clean up infinite researchsystem shitcode (#13136)
* clean up infinite researchsystem shitcode * fml some more shit * make syncing work logically * naming naming naming
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@@ -4,7 +4,6 @@ using Content.Server.MachineLinking.Components;
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using Content.Server.MachineLinking.Events;
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using Content.Server.Paper;
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using Content.Server.Power.Components;
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using Content.Server.Research.Components;
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using Content.Server.Research.Systems;
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using Content.Server.UserInterface;
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using Content.Server.Xenoarchaeology.Equipment.Components;
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@@ -20,7 +19,6 @@ using Robust.Server.GameObjects;
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using Robust.Server.Player;
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using Robust.Shared.Audio;
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using Robust.Shared.Physics.Events;
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using Robust.Shared.Player;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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@@ -333,7 +331,10 @@ public sealed class ArtifactAnalyzerSystem : EntitySystem
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/// <param name="args"></param>
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private void OnDestroyButton(EntityUid uid, AnalysisConsoleComponent component, AnalysisConsoleDestroyButtonPressedMessage args)
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{
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if (!TryComp<ResearchClientComponent>(uid, out var client) || client.Server is not { } server || component.AnalyzerEntity == null)
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if (component.AnalyzerEntity == null)
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return;
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if (!_research.TryGetClientServer(uid, out var server, out var serverComponent))
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return;
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var entToDestroy = GetArtifactForAnalysis(component.AnalyzerEntity);
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@@ -346,7 +347,7 @@ public sealed class ArtifactAnalyzerSystem : EntitySystem
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ResetAnalyzer(component.AnalyzerEntity.Value);
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}
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_research.ChangePointsOnServer(server.Owner, _artifact.GetResearchPointValue(entToDestroy.Value), server);
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_research.AddPointsToServer(server.Value, _artifact.GetResearchPointValue(entToDestroy.Value), serverComponent);
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EntityManager.DeleteEntity(entToDestroy.Value);
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_audio.PlayPvs(component.DestroySound, component.AnalyzerEntity.Value, AudioParams.Default.WithVolume(2f));
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