main cult
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using Content.Server.UserInterface;
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using Content.Shared.White.Cult.UI;
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using Robust.Server.GameObjects;
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namespace Content.Shared.White.Cult;
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[RegisterComponent]
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public sealed partial class RuneDrawerProviderComponent : Component
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{
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[ViewVariables]
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public BoundUserInterface? UserInterface => Owner.GetUIOrNull(ListViewSelectorUiKey.Key);
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[DataField("runePrototypes")]
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public List<string> RunePrototypes = new();
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}
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