main cult
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using Content.Shared.White.Cult.UI;
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using Robust.Client.GameObjects;
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using Robust.Shared.Prototypes;
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namespace Content.Client._White.Cult.UI.ListViewSelector;
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public sealed class ListViewSelectorBUI : BoundUserInterface
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{
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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private ListViewSelectorWindow? _window;
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public ListViewSelectorBUI(EntityUid owner, Enum uiKey) : base(owner, uiKey)
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{
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IoCManager.InjectDependencies(this);
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}
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protected override void Open()
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{
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base.Open();
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_window = new ListViewSelectorWindow(_prototypeManager);
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_window.OpenCentered();
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_window.OnClose += Close;
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_window.ItemSelected += (item, index) =>
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{
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var msg = new ListViewItemSelectedMessage(item, index);
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SendMessage(msg);
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};
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if(State != null)
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UpdateState(State);
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}
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protected override void UpdateState(BoundUserInterfaceState state)
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{
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base.UpdateState(state);
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if (state is ListViewBUIState newState)
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{
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_window?.PopulateList(newState.Items, newState.IsUsingPrototypes);
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}
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}
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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if (!disposing)
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return;
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_window?.Close();
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}
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}
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@@ -0,0 +1,9 @@
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<DefaultWindow xmlns="https://spacestation14.io"
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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Title="{Loc runes-window-title}"
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MinWidth="350"
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MinHeight="400">
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<ScrollContainer HorizontalExpand="True" VerticalExpand="True">
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<BoxContainer Name="ItemsContainer" Orientation="Vertical"></BoxContainer>
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</ScrollContainer>
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</DefaultWindow>
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@@ -0,0 +1,45 @@
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using Robust.Client.AutoGenerated;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Client.UserInterface.XAML;
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using Robust.Shared.Prototypes;
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namespace Content.Client._White.Cult.UI.ListViewSelector;
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[GenerateTypedNameReferences]
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public partial class ListViewSelectorWindow : DefaultWindow
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{
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public Action<string, int>? ItemSelected;
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private readonly IPrototypeManager _prototypeManager;
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public ListViewSelectorWindow(IPrototypeManager prototypeManager)
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{
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RobustXamlLoader.Load(this);
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_prototypeManager = prototypeManager;
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}
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public void PopulateList(List<string> items, bool isPrototypes)
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{
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ItemsContainer.RemoveAllChildren();
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foreach (var item in items)
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{
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var button = new Button();
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var itemName = Loc.GetString($"ent-{item}");
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if (isPrototypes)
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{
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if(_prototypeManager.TryIndex<EntityPrototype>(item, out var itemPrototype))
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{
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itemName = itemPrototype.Name;
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}
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}
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button.Text = itemName;
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button.OnPressed += _ => ItemSelected?.Invoke(item, items.IndexOf(item));
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ItemsContainer.AddChild(button);
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}
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}
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}
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