Fixes icons for lockers, guns and flare. (#2247)
* Pistols * Fixes gun icons * Fixes all locker sprites * Moved cursed locker from fills * Fixes flare icon
This commit is contained in:
@@ -346,12 +346,3 @@
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id: WardrobeMixedFilled
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suffix: Filled
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parent: WardrobeMixed
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- type: entity
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id: LockerCursed
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parent: LockerGeneric
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name: "closet"
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suffix: "cursed"
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description: "A standard-issue Nanotrasen storage unit."
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components:
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- type: CursedEntityStorage
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@@ -7,4 +7,5 @@
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visuals:
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- type: StorageVisualizer
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state: cabinet
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- type: Icon
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state: cabinet_icon
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@@ -7,4 +7,5 @@
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visuals:
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- type: StorageVisualizer
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state: qm
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- type: Icon
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state: qm_icon
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@@ -7,7 +7,8 @@
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visuals:
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- type: StorageVisualizer
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state: cap
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- type: Icon
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state: cap_icon
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- type: entity
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id: LockerHeadOfPersonnel
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@@ -18,4 +19,5 @@
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visuals:
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- type: StorageVisualizer
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state: hop
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- type: Icon
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state: hop_icon
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@@ -8,7 +8,8 @@
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visuals:
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- type: StorageVisualizer
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state: ce
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- type: Icon
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state: ce_icon
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# Electrical supplies
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- type: entity
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@@ -21,7 +22,8 @@
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- type: StorageVisualizer
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state: eng
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state_closed: eng_elec_door
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- type: Icon
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state: eng_elec_icon
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# Welding supplies
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- type: entity
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@@ -34,7 +36,8 @@
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- type: StorageVisualizer
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state: eng
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state_closed: eng_weld_door
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- type: Icon
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state: eng_weld_icon
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# Atmos tech
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- type: entity
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@@ -46,7 +49,8 @@
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visuals:
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- type: StorageVisualizer
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state: atmos
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- type: Icon
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state: atmos_icon
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# Engineer
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- type: entity
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@@ -58,4 +62,5 @@
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visuals:
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- type: StorageVisualizer
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state: eng_secure
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- type: Icon
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state: eng_secure_icon
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@@ -7,4 +7,5 @@
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visuals:
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- type: StorageVisualizer
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state: freezer
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- type: Icon
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state: freezer_icon
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@@ -7,4 +7,5 @@
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visuals:
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- type: StorageVisualizer
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state: hydro
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- type: Icon
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state: hydro_icon
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@@ -9,7 +9,8 @@
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visuals:
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- type: StorageVisualizer
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state: med
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- type: Icon
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state: med_icon
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# Medical doctor
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- type: entity
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@@ -21,7 +22,8 @@
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visuals:
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- type: StorageVisualizer
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state: med_secure
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- type: Icon
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state: med_secure_icon
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# Chemical
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- type: entity
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@@ -34,7 +36,8 @@
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- type: StorageVisualizer
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state: med
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state_closed: chemical_door
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- type: Icon
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state: chemical_icon
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# CMO
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- type: entity
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@@ -46,4 +49,5 @@
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visuals:
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- type: StorageVisualizer
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state: cmo
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- type: Icon
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state: cmo_icon
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@@ -7,4 +7,5 @@
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visuals:
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- type: StorageVisualizer
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state: rd
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- type: Icon
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state: rd_icon
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@@ -8,7 +8,8 @@
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visuals:
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- type: StorageVisualizer
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state: hos
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- type: Icon
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state: hos_icon
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# Warden
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- type: entity
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@@ -20,7 +21,8 @@
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visuals:
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- type: StorageVisualizer
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state: warden
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- type: Icon
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state: warden_icon
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# Security Officer
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- type: entity
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@@ -32,7 +34,8 @@
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visuals:
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- type: StorageVisualizer
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state: sec
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- type: Icon
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state: sec_icon
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# Detective
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- type: entity
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@@ -44,4 +47,5 @@
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visuals:
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- type: StorageVisualizer
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state: cabinet
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- type: Icon
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state: cabinet_icon
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@@ -13,7 +13,9 @@
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- state: welded
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visible: false
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map: ["enum.StorageVisualLayers.Welded"]
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- type: Icon
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sprite: Constructible/Structures/closet.rsi
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state: generic_icon
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- type: Clickable
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- type: MovedByPressure
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- type: DamageOnHighSpeedImpact
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@@ -18,3 +18,5 @@
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- state: welded
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visible: false
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map: ["enum.StorageVisualLayers.Welded"]
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- type: Icon
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sprite: Constructible/Structures/closet.rsi
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@@ -0,0 +1,8 @@
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- type: entity
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id: LockerCursed
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parent: LockerGeneric
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name: "closet"
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suffix: "cursed"
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description: "A standard-issue Nanotrasen storage unit."
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components:
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- type: CursedEntityStorage
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@@ -9,7 +9,8 @@
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- type: StorageVisualizer
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state: generic
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state_closed: red_door
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- type: Icon
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state: red_icon
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# Atmospherics wardrobe
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- type: entity
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@@ -22,4 +23,5 @@
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- type: StorageVisualizer
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state: generic
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state_closed: atmos_wardrobe_door
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- type: Icon
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state: atmos_wardrobe_icon
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@@ -9,7 +9,8 @@
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visuals:
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- type: StorageVisualizer
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state: bio
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- type: Icon
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state: bio_icon
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# Virology variant
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- type: entity
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@@ -20,7 +21,8 @@
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visuals:
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- type: StorageVisualizer
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state: bio_viro
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- type: Icon
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state: bio_viro_icon
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# Security variant
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- type: entity
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@@ -31,7 +33,8 @@
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visuals:
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- type: StorageVisualizer
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state: bio_sec
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- type: Icon
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state: bio_sec_icon
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# Janitor variant
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- type: entity
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@@ -42,4 +45,5 @@
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visuals:
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- type: StorageVisualizer
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state: bio_jan
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- type: Icon
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state: bio_jan_icon
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@@ -9,4 +9,5 @@
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visuals:
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- type: StorageVisualizer
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state: syndicate
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- type: Icon
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state: syndicate_icon
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@@ -10,7 +10,8 @@
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- type: StorageVisualizer
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state: eng
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state_closed: eng_tool_door
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- type: Icon
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state: eng_tool_icon
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# Radiation suit closet
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- type: entity
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@@ -24,7 +25,8 @@
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- type: StorageVisualizer
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state: eng
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state_closed: eng_rad_door
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- type: Icon
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state: eng_rad_icon
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# Emergency closet
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- type: entity
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@@ -37,7 +39,8 @@
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visuals:
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- type: StorageVisualizer
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state: emergency
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- type: Icon
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state: emergency_icon
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# Fire safety closet
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- type: entity
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@@ -50,7 +53,8 @@
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visuals:
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- type: StorageVisualizer
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state: fire
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- type: Icon
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state: fire_icon
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# EOD closet
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- type: entity
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@@ -63,4 +67,5 @@
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visuals:
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- type: StorageVisualizer
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state: bomb
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- type: Icon
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state: bomb_icon
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@@ -15,7 +15,8 @@
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- type: StorageVisualizer
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state: generic
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state_closed: blue_door
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- type: Icon
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state: blue_icon
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# Pink wardrobe
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- type: entity
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@@ -28,7 +29,8 @@
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- type: StorageVisualizer
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state: generic
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state_closed: pink_door
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- type: Icon
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state: pink_icon
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# Black wardrobe
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- type: entity
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@@ -41,7 +43,8 @@
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- type: StorageVisualizer
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state: generic
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state_closed: black_door
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- type: Icon
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state: black_icon
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# Green wardrobe
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- type: entity
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@@ -54,7 +57,8 @@
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- type: StorageVisualizer
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state: generic
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state_closed: green_door
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- type: Icon
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state: green_icon
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# Prison wardrobe
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- type: entity
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@@ -67,7 +71,8 @@
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- type: StorageVisualizer
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state: generic
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state_closed: orange_door
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- type: Icon
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state: orange_icon
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# Yellow wardrobe
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- type: entity
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@@ -80,7 +85,8 @@
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- type: StorageVisualizer
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state: generic
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state_closed: yellow_door
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- type: Icon
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state: yellow_icon
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# White wardrobe
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- type: entity
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@@ -93,7 +99,8 @@
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- type: StorageVisualizer
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state: generic
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state_closed: white_door
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- type: Icon
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state: white_icon
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# Grey wardrobe
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- type: entity
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@@ -106,7 +113,8 @@
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- type: StorageVisualizer
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state: generic
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state_closed: grey_door
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- type: Icon
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state: grey_icon
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# Mixed wardrobe
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- type: entity
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@@ -119,4 +127,5 @@
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- type: StorageVisualizer
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state: generic
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state_closed: mixed_door
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- type: Icon
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state: mixed_icon
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@@ -25,6 +25,9 @@
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shader: unshaded
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- state: flare_unlit
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color: "#FF0000"
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- type: Icon
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sprite: Objects/Misc/flare.rsi
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state: icon
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- type: Item
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sprite: Objects/Misc/flare.rsi
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color: "#FF0000"
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@@ -7,7 +7,8 @@
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components:
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- type: Sprite
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netsync: false
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- type: Icon
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state: icon
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- type: Item
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size: 24
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state: icon
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@@ -48,7 +49,8 @@
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map: ["enum.RangedBarrelVisualLayers.Bolt"]
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- state: mag-3
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map: ["enum.RangedBarrelVisualLayers.Mag"]
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- type: Icon
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sprite: Objects/Weapons/Guns/LMGs/l6.rsi
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- type: Item
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size: 24
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sprite: Objects/Weapons/Guns/LMGs/l6.rsi
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@@ -83,7 +85,8 @@
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map: ["enum.RangedBarrelVisualLayers.Bolt"]
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- state: mag-5
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map: ["enum.RangedBarrelVisualLayers.Mag"]
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- type: Icon
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sprite: Objects/Weapons/Guns/LMGs/pk.rsi
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- type: Item
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size: 24
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sprite: Objects/Weapons/Guns/LMGs/pk.rsi
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@@ -14,7 +14,8 @@
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map: ["enum.RangedBarrelVisualLayers.Bolt"]
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- state: mag-0
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map: ["enum.RangedBarrelVisualLayers.Mag"]
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- type: Icon
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state: icon
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- type: Item
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size: 12
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state: icon
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@@ -54,7 +55,8 @@
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components:
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- type: Sprite
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sprite: Objects/Weapons/Guns/Pistols/clarissa.rsi
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- type: Icon
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sprite: Objects/Weapons/Guns/Pistols/clarissa.rsi
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- type: Item
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size: 12
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sprite: Objects/Weapons/Guns/Pistols/clarissa.rsi
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@@ -83,7 +85,8 @@
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map: ["enum.RangedBarrelVisualLayers.Base"]
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- state: bolt-closed
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map: ["enum.RangedBarrelVisualLayers.Bolt"]
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|
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- type: Icon
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sprite: Objects/Weapons/Guns/Pistols/colt.rsi
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||||
- type: Item
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size: 12
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sprite: Objects/Weapons/Guns/Pistols/colt.rsi
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||||
@@ -109,7 +112,8 @@
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components:
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||||
- type: Sprite
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||||
sprite: Objects/Weapons/Guns/Pistols/giskard.rsi
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||||
|
||||
- type: Icon
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||||
sprite: Objects/Weapons/Guns/Pistols/giskard.rsi
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||||
- type: Item
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||||
size: 12
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sprite: Objects/Weapons/Guns/Pistols/giskard.rsi
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@@ -126,7 +130,7 @@
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||||
|
||||
- type: entity
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||||
name: handmade pistol
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||||
parent: BaseItem
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||||
parent: PistolBase
|
||||
id: PistolHMPistol
|
||||
description: Looks unreliable.
|
||||
components:
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||||
@@ -138,7 +142,8 @@
|
||||
map: ["enum.RangedBarrelVisualLayers.Base"]
|
||||
- state: bolt-closed
|
||||
map: ["enum.RangedBarrelVisualLayers.Bolt"]
|
||||
|
||||
- type: Icon
|
||||
sprite: Objects/Weapons/Guns/Pistols/hm_pistol.rsi
|
||||
- type: Item
|
||||
size: 12
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||||
sprite: Objects/Weapons/Guns/Pistols/hm_pistol.rsi
|
||||
@@ -181,7 +186,8 @@
|
||||
map: ["enum.RangedBarrelVisualLayers.Base"]
|
||||
- state: mag-0
|
||||
map: ["enum.RangedBarrelVisualLayers.Mag"]
|
||||
|
||||
- type: Icon
|
||||
sprite: Objects/Weapons/Guns/Pistols/gyro_pistol.rsi
|
||||
- type: Item
|
||||
size: 12
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||||
sprite: Objects/Weapons/Guns/Pistols/gyro_pistol.rsi
|
||||
@@ -224,7 +230,8 @@
|
||||
map: ["enum.RangedBarrelVisualLayers.Bolt"]
|
||||
- state: mag-0
|
||||
map: ["enum.RangedBarrelVisualLayers.Mag"]
|
||||
|
||||
- type: Icon
|
||||
sprite: Objects/Weapons/Guns/Pistols/mandella.rsi
|
||||
- type: Item
|
||||
size: 12
|
||||
sprite: Objects/Weapons/Guns/Pistols/mandella.rsi
|
||||
@@ -255,7 +262,8 @@
|
||||
map: ["enum.RangedBarrelVisualLayers.Base"]
|
||||
- state: bolt-closed
|
||||
map: ["enum.RangedBarrelVisualLayers.Bolt"]
|
||||
|
||||
- type: Icon
|
||||
sprite: Objects/Weapons/Guns/Pistols/mk58.rsi
|
||||
- type: Item
|
||||
size: 12
|
||||
sprite: Objects/Weapons/Guns/Pistols/mk58.rsi
|
||||
@@ -286,7 +294,8 @@
|
||||
map: ["enum.RangedBarrelVisualLayers.Base"]
|
||||
- state: bolt-closed
|
||||
map: ["enum.RangedBarrelVisualLayers.Bolt"]
|
||||
|
||||
- type: Icon
|
||||
sprite: Objects/Weapons/Guns/Pistols/mk58_wood.rsi
|
||||
- type: Item
|
||||
size: 12
|
||||
sprite: Objects/Weapons/Guns/Pistols/mk58_wood.rsi
|
||||
@@ -312,7 +321,8 @@
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Objects/Weapons/Guns/Pistols/molly.rsi
|
||||
|
||||
- type: Icon
|
||||
sprite: Objects/Weapons/Guns/Pistols/molly.rsi
|
||||
- type: Item
|
||||
size: 12
|
||||
sprite: Objects/Weapons/Guns/Pistols/molly.rsi
|
||||
@@ -346,7 +356,8 @@
|
||||
map: ["enum.RangedBarrelVisualLayers.Base"]
|
||||
- state: bolt-closed
|
||||
map: ["enum.RangedBarrelVisualLayers.Bolt"]
|
||||
|
||||
- type: Icon
|
||||
sprite: Objects/Weapons/Guns/Pistols/olivaw_civil.rsi
|
||||
- type: Item
|
||||
size: 12
|
||||
sprite: Objects/Weapons/Guns/Pistols/olivaw_civil.rsi
|
||||
@@ -373,7 +384,8 @@
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Objects/Weapons/Guns/Pistols/paco.rsi
|
||||
|
||||
- type: Icon
|
||||
sprite: Objects/Weapons/Guns/Pistols/paco.rsi
|
||||
- type: Item
|
||||
size: 12
|
||||
sprite: Objects/Weapons/Guns/Pistols/paco.rsi
|
||||
|
||||
@@ -9,7 +9,6 @@
|
||||
netsync: false
|
||||
state: icon
|
||||
|
||||
|
||||
- type: entity
|
||||
name: Deckard
|
||||
parent: RevolverBase
|
||||
@@ -26,7 +25,6 @@
|
||||
- state: mag-unshaded-3
|
||||
map: ["enum.RangedBarrelVisualLayers.MagUnshaded"]
|
||||
shader: unshaded
|
||||
|
||||
- type: Item
|
||||
size: 24
|
||||
sprite: Objects/Weapons/Guns/Revolvers/deckard.rsi
|
||||
@@ -58,7 +56,6 @@
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Objects/Weapons/Guns/Revolvers/inspector.rsi
|
||||
|
||||
- type: Item
|
||||
size: 24
|
||||
sprite: Objects/Weapons/Guns/Revolvers/inspector.rsi
|
||||
@@ -83,7 +80,6 @@
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Objects/Weapons/Guns/Revolvers/mateba.rsi
|
||||
|
||||
- type: Item
|
||||
size: 24
|
||||
sprite: Objects/Weapons/Guns/Revolvers/mateba.rsi
|
||||
|
||||
@@ -7,7 +7,8 @@
|
||||
components:
|
||||
- type: Sprite
|
||||
netsync: false
|
||||
|
||||
- type: Icon
|
||||
state: icon
|
||||
- type: Item
|
||||
size: 24
|
||||
state: icon
|
||||
@@ -42,7 +43,8 @@
|
||||
map: ["enum.RangedBarrelVisualLayers.Base"]
|
||||
- state: mag-0
|
||||
map: ["enum.RangedBarrelVisualLayers.Mag"]
|
||||
|
||||
- type: Icon
|
||||
sprite: Objects/Weapons/Guns/Rifles/ak.rsi
|
||||
- type: Item
|
||||
size: 24
|
||||
sprite: Objects/Weapons/Guns/Rifles/ak.rsi
|
||||
@@ -80,7 +82,8 @@
|
||||
map: ["enum.RangedBarrelVisualLayers.Base"]
|
||||
- state: mag-0
|
||||
map: ["enum.RangedBarrelVisualLayers.Mag"]
|
||||
|
||||
- type: Icon
|
||||
sprite: Objects/Weapons/Guns/Rifles/black_ak.rsi
|
||||
- type: Item
|
||||
size: 24
|
||||
sprite: Objects/Weapons/Guns/Rifles/black_ak.rsi
|
||||
@@ -120,7 +123,8 @@
|
||||
map: ["enum.RangedBarrelVisualLayers.Bolt"]
|
||||
- state: mag-0
|
||||
map: ["enum.RangedBarrelVisualLayers.Mag"]
|
||||
|
||||
- type: Icon
|
||||
sprite: Objects/Weapons/Guns/Rifles/carbine.rsi
|
||||
- type: Item
|
||||
size: 24
|
||||
sprite: Objects/Weapons/Guns/Rifles/carbine.rsi
|
||||
@@ -160,7 +164,8 @@
|
||||
map: ["enum.RangedBarrelVisualLayers.Base"]
|
||||
- state: mag-0
|
||||
map: ["enum.RangedBarrelVisualLayers.Mag"]
|
||||
|
||||
- type: Icon
|
||||
sprite: Objects/Weapons/Guns/Rifles/dallas.rsi
|
||||
- type: Item
|
||||
size: 24
|
||||
sprite: Objects/Weapons/Guns/Rifles/dallas.rsi
|
||||
@@ -201,7 +206,8 @@
|
||||
map: ["enum.RangedBarrelVisualLayers.Bolt"]
|
||||
- state: mag-0
|
||||
map: ["enum.RangedBarrelVisualLayers.Mag"]
|
||||
|
||||
- type: Icon
|
||||
sprite: Objects/Weapons/Guns/Rifles/sts.rsi
|
||||
- type: Item
|
||||
size: 24
|
||||
sprite: Objects/Weapons/Guns/Rifles/sts.rsi
|
||||
@@ -242,7 +248,8 @@
|
||||
map: ["enum.RangedBarrelVisualLayers.Bolt"]
|
||||
- state: mag-0
|
||||
map: ["enum.RangedBarrelVisualLayers.Mag"]
|
||||
|
||||
- type: Icon
|
||||
sprite: Objects/Weapons/Guns/Rifles/vintorez.rsi
|
||||
- type: Item
|
||||
size: 24
|
||||
sprite: Objects/Weapons/Guns/Rifles/vintorez.rsi
|
||||
@@ -280,7 +287,8 @@
|
||||
map: ["enum.RangedBarrelVisualLayers.Bolt"]
|
||||
- state: mag-0
|
||||
map: ["enum.RangedBarrelVisualLayers.Mag"]
|
||||
|
||||
- type: Icon
|
||||
sprite: Objects/Weapons/Guns/Rifles/wintermute.rsi
|
||||
- type: Item
|
||||
size: 24
|
||||
sprite: Objects/Weapons/Guns/Rifles/wintermute.rsi
|
||||
@@ -321,7 +329,8 @@
|
||||
map: ["enum.RangedBarrelVisualLayers.Base"]
|
||||
- state: mag-0
|
||||
map: ["enum.RangedBarrelVisualLayers.Mag"]
|
||||
|
||||
- type: Icon
|
||||
sprite: Objects/Weapons/Guns/Rifles/calico.rsi
|
||||
- type: Item
|
||||
size: 24
|
||||
sprite: Objects/Weapons/Guns/Rifles/calico.rsi
|
||||
|
||||
@@ -7,7 +7,8 @@
|
||||
components:
|
||||
- type: Sprite
|
||||
netsync: false
|
||||
|
||||
- type: Icon
|
||||
state: icon
|
||||
- type: Item
|
||||
size: 24
|
||||
state: icon
|
||||
@@ -48,7 +49,8 @@
|
||||
map: ["enum.RangedBarrelVisualLayers.Bolt"]
|
||||
- state: mag-0
|
||||
map: ["enum.RangedBarrelVisualLayers.Mag"]
|
||||
|
||||
- type: Icon
|
||||
sprite: Objects/Weapons/Guns/SMGs/atreides.rsi
|
||||
- type: Item
|
||||
size: 24
|
||||
sprite: Objects/Weapons/Guns/SMGs/atreides.rsi
|
||||
@@ -88,7 +90,8 @@
|
||||
map: ["enum.RangedBarrelVisualLayers.Bolt"]
|
||||
- state: mag-0
|
||||
map: ["enum.RangedBarrelVisualLayers.Mag"]
|
||||
|
||||
- type: Icon
|
||||
sprite: Objects/Weapons/Guns/SMGs/c20r.rsi
|
||||
- type: Item
|
||||
size: 24
|
||||
sprite: Objects/Weapons/Guns/SMGs/c20r.rsi
|
||||
@@ -130,7 +133,8 @@
|
||||
map: ["enum.RangedBarrelVisualLayers.Bolt"]
|
||||
- state: mag-0
|
||||
map: ["enum.RangedBarrelVisualLayers.Mag"]
|
||||
|
||||
- type: Icon
|
||||
sprite: Objects/Weapons/Guns/SMGs/drozd.rsi
|
||||
- type: Item
|
||||
size: 24
|
||||
sprite: Objects/Weapons/Guns/SMGs/drozd.rsi
|
||||
@@ -175,7 +179,8 @@
|
||||
- state: mag-unshaded-0
|
||||
map: ["enum.RangedBarrelVisualLayers.MagUnshaded"]
|
||||
shader: unshaded
|
||||
|
||||
- type: Icon
|
||||
sprite: Objects/Weapons/Guns/SMGs/wt550.rsi
|
||||
- type: Item
|
||||
size: 24
|
||||
sprite: Objects/Weapons/Guns/SMGs/wt550.rsi
|
||||
@@ -211,7 +216,8 @@
|
||||
map: ["enum.RangedBarrelVisualLayers.Bolt"]
|
||||
- state: mag-0
|
||||
map: ["enum.RangedBarrelVisualLayers.Mag"]
|
||||
|
||||
- type: Icon
|
||||
sprite: Objects/Weapons/Guns/SMGs/zoric.rsi
|
||||
- type: Item
|
||||
size: 24
|
||||
sprite: Objects/Weapons/Guns/SMGs/zoric.rsi
|
||||
|
||||
@@ -8,6 +8,8 @@
|
||||
- type: Sprite
|
||||
netsync: false
|
||||
state: icon
|
||||
- type: Icon
|
||||
state: icon
|
||||
- type: Item
|
||||
size: 24
|
||||
- type: PumpBarrel
|
||||
@@ -28,7 +30,7 @@
|
||||
|
||||
- type: entity
|
||||
name: Bojevic
|
||||
parent: BaseItem
|
||||
parent: ShotgunBase
|
||||
id: ShotgunBojevic
|
||||
description: It's a magazine-fed shotgun designed for close quarters combat, nicknamed 'Striker' by boarding parties. A robust and reliable design allows you to swap magazines on the go and dump as many shells at your foes as you want... if you can manage the recoil, of course.
|
||||
components:
|
||||
@@ -42,6 +44,8 @@
|
||||
map: ["enum.RangedBarrelVisualLayers.Bolt"]
|
||||
- state: mag-0
|
||||
map: ["enum.RangedBarrelVisualLayers.Mag"]
|
||||
- type: Icon
|
||||
sprite: Objects/Weapons/Guns/Shotguns/bojevic.rsi
|
||||
- type: Item
|
||||
sprite: Objects/Weapons/Guns/Shotguns/bojevic.rsi
|
||||
- type: RangedWeapon
|
||||
@@ -71,7 +75,7 @@
|
||||
|
||||
- type: entity
|
||||
name: double-barreled shotgun
|
||||
parent: BaseItem
|
||||
parent: ShotgunBase
|
||||
id: ShotgunDB
|
||||
description: An immortal classic.
|
||||
components:
|
||||
@@ -83,6 +87,8 @@
|
||||
map: ["enum.RangedBarrelVisualLayers.Base"]
|
||||
- state: bolt-closed
|
||||
map: ["enum.RangedBarrelVisualLayers.Bolt"]
|
||||
- type: Icon
|
||||
sprite: Objects/Weapons/Guns/Shotguns/db_shotgun.rsi
|
||||
- type: Item
|
||||
sprite: Objects/Weapons/Guns/Shotguns/db_shotgun.rsi
|
||||
state: icon
|
||||
@@ -123,6 +129,8 @@
|
||||
- state: mag-unshaded-1
|
||||
map: ["enum.RangedBarrelVisualLayers.MagUnshaded"]
|
||||
shader: unshaded
|
||||
- type: Icon
|
||||
sprite: Objects/Weapons/Guns/Shotguns/bull.rsi
|
||||
- type: Item
|
||||
sprite: Objects/Weapons/Guns/Shotguns/bull.rsi
|
||||
- type: RangedWeapon
|
||||
@@ -145,6 +153,8 @@
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Objects/Weapons/Guns/Shotguns/gladstone.rsi
|
||||
- type: Icon
|
||||
sprite: Objects/Weapons/Guns/Shotguns/gladstone.rsi
|
||||
- type: Item
|
||||
sprite: Objects/Weapons/Guns/Shotguns/gladstone.rsi
|
||||
- type: RangedWeapon
|
||||
@@ -160,6 +170,8 @@
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Objects/Weapons/Guns/Shotguns/regulator.rsi
|
||||
- type: Icon
|
||||
sprite: Objects/Weapons/Guns/Shotguns/regulator.rsi
|
||||
- type: Item
|
||||
sprite: Objects/Weapons/Guns/Shotguns/regulator.rsi
|
||||
- type: RangedWeapon
|
||||
@@ -175,6 +187,8 @@
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Objects/Weapons/Guns/Shotguns/pump.rsi
|
||||
- type: Icon
|
||||
sprite: Objects/Weapons/Guns/Shotguns/pump.rsi
|
||||
- type: Item
|
||||
sprite: Objects/Weapons/Guns/Shotguns/pump.rsi
|
||||
- type: RangedWeapon
|
||||
@@ -184,7 +198,7 @@
|
||||
|
||||
- type: entity
|
||||
name: sawn-off shotgun
|
||||
parent: BaseItem
|
||||
parent: ShotgunBase
|
||||
id: ShotgunSawn
|
||||
description: Omar's coming!
|
||||
components:
|
||||
@@ -196,6 +210,8 @@
|
||||
map: ["enum.RangedBarrelVisualLayers.Base"]
|
||||
- state: bolt-closed
|
||||
map: ["enum.RangedBarrelVisualLayers.Bolt"]
|
||||
- type: Icon
|
||||
sprite: Objects/Weapons/Guns/Shotguns/sawn.rsi
|
||||
- type: Item
|
||||
sprite: Objects/Weapons/Guns/Shotguns/sawn.rsi
|
||||
state: icon
|
||||
|
||||
BIN
Resources/Textures/Objects/Misc/flare.rsi/icon.png
Normal file
BIN
Resources/Textures/Objects/Misc/flare.rsi/icon.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 331 B |
@@ -120,7 +120,15 @@
|
||||
1.0
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "icon",
|
||||
"directions": 1,
|
||||
"delays": [
|
||||
[
|
||||
1.0
|
||||
]
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user