main cult

This commit is contained in:
EnefFlow
2024-01-27 15:19:52 +03:00
committed by Aviu00
parent 6310813ce6
commit 4fab8188f0
429 changed files with 12281 additions and 9 deletions

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<DefaultWindow xmlns="https://spacestation14.io"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="{Loc 'cult-torch-window-title'}"
MinWidth="300"
MinHeight="400">
<ScrollContainer HorizontalExpand="True" VerticalExpand="True">
<BoxContainer Name="ItemsContainer" Orientation="Vertical"></BoxContainer>
</ScrollContainer>
</DefaultWindow>

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using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Prototypes;
namespace Content.Client._White.Cult.UI.Torch;
[GenerateTypedNameReferences]
public partial class TorchWindow : DefaultWindow
{
public Action<string, string>? ItemSelected;
public TorchWindow()
{
RobustXamlLoader.Load(this);
}
public void PopulateList(Dictionary<string, string> items)
{
ItemsContainer.RemoveAllChildren();
foreach (var item in items.Keys)
{
var button = new Button();
var itemName = items[item];
button.Text = itemName;
button.OnPressed += _ => ItemSelected?.Invoke(item, items[item]);
ItemsContainer.AddChild(button);
}
}
}

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using System.Data;
using Content.Shared.White.Cult.Items;
using Robust.Client.GameObjects;
using Robust.Shared.Prototypes;
namespace Content.Client._White.Cult.UI.Torch;
public sealed class TorchWindowBUI : BoundUserInterface
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
private TorchWindow? _window;
public TorchWindowBUI(EntityUid owner, Enum uiKey) : base(owner, uiKey)
{
IoCManager.InjectDependencies(this);
}
protected override void Open()
{
base.Open();
_window = new();
_window.OpenCentered();
_window.OnClose += Close;
_window.ItemSelected += (uid, item) =>
{
var msg = new TorchWindowItemSelectedMessage(uid, item);
SendMessage(msg);
_window.Close();
};
if (State != null)
UpdateState(State);
}
protected override void UpdateState(BoundUserInterfaceState state)
{
base.UpdateState(state);
if (state is TorchWindowBUIState newState)
{
_window?.PopulateList(newState.Items);
}
}
}