Adds force-gun (#16561)
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@@ -116,7 +116,7 @@ namespace Content.Shared.Throwing
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EntityManager.RemoveComponent<ThrownItemComponent>(uid);
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}
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public void LandComponent(EntityUid uid, ThrownItemComponent thrownItem, PhysicsComponent physics)
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public void LandComponent(EntityUid uid, ThrownItemComponent thrownItem, PhysicsComponent physics, bool playSound)
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{
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_physics.SetBodyStatus(physics, BodyStatus.OnGround);
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@@ -138,7 +138,7 @@ namespace Content.Shared.Throwing
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_adminLogger.Add(LogType.Landed, LogImpact.Low, $"{ToPrettyString(landing):entity} thrown by {ToPrettyString(thrownItem.Thrower.Value):thrower} landed.");
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_broadphase.RegenerateContacts(physics);
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var landEvent = new LandEvent(thrownItem.Thrower);
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var landEvent = new LandEvent(thrownItem.Thrower, playSound);
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RaiseLocalEvent(landing, ref landEvent);
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}
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