Merge remote-tracking branch 'WD-core/master' into upstream-core

This commit is contained in:
BIGZi0348
2024-12-22 20:42:50 +03:00
5 changed files with 47 additions and 30 deletions

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@@ -8,6 +8,8 @@ using Content.Shared._White.Telescope;
using Content.Shared.Humanoid; using Content.Shared.Humanoid;
using Content.Shared.Movement.Components; using Content.Shared.Movement.Components;
using Content.Shared.Movement.Systems; using Content.Shared.Movement.Systems;
using Content.Server.Chat.Managers;
using Robust.Shared.Player;
namespace Content.Server._White.AspectsSystem.Aspects; namespace Content.Server._White.AspectsSystem.Aspects;
@@ -16,6 +18,8 @@ public sealed class ImmersiveAspect : AspectSystem<ImmersiveAspectComponent>
[Dependency] private readonly SharedContentEyeSystem _eye = default!; [Dependency] private readonly SharedContentEyeSystem _eye = default!;
[Dependency] private readonly SharedTelescopeSystem _telescope = default!; [Dependency] private readonly SharedTelescopeSystem _telescope = default!;
[Dependency] private readonly IChatManager _chatManager = default!;
[Dependency] private readonly ISharedPlayerManager _playerManager = default!;
public override void Initialize() public override void Initialize()
{ {
@@ -44,6 +48,9 @@ public sealed class ImmersiveAspect : AspectSystem<ImmersiveAspectComponent>
FuckUpEye(entity, 0.6f); FuckUpEye(entity, 0.6f);
AddTelescope(entity); AddTelescope(entity);
_playerManager.TryGetSessionByEntity(entity, out var session);
if (session != null)
_chatManager.DispatchServerMessage(session, Loc.GetString("immersive-aspect-desc"));
} }
} }
@@ -76,6 +83,9 @@ public sealed class ImmersiveAspect : AspectSystem<ImmersiveAspectComponent>
FuckUpEye(ev.Mob, 0.6f); FuckUpEye(ev.Mob, 0.6f);
AddTelescope(ev.Mob); AddTelescope(ev.Mob);
_playerManager.TryGetSessionByEntity(ev.Mob, out var session);
if (session != null)
_chatManager.DispatchServerMessage(session, Loc.GetString("immersive-aspect-desc"));
} }
} }

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@@ -27,7 +27,7 @@ namespace Content.Server._White.AspectsSystem.Aspects
private float _timeElapsedForTraitor; private float _timeElapsedForTraitor;
private float _wacky; private float _wacky;
private const float WackyAaa = 60; private const float WackyAaa = 430;
protected override void Started(EntityUid uid, TraitoredAspectComponent component, GameRuleComponent gameRule, GameRuleStartedEvent args) protected override void Started(EntityUid uid, TraitoredAspectComponent component, GameRuleComponent gameRule, GameRuleStartedEvent args)
{ {
@@ -39,7 +39,7 @@ namespace Content.Server._White.AspectsSystem.Aspects
if (!HasTraitorGameRule()) if (!HasTraitorGameRule())
ForceEndSelf(uid, gameRule); ForceEndSelf(uid, gameRule);
_wacky = _random.Next(300, 360); _wacky = _random.Next(720, 860);
} }
protected override void ActiveTick(EntityUid uid, TraitoredAspectComponent component, GameRuleComponent gameRule, float frameTime) protected override void ActiveTick(EntityUid uid, TraitoredAspectComponent component, GameRuleComponent gameRule, float frameTime)
@@ -74,9 +74,7 @@ namespace Content.Server._White.AspectsSystem.Aspects
var traitors = _traitorRuleSystem.GetOtherTraitorMindsAliveAndConnected(null); var traitors = _traitorRuleSystem.GetOtherTraitorMindsAliveAndConnected(null);
if (traitors.Count == 0) if (traitors.Count == 0)
{ return;
ForceEndSelf(uid, rule);
}
foreach (var traitor in traitors) foreach (var traitor in traitors)
{ {
@@ -86,9 +84,9 @@ namespace Content.Server._White.AspectsSystem.Aspects
var traitorMind = traitor.Mind.OwnedEntity; var traitorMind = traitor.Mind.OwnedEntity;
if (traitorMind == null) if (traitorMind == null)
return; continue;
_chatManager.DispatchServerMessage(session, "Внимание, коммуникации синдиката перехвачены, вас раскрыли!"); _chatManager.DispatchServerMessage(session, "Внимание, коммуникации синдиката были перехвачены, скоро вас раскроют!");
_audio.PlayEntity("/Audio/White/Aspects/palevo.ogg", traitorMind.Value, traitorMind.Value); _audio.PlayEntity("/Audio/White/Aspects/palevo.ogg", traitorMind.Value, traitorMind.Value);
} }
} }
@@ -97,18 +95,20 @@ namespace Content.Server._White.AspectsSystem.Aspects
{ {
var traitors = _traitorRuleSystem.GetOtherTraitorMindsAliveAndConnected(null); var traitors = _traitorRuleSystem.GetOtherTraitorMindsAliveAndConnected(null);
var msg = "Станция, служба контрразведки НаноТрейзен рассекретила секретную передачу Синдиката и выяснила имена проникниших на вашу станцию агентов. Агенты имеют следующие имена: \n"; var msg = "Станция, служба контрразведки НаноТрейзен рассекретила передачу Синдиката и выяснила проникниших на вашу станцию агентов. Агенты имеют следующие имена: \n";
foreach (var traitor in traitors) foreach (var traitor in traitors)
{ {
var name = traitor.Mind.CharacterName; var name = traitor.Mind.CharacterName;
if (!string.IsNullOrEmpty(name)) if (!string.IsNullOrEmpty(name))
{ {
msg += $" {name} - УБЕЙТЕ ЕГО НАХУЙ\n"; msg += $" {name}\n";
} }
} }
_chatSystem.DispatchGlobalAnnouncement(msg, "Мяукиман Крысус", colorOverride: Color.Aquamarine); msg = msg + "\nОфицерскому составу - немедленно устранить вышеперечисленных агентов.";
_chatSystem.DispatchGlobalAnnouncement(msg, "Центральное Командование", colorOverride: Color.Aquamarine);
ForceEndSelf(uid, rule); ForceEndSelf(uid, rule);
} }

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@@ -1,12 +1,4 @@
Entries: Entries:
- author: Valtos
changes:
- message: "\u0424\u0438\u043B\u044C\u0442\u0440\u0430\u0446\u0438\u044F \u0441\u043B\
\u043E\u0432 \u0434\u043B\u044F \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\
\u044B twitch \u0438 \u043D\u0435 \u0442\u043E\u043B\u044C\u043A\u043E."
type: Add
id: 136
time: '2023-04-09T23:08:57.0000000+00:00'
- author: wCATw - author: wCATw
changes: changes:
- message: "\u0422\u0435\u043F\u0435\u0440\u044C \u043A\u043B\u043E\u0432\u043D\u044F\ - message: "\u0422\u0435\u043F\u0435\u0440\u044C \u043A\u043B\u043E\u0432\u043D\u044F\
@@ -8897,3 +8889,16 @@
id: 635 id: 635
time: '2024-12-21T20:30:21.0000000+00:00' time: '2024-12-21T20:30:21.0000000+00:00'
url: https://api.github.com/repos/frosty-dev/ss14-core/pulls/836 url: https://api.github.com/repos/frosty-dev/ss14-core/pulls/836
- author: BIG_Zi_348
changes:
- message: "\u041D\u0435\u043C\u043D\u043E\u0433\u043E \u043F\u0435\u0440\u0435\u0440\
\u0430\u0431\u043E\u0442\u0430\u043D\u044B \u043D\u0435\u043A\u043E\u0442\u043E\
\u0440\u044B\u0435 \u0430\u0441\u043F\u0435\u043A\u0442\u044B."
type: Tweak
- message: "\u041E\u0442\u043A\u043B\u044E\u0447\u0451\u043D \u0430\u0441\u043F\u0435\
\u043A\u0442 \u043D\u0430 \u0441\u043C\u0435\u043D\u0443 \u0432\u043D\u0435\u0448\
\u043D\u043E\u0441\u0442\u0438."
type: Remove
id: 636
time: '2024-12-22T17:40:11.0000000+00:00'
url: https://api.github.com/repos/frosty-dev/ss14-core/pulls/838

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@@ -0,0 +1 @@
immersive-aspect-desc = Для осмотра своего окружение, нажмите клавишу присмотреться/прицелиться (по умолчанию - Пробел).

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@@ -24,18 +24,19 @@
path: /Audio/White/Aspects/accent.ogg path: /Audio/White/Aspects/accent.ogg
- type: FastAndFuriousAspect - type: FastAndFuriousAspect
- type: entity # Not funny
id: RandomAppearanceAspect # - type: entity
parent: BaseGameRule # id: RandomAppearanceAspect
noSpawn: true # parent: BaseGameRule
components: # noSpawn: true
- type: Aspect # components:
name: Random appearance # - type: Aspect
description: Экипаж перестал узнавать друг-друга в лицо # name: Random appearance
weight: 3 # description: Экипаж перестал узнавать друг-друга в лицо
startAudio: # weight: 3
path: /Audio/White/Aspects/accent.ogg # startAudio:
- type: RandomAppearanceAspect # path: /Audio/White/Aspects/accent.ogg
# - type: RandomAppearanceAspect
- type: entity - type: entity
id: BombassAspect id: BombassAspect