrid(xform.GridID, out var grid))
+ component.IsUnderCover = HasFloorCover(grid, grid.TileIndicesFor(xform.Coordinates));
+ else
+ component.IsUnderCover = false;
+
+ // Update normally.
+ UpdateAppearance(uid, component);
+ }
+
+ private bool HasFloorCover(IMapGrid grid, Vector2i position)
+ {
+ // TODO Redo this function. Currently wires on an asteroid are always "below the floor"
var tileDef = (ContentTileDefinition) _tileDefinitionManager[grid.GetTileRef(position).Tile.TypeId];
- return tileDef.IsSubFloor;
+ return !tileDef.IsSubFloor;
}
private void UpdateAll()
{
foreach (var comp in EntityManager.EntityQuery(true))
{
- UpdateEntity(comp.Owner);
+ UpdateAppearance(comp.Owner, comp);
}
}
private void UpdateTile(IMapGrid grid, Vector2i position)
{
- var isSubFloor = IsSubFloor(grid, position);
+ var covered = HasFloorCover(grid, position);
foreach (var uid in grid.GetAnchoredEntities(position))
{
- if(EntityManager.HasComponent(uid))
- UpdateEntity(uid, isSubFloor);
+ if (!TryComp(uid, out SubFloorHideComponent? hideComp))
+ continue;
+
+ if (hideComp.IsUnderCover == covered)
+ continue;
+
+ hideComp.IsUnderCover = covered;
+ UpdateAppearance(uid, hideComp);
}
}
- private void UpdateEntity(EntityUid uid)
+ ///
+ /// This function is used by T-Ray scanners or other sub-floor revealing entities to toggle visibility.
+ ///
+ public void SetEntitiesRevealed(IEnumerable entities, EntityUid revealer, bool visible, IEnumerable