main cult

This commit is contained in:
EnefFlow
2024-01-27 15:19:52 +03:00
committed by Aviu00
parent 6310813ce6
commit 4fab8188f0
429 changed files with 12281 additions and 9 deletions

View File

@@ -0,0 +1,48 @@
using Content.Server.Chat.Systems;
using Content.Shared.Administration;
using Content.Shared.Chat;
using Content.Shared.White.Cult;
using Robust.Server.Player;
using Robust.Shared.Console;
using Robust.Shared.Enums;
namespace Content.Server.Chat.Commands
{
[AnyCommand]
internal sealed class CultCommand : IConsoleCommand
{
public string Command => "csay";
public string Description => "Send cult message";
public string Help => "csay <text>";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
if (shell.Player is not IPlayerSession player)
{
shell.WriteError("This command cannot be run from the server.");
return;
}
if (player.AttachedEntity is not { Valid: true } entity)
return;
if (player.Status != SessionStatus.InGame)
return;
if (args.Length < 1)
return;
var entityManager = IoCManager.Resolve<EntityManager>();
if (!entityManager.HasComponent<CultistComponent>(entity))
{
return;
}
var message = string.Join(" ", args).Trim();
if (string.IsNullOrEmpty(message))
return;
EntitySystem.Get<ChatSystem>().TrySendInGameOOCMessage(entity, message, InGameOOCChatType.Cult, false, shell, player);
}
}
}