main cult

This commit is contained in:
EnefFlow
2024-01-27 15:19:52 +03:00
committed by Aviu00
parent 6310813ce6
commit 4fab8188f0
429 changed files with 12281 additions and 9 deletions

View File

@@ -0,0 +1,48 @@
using Content.Server.Chat.Systems;
using Content.Shared.Administration;
using Content.Shared.Chat;
using Content.Shared.White.Cult;
using Robust.Server.Player;
using Robust.Shared.Console;
using Robust.Shared.Enums;
namespace Content.Server.Chat.Commands
{
[AnyCommand]
internal sealed class CultCommand : IConsoleCommand
{
public string Command => "csay";
public string Description => "Send cult message";
public string Help => "csay <text>";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
if (shell.Player is not IPlayerSession player)
{
shell.WriteError("This command cannot be run from the server.");
return;
}
if (player.AttachedEntity is not { Valid: true } entity)
return;
if (player.Status != SessionStatus.InGame)
return;
if (args.Length < 1)
return;
var entityManager = IoCManager.Resolve<EntityManager>();
if (!entityManager.HasComponent<CultistComponent>(entity))
{
return;
}
var message = string.Join(" ", args).Trim();
if (string.IsNullOrEmpty(message))
return;
EntitySystem.Get<ChatSystem>().TrySendInGameOOCMessage(entity, message, InGameOOCChatType.Cult, false, shell, player);
}
}
}

View File

@@ -30,6 +30,7 @@ using Content.Shared.Players;
using Content.Shared.Radio;
using Content.Shared.White;
using Content.Shared.Speech;
using Content.Shared.White.Cult;
using Robust.Server.Player;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
@@ -343,6 +344,9 @@ public sealed partial class ChatSystem : SharedChatSystem
case InGameOOCChatType.Looc:
SendLOOC(source, player, message, hideChat);
break;
case InGameOOCChatType.Cult:
SendCultChat(source, player, message, hideChat);
break;
}
}
@@ -701,6 +705,32 @@ public sealed partial class ChatSystem : SharedChatSystem
_adminLogger.Add(LogType.Chat, LogImpact.Low, $"LOOC from {player:Player}: {message}");
}
// WD EDIT
private void SendCultChat(EntityUid source, ICommonSession player, string message, bool hideChat)
{
var clients = GetCultChatClients();
var playerName = Name(source);
string wrappedMessage;
wrappedMessage = Loc.GetString("chat-manager-send-cult-chat-wrap-message",
("channelName", Loc.GetString("chat-manager-cult-channel-name")),
("player", playerName),
("message", FormattedMessage.EscapeText(message)));
_adminLogger.Add(LogType.Chat, LogImpact.Low, $"Cult chat from {player:Player}: {message}");
_chatManager.ChatMessageToMany(ChatChannel.Cult, message, wrappedMessage, source, hideChat, false, clients.ToList());
}
private IEnumerable<INetChannel> GetCultChatClients()
{
return Filter.Empty()
.AddWhereAttachedEntity(HasComp<GhostComponent>)
.AddWhereAttachedEntity(HasComp<CultistComponent>)
.Recipients
.Union(_adminManager.ActiveAdmins)
.Select(p => p.ConnectedClient);
}
private void SendDeadChat(EntityUid source, ICommonSession player, string message, bool hideChat)
{
var clients = GetDeadChatClients();
@@ -1104,7 +1134,8 @@ public enum InGameICChatType : byte
public enum InGameOOCChatType : byte
{
Looc,
Dead
Dead,
Cult
}
/// <summary>