Add table deconstruction and fix table destructible spawns (#3705)

* Add table deconstruction and fix table destructible spawns

* Change table names to match and add construction recipes

* Fix reinforced table and table frame destruction not dropping metal rods
This commit is contained in:
ShadowCommander
2021-03-24 15:34:07 -07:00
committed by GitHub
parent 6dab384c5d
commit 4efa9afa85
5 changed files with 306 additions and 139 deletions

View File

@@ -1,8 +1,10 @@
- type: constructionGraph
id: Tables
id: table
start: start
graph:
- node: start
actions:
- !type:DeleteEntity {}
edges:
- to: TableFrame
completed:
@@ -13,9 +15,6 @@
amount: 2
doAfter: 1
- node: PokerTable
entity: TableCarpet
- node: TableFrame
entity: TableFrame
edges:
@@ -24,60 +23,132 @@
- !type:SpawnPrototype
prototype: PartRodMetal
amount: 2
- !type:DeleteEntity {}
steps:
- tool: Anchoring
doAfter: 1
- to: MetalTable
- to: Table
steps:
- material: Steel
amount: 1
doAfter: 1
- to: ReinforcedTable
- to: TableReinforced
steps:
- material: Plasteel
amount: 1
doAfter: 1
- to: GlassTable
- to: TableGlass
steps:
- material: Glass
amount: 1
doAfter: 1
- to: WoodTable
steps:
- material: WoodPlank
amount: 1
doAfter: 1
- to: RGlassTable
- to: TableReinforcedGlass
steps:
- material: ReinforcedGlass
amount: 1
doAfter: 1
- node: MetalTable
entity: TableMetal
- node: ReinforcedTable
entity: TableR
- node: GlassTable
entity: TableGlass
- node: WoodTable
entity: TableWood
edges:
- to: PokerTable
- to: TableWood
steps:
- material: WoodPlank
amount: 1
doAfter: 1
- node: RGlassTable
entity: TableGlassR
- node: Table
entity: Table
edges:
- to: TableFrame
completed:
- !type:SpawnPrototype
prototype: SheetSteel1
amount: 1
steps:
- tool: Anchoring
doAfter: 1
- to: TableBar
steps:
- material: Cloth
amount: 1
doAfter: 1
- node: TableBar
entity: TableBar
edges:
- to: Table
completed:
- !type:SpawnPrototype
prototype: MaterialCloth1
amount: 1
steps:
- tool: Prying
doAfter: 1
- node: TableReinforced
entity: TableReinforced
edges:
- to: TableFrame
completed:
- !type:SpawnPrototype
prototype: SheetPlasteel1
amount: 1
steps:
- tool: Anchoring
doAfter: 1
- node: TableGlass
entity: TableGlass
edges:
- to: TableFrame
completed:
- !type:SpawnPrototype
prototype: SheetGlass1
amount: 1
steps:
- tool: Anchoring
doAfter: 1
- node: TableReinforcedGlass
entity: TableReinforcedGlass
edges:
- to: TableFrame
completed:
- !type:SpawnPrototype
prototype: SheetRGlass1
amount: 1
steps:
- tool: Anchoring
doAfter: 1
- node: TableWood
entity: TableWood
edges:
- to: TableFrame
completed:
- !type:SpawnPrototype
prototype: MaterialWoodPlank1
amount: 1
steps:
- tool: Prying
doAfter: 1
- to: TableCarpet
steps:
- material: Cloth
amount: 1
doAfter: 1
- node: TableCarpet
entity: TableCarpet
edges:
- to: TableWood
completed:
- !type:SpawnPrototype
prototype: MaterialCloth1
amount: 1
steps:
- tool: Prying
doAfter: 1

View File

@@ -141,40 +141,6 @@
conditions:
- !type:TileNotBlocked {}
- type: construction
name: Table Frame
id: TableFrame
graph: Tables
startNode: start
targetNode: TableFrame
category: Structures
description: A sturdy frame used in the construction of tables
icon:
sprite: Constructible/Structures/Tables/frame.rsi
state: full
objectType: Structure
placementMode: SnapgridCenter
canBuildInImpassable: false
conditions:
- !type:TileNotBlocked {}
- type: construction
name: Poker Table
id: PokerTable
graph: Tables
startNode: start
targetNode: PokerTable
category: Structures
description: A square piece of wood standing on four legs. (What did you expect?)
icon:
sprite: Constructible/Structures/Tables/carpet.rsi
state: full
objectType: Structure
placementMode: SnapgridCenter
canBuildInImpassable: false
conditions:
- !type:TileNotBlocked {}
- type: construction
name: Catwalk
id: Catwalk

View File

@@ -0,0 +1,118 @@
- type: construction
name: table
id: Table
graph: table
startNode: start
targetNode: Table
category: Structures
description: A square piece of metal standing on four metal legs.
icon:
sprite: Constructible/Structures/Tables/carpet.rsi
state: full
objectType: Structure
placementMode: SnapgridCenter
canBuildInImpassable: false
conditions:
- !type:TileNotBlocked {}
- type: construction
name: bar table
id: TableBar
graph: table
startNode: start
targetNode: TableBar
category: Structures
description: A fancy table. Perfect for serving drinks.
icon:
sprite: Constructible/Structures/Tables/bar.rsi
state: full
objectType: Structure
placementMode: SnapgridCenter
canBuildInImpassable: false
conditions:
- !type:TileNotBlocked {}
- type: construction
name: reinforced table
id: TableReinforced
graph: table
startNode: start
targetNode: TableReinforced
category: Structures
description: A square piece of metal standing on four metal legs. Extra robust.
icon:
sprite: Constructible/Structures/Tables/reinforced.rsi
state: full
objectType: Structure
placementMode: SnapgridCenter
canBuildInImpassable: false
conditions:
- !type:TileNotBlocked {}
- type: construction
name: glass table
id: TableGlass
graph: table
startNode: start
targetNode: TableGlass
category: Structures
description: A square piece of glass, standing on four metal legs.
icon:
sprite: Constructible/Structures/Tables/glass.rsi
state: full
objectType: Structure
placementMode: SnapgridCenter
canBuildInImpassable: false
conditions:
- !type:TileNotBlocked {}
- type: construction
name: reinforced glass table
id: TableReinforcedGlass
graph: table
startNode: start
targetNode: TableReinforcedGlass
category: Structures
description: A square piece of glass, standing on four metal legs. Extra robust.
icon:
sprite: Constructible/Structures/Tables/r_glass.rsi
state: full
objectType: Structure
placementMode: SnapgridCenter
canBuildInImpassable: false
conditions:
- !type:TileNotBlocked {}
- type: construction
name: wood table
id: TableWood
graph: table
startNode: start
targetNode: TableWood
category: Structures
description: Do not apply fire to this. Rumour says it burns easily.
icon:
sprite: Constructible/Structures/Tables/wood.rsi
state: full
objectType: Structure
placementMode: SnapgridCenter
canBuildInImpassable: false
conditions:
- !type:TileNotBlocked {}
- type: construction
name: poker table
id: TableCarpet
graph: table
startNode: start
targetNode: TableCarpet
category: Structures
description: A square piece of wood standing on four legs covered by a cloth. (What did you expect?)
icon:
sprite: Constructible/Structures/Tables/carpet.rsi
state: full
objectType: Structure
placementMode: SnapgridCenter
canBuildInImpassable: false
conditions:
- !type:TileNotBlocked {}