main cult
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using Content.Shared.White.Cult.UI;
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using Robust.Client.GameObjects;
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namespace Content.Client._White.Cult.UI.NameSelector;
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public sealed class NameSelectorBUI : BoundUserInterface
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{
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public NameSelectorBUI(EntityUid owner, Enum uiKey) : base(owner, uiKey)
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{
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}
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private NameSelectorWindow? _window;
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protected override void Open()
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{
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base.Open();
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_window = new();
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_window.OpenCentered();
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_window.OnNameChange += OnNameSelected;
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_window.OnClose += Close;
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}
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private void OnNameSelected(string name)
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{
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SendMessage(new NameSelectorMessage(name));
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}
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protected override void UpdateState(BoundUserInterfaceState state)
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{
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if (state is not NameSelectorBuiState cast || _window == null)
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{
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return;
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}
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_window.UpdateState(cast.Name);
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}
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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_window?.Close();
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}
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}
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