Adds force-gun (#16561)
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@@ -6,7 +6,7 @@ namespace Content.Shared.Throwing
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/// Raised when an entity that was thrown lands. This occurs before they stop moving and is when their tile-friction is reapplied.
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/// </summary>
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[ByRefEvent]
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public readonly record struct LandEvent(EntityUid? User);
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public readonly record struct LandEvent(EntityUid? User, bool PlaySound);
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/// <summary>
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/// Raised when a thrown entity is no longer moving.
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