Маг (#336)
* GameRule, a lot of prototypes and FTL pending * some protos * - add: Magic additions, tweaks and bugfixes. * - add: Wizard gamerule. * - tweak: Do not call shuttle. --------- Co-authored-by: melano <92106367+melanoTurbo@users.noreply.github.com>
This commit is contained in:
17
Resources/Locale/ru-RU/_white/wizard.ftl
Normal file
17
Resources/Locale/ru-RU/_white/wizard.ftl
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@@ -0,0 +1,17 @@
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||||
wizard-title = Wizard
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wizard-description = Космический Волшебник посещает станцию, дабы продемонстрировать чудеса своей магии.
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objective-issuer-wizards = [color=aqua]Федерация Космических Волшебников[/color]
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wizard-not-enough-ready-players = Недостаточно игроков готовы к игре! { $readyPlayersCount } игроков из необходимых { $minimumPlayers } готовы. Нельзя начать режим: Wizard.
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wizard-no-one-ready = Нет готовых игроков! Нельзя начать Wizard.
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roles-antag-wizard-name = Космический волшебник
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roles-antag-wizard-objective = Устройте хаос на станции
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wizard-round-end-agent-name = космический волшебник
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wizard-welcome = Вы - космический волшебник. Федерация Космических Волшебников отправила вас на станцию {$station}, дабы посеять хаос. Не разочаруйте их.
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wizard-no-more-threat-announcement-shuttle-call = Судя по данным наших датчиков дальнего действия, магическая угроза была устранена. Эвакуационный шаттл скоро прибудет. Время прибытия: {$time} {$units}. Вы можете отозвать его, чтобы продлить смену.
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wizard-no-more-threat-announcement = Судя по данным наших датчиков дальнего действия, магическая угроза была устранена. Шаттл уже вызван.
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5023
Resources/Maps/White/Shuttles/wizard.yml
Normal file
5023
Resources/Maps/White/Shuttles/wizard.yml
Normal file
File diff suppressed because it is too large
Load Diff
@@ -150,6 +150,13 @@
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- RitualDagger
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- CultRunicMetal20
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- type: entity
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id: Wizard
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parent: BaseGameRule
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noSpawn: true
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components:
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- type: WizardRule
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# variation passes
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- type: entity
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id: BasicRoundstartVariation
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@@ -1,4 +1,4 @@
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- type: entity
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- type: entity
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id: ActionKnock
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name: Knock
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description: This spell opens nearby doors.
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@@ -7,6 +7,7 @@
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- type: InstantAction
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useDelay: 10
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itemIconStyle: BigAction
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checkCanInteract: false
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icon:
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sprite: Objects/Magic/magicactions.rsi
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state: knock
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@@ -1,4 +1,4 @@
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- type: entity
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- type: entity
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id: ActionElectricArcSpell
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name: Electric arc
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noSpawn: true
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@@ -6,10 +6,12 @@
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- type: Magic
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requiresClothes: true
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- type: WorldTargetAction
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useDelay: 60
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itemIconStyle: BigAction
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useDelay: 60
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checkCanAccess: false
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checkCanInteract: false
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range: 10
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alwaysPlaySound: false
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sound: !type:SoundPathSpecifier
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path: /Audio/White/Magic/Arc/cast.ogg
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icon:
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@@ -26,6 +28,10 @@
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speech: "KUH, ABAH'RAH"
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prototype: ProjectileTeslaBall
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posData: !type:TargetCasterPos
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- type: VariableUseDelay
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useDelay: 6
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altUseDelay: 12
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chargeUseDelay: 40
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- type: entity
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id: ActionForceSpell
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@@ -35,10 +41,12 @@
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- type: Magic
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requiresClothes: true
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- type: WorldTargetAction
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useDelay: 60
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itemIconStyle: BigAction
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useDelay: 60
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checkCanAccess: false
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checkCanInteract: false
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range: 10
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alwaysPlaySound: false
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sound: !type:SoundPathSpecifier
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path: /Audio/White/Magic/Force/cast.ogg
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icon:
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@@ -53,6 +61,10 @@
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isAltEnabled: true
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event: !type:ForceSpellEvent
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speech: "EL DRITCH!"
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- type: VariableUseDelay
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useDelay: 6
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altUseDelay: 12
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chargeUseDelay: 40
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- type: entity
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id: ActionFireballSpell
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@@ -62,13 +74,15 @@
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- type: Magic
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requiresClothes: true
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- type: WorldTargetAction
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useDelay: 60
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itemIconStyle: BigAction
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useDelay: 60
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checkCanAccess: false
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checkCanInteract: false
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range: 45
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isChargeEnabled: true
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chargeProto: MagicFollowerFireEntity
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isAltEnabled: true
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alwaysPlaySound: false
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sound: !type:SoundPathSpecifier
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path: /Audio/Magic/fireball.ogg
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icon:
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@@ -78,6 +92,10 @@
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prototype: ProjectileFireball
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posData: !type:TargetCasterPos
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speech: action-speech-spell-fireball
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- type: VariableUseDelay
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useDelay: 6
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altUseDelay: 12
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chargeUseDelay: 40
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- type: entity
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id: ActionCardSpell
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@@ -87,9 +105,10 @@
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- type: Magic
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requiresClothes: true
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- type: WorldTargetAction
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useDelay: 60
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itemIconStyle: BigAction
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useDelay: 60
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checkCanAccess: false
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checkCanInteract: false
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range: 45
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isChargeEnabled: true
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chargingSound:
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@@ -98,6 +117,7 @@
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maxChargedSound:
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path: /Audio/White/Magic/Cards/max.ogg
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isAltEnabled: true
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alwaysPlaySound: false
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sound: !type:SoundPathSpecifier
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path: /Audio/White/Magic/Cards/cast.ogg
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icon:
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@@ -107,6 +127,10 @@
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prototype: ThrowingCard
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posData: !type:TargetCasterPos
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speech: "SHIZO NERO!"
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- type: VariableUseDelay
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useDelay: 6
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altUseDelay: 1
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chargeUseDelay: 40
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- type: entity
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id: ActionForcewallSpell
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@@ -116,10 +140,12 @@
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- type: Magic
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requiresClothes: true
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- type: WorldTargetAction
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useDelay: 60
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itemIconStyle: BigAction
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useDelay: 60
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checkCanAccess: false
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checkCanInteract: false
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range: 10
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alwaysPlaySound: false
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sound: !type:SoundPathSpecifier
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path: /Audio/White/Magic/Force/cast.ogg
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icon:
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@@ -135,6 +161,10 @@
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event: !type:ForceWallSpellEvent
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speech: "TARCOL MINTI ZHERI!"
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prototype: WallForce
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- type: VariableUseDelay
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useDelay: 10
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altUseDelay: 20
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chargeUseDelay: 60
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- type: entity
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id: ActionBlinkSpell
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@@ -142,8 +172,9 @@
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noSpawn: true
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components:
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- type: InstantAction
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useDelay: 60
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useDelay: 6
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itemIconStyle: BigAction
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checkCanInteract: false
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icon:
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sprite: Objects/Magic/magicactions.rsi
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state: blink
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@@ -158,8 +189,9 @@
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- type: Magic
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requiresClothes: true
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- type: InstantAction
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useDelay: 60
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useDelay: 30
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itemIconStyle: BigAction
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checkCanInteract: false
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icon:
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sprite: Objects/Magic/magicactions.rsi
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state: jaunt
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@@ -174,8 +206,9 @@
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- type: Magic
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requiresClothes: true
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- type: InstantAction
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useDelay: 60
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useDelay: 40
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itemIconStyle: BigAction
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checkCanInteract: false
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icon:
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sprite: Objects/Magic/magicactions.rsi
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state: emp_new
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@@ -192,7 +225,7 @@
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- type: EntityTargetAction
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canTargetSelf: false
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range: 2
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useDelay: 300
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useDelay: 400
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itemIconStyle: BigAction
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icon:
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sprite: Objects/Magic/magicactions.rsi
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@@ -210,7 +243,7 @@
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- type: EntityTargetAction
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canTargetSelf: false
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range: 2
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useDelay: 300
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useDelay: 200
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itemIconStyle: BigAction
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icon:
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sprite: Objects/Magic/magicactions.rsi
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@@ -228,7 +261,7 @@
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- type: EntityTargetAction
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canTargetSelf: false
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range: 2
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useDelay: 300
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useDelay: 200
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itemIconStyle: BigAction
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icon:
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sprite: Objects/Magic/magicactions.rsi
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@@ -340,6 +340,17 @@
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allowRepeatedMorphs: true
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inventory: Transfer
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- type: polymorph
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id: MobHumanSpaceWiz
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configuration:
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entity: MobHuman
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forced: true
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revertOnCrit: false
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revertOnDeath: false
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transferDamage: true
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allowRepeatedMorphs: true
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inventory: Transfer
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- type: polymorph
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id: MobHumanGhost
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configuration:
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26
Resources/Prototypes/_White/Wizard/objective_groups.yml
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26
Resources/Prototypes/_White/Wizard/objective_groups.yml
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@@ -0,0 +1,26 @@
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- type: weightedRandom
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id: WizardObjectiveGroups
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weights:
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WizardObjectiveGroupSteal: 1
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WizardObjectiveGroupKill: 1
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- type: weightedRandom
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id: WizardObjectiveGroupSteal
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weights:
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CaptainIDStealObjectiveWiz: 1
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CMOHyposprayStealObjectiveWiz: 1
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RDHardsuitStealObjectiveWiz: 1
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NukeDiskStealObjectiveWiz: 1
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MagbootsStealObjectiveWiz: 1
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CorgiMeatStealObjectiveWiz: 1
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ClipboardStealObjectiveWiz: 1
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CaptainGunStealObjectiveWiz: 0.5
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CaptainJetpackStealObjectiveWiz: 0.5
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HandTeleporterStealObjectiveWiz: 0.5
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SecretDocumentsStealObjectiveWiz: 0.5
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- type: weightedRandom
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id: WizardObjectiveGroupKill
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weights:
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KillRandomPersonObjectiveWiz: 1
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KillRandomHeadObjectiveWiz: 0.25
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219
Resources/Prototypes/_White/Wizard/objectives.yml
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219
Resources/Prototypes/_White/Wizard/objectives.yml
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@@ -0,0 +1,219 @@
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#survive
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- type: entity
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abstract: true
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parent: BaseObjective
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id: BaseWizardObjective
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components:
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- type: Objective
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issuer: wizards
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- type: RoleRequirement
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roles:
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components:
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- WizardRole
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- type: entity
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noSpawn: true
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parent: [BaseWizardObjective, BaseSurviveObjective]
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id: WizardSurviveObjective
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name: Survive the shift, causing as much chaos as possible.
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description: Space Wizards Federation sent you to the Nanotrasen station to wreak havoc. Don't disappoint them.
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components:
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- type: Objective
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difficulty: 2
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icon:
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sprite: Objects/Fun/figurines.rsi
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state: wizard
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#steal
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- type: entity
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abstract: true
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parent: [BaseWizardObjective, BaseStealObjective]
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id: BaseWizardStealObjective
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components:
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- type: StealCondition
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verifyMapExistence: false
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- type: Objective
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difficulty: 2.75
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## cmo
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- type: entity
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noSpawn: true
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parent: BaseWizardStealObjective
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id: CMOHyposprayStealObjectiveWiz
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components:
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- type: NotJobRequirement
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job: ChiefMedicalOfficer
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- type: StealCondition
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stealGroup: Hypospray
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owner: job-name-cmo
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## rd
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- type: entity
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noSpawn: true
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parent: BaseWizardStealObjective
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id: RDHardsuitStealObjectiveWiz
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components:
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- type: NotJobRequirement
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job: ResearchDirector
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- type: StealCondition
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stealGroup: ClothingOuterHardsuitRd
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owner: job-name-rd
|
||||
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- type: entity
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noSpawn: true
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||||
parent: BaseWizardStealObjective
|
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id: HandTeleporterStealObjectiveWiz
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components:
|
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- type: NotJobRequirement
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||||
job: ResearchDirector
|
||||
- type: StealCondition
|
||||
stealGroup: HandTeleporter
|
||||
owner: job-name-rd
|
||||
|
||||
## hos
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||||
|
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- type: entity
|
||||
noSpawn: true
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||||
parent: BaseWizardStealObjective
|
||||
id: SecretDocumentsStealObjectiveWiz
|
||||
components:
|
||||
- type: Objective
|
||||
# hos has a gun ce does not, higher difficulty than most
|
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difficulty: 3
|
||||
- type: NotJobRequirement
|
||||
job: HeadOfSecurity
|
||||
- type: StealCondition
|
||||
stealGroup: BookSecretDocuments
|
||||
owner: job-name-hos
|
||||
|
||||
## ce
|
||||
|
||||
- type: entity
|
||||
noSpawn: true
|
||||
parent: BaseWizardStealObjective
|
||||
id: MagbootsStealObjectiveWiz
|
||||
components:
|
||||
- type: NotJobRequirement
|
||||
job: ChiefEngineer
|
||||
- type: StealCondition
|
||||
stealGroup: ClothingShoesBootsMagAdv
|
||||
owner: job-name-ce
|
||||
|
||||
## qm
|
||||
|
||||
- type: entity
|
||||
noSpawn: true
|
||||
parent: BaseWizardStealObjective
|
||||
id: ClipboardStealObjectiveWiz
|
||||
components:
|
||||
- type: NotJobRequirement
|
||||
job: Quartermaster
|
||||
- type: StealCondition
|
||||
stealGroup: BoxFolderQmClipboard
|
||||
owner: job-name-qm
|
||||
|
||||
## hop
|
||||
|
||||
- type: entity
|
||||
noSpawn: true
|
||||
parent: BaseWizardStealObjective
|
||||
id: CorgiMeatStealObjectiveWiz
|
||||
components:
|
||||
- type: NotJobRequirement
|
||||
job: HeadOfPersonnel
|
||||
- type: ObjectiveLimit
|
||||
limit: 3 # ian only has 2 slices, 3 obj for drama
|
||||
- type: StealCondition
|
||||
stealGroup: FoodMeatCorgi
|
||||
owner: objective-condition-steal-Ian
|
||||
|
||||
## cap
|
||||
|
||||
- type: entity
|
||||
abstract: true
|
||||
parent: BaseWizardStealObjective
|
||||
id: BaseCaptainObjectiveWiz
|
||||
components:
|
||||
- type: Objective
|
||||
# sorry ce but your jordans are not as high security as the caps gear
|
||||
difficulty: 3.5
|
||||
- type: NotJobRequirement
|
||||
job: Captain
|
||||
|
||||
- type: entity
|
||||
noSpawn: true
|
||||
parent: BaseCaptainObjectiveWiz
|
||||
id: CaptainIDStealObjectiveWiz
|
||||
components:
|
||||
- type: StealCondition
|
||||
stealGroup: CaptainIDCard
|
||||
|
||||
- type: entity
|
||||
noSpawn: true
|
||||
parent: BaseCaptainObjectiveWiz
|
||||
id: CaptainJetpackStealObjectiveWiz
|
||||
components:
|
||||
- type: StealCondition
|
||||
stealGroup: JetpackCaptainFilled
|
||||
|
||||
- type: entity
|
||||
noSpawn: true
|
||||
parent: BaseCaptainObjectiveWiz
|
||||
id: CaptainGunStealObjectiveWiz
|
||||
components:
|
||||
- type: StealCondition
|
||||
stealGroup: WeaponAntiqueLaser
|
||||
owner: job-name-captain
|
||||
|
||||
- type: entity
|
||||
noSpawn: true
|
||||
parent: BaseCaptainObjectiveWiz
|
||||
id: NukeDiskStealObjectiveWiz
|
||||
components:
|
||||
- type: Objective
|
||||
# high difficulty since the hardest item both to steal, and to not get caught down the road,
|
||||
# since anyone with a pinpointer can track you down and kill you
|
||||
# it's close to being a stealth loneop
|
||||
difficulty: 4
|
||||
- type: NotCommandRequirement
|
||||
- type: StealCondition
|
||||
stealGroup: NukeDisk
|
||||
owner: objective-condition-steal-station
|
||||
|
||||
# kill
|
||||
|
||||
- type: entity
|
||||
noSpawn: true
|
||||
parent: [BaseWizardObjective, BaseKillObjective]
|
||||
id: KillRandomPersonObjectiveWiz
|
||||
description: Do it however you like, just make sure they don't make it to centcom.
|
||||
components:
|
||||
- type: Objective
|
||||
difficulty: 1.75
|
||||
unique: false
|
||||
- type: TargetObjective
|
||||
title: objective-condition-kill-person-title
|
||||
- type: PickRandomPerson
|
||||
|
||||
- type: entity
|
||||
noSpawn: true
|
||||
parent: [BaseWizardObjective, BaseKillObjective]
|
||||
id: KillRandomHeadObjectiveWiz
|
||||
description: We need this head gone and you probably know why. Good luck, agent.
|
||||
components:
|
||||
- type: Objective
|
||||
# technically its still possible for KillRandomPersonObjective to roll a head but this is guaranteed, so higher difficulty
|
||||
difficulty: 3.0
|
||||
# killing 1 head is enough
|
||||
unique: true
|
||||
- type: TargetObjective
|
||||
title: objective-condition-kill-head-title
|
||||
- type: PickRandomHead
|
||||
- type: KillPersonCondition
|
||||
# don't count missing evac as killing as heads are higher profile, so you really need to do the dirty work
|
||||
# if ce flies a shittle to centcom you better find a way onto it
|
||||
requireDead: true
|
||||
56
Resources/Prototypes/_White/Wizard/wizard.yml
Normal file
56
Resources/Prototypes/_White/Wizard/wizard.yml
Normal file
@@ -0,0 +1,56 @@
|
||||
- type: antag
|
||||
id: WizardRole
|
||||
name: roles-antag-wizard-name
|
||||
antagonist: true
|
||||
setPreference: true
|
||||
objective: roles-antag-wizard-objective
|
||||
requirements:
|
||||
- !type:OverallPlaytimeRequirement
|
||||
time: 18000 # 5h
|
||||
|
||||
- type: entity
|
||||
id: SpawnPointWizard
|
||||
parent: MarkerBase
|
||||
name: wizard spawn point
|
||||
components:
|
||||
- type: SpawnPoint
|
||||
- type: Sprite
|
||||
layers:
|
||||
- state: green
|
||||
- sprite: Objects/Fun/figurines.rsi
|
||||
state: wizard
|
||||
|
||||
- type: entity
|
||||
id: SpawnPointGhostWizard
|
||||
parent: MarkerBase
|
||||
name: wizard spawn point (ghost role)
|
||||
components:
|
||||
- type: GhostRole
|
||||
- type: GhostRoleMobSpawner
|
||||
prototype: MobHumanSpaceWiz
|
||||
- type: Sprite
|
||||
layers:
|
||||
- state: green
|
||||
- sprite: Objects/Fun/figurines.rsi
|
||||
state: wizard_fake
|
||||
|
||||
- type: startingGear
|
||||
id: WizardGear
|
||||
equipment:
|
||||
jumpsuit: ClothingUniformJumpsuitColorDarkBlue
|
||||
back: ClothingBackpackFilled
|
||||
head: ClothingHeadHatRealWizardBlue
|
||||
outerClothing: ClothingOuterRealWizardBlue
|
||||
shoes: ClothingShoesWizard
|
||||
innerClothingSkirt: ClothingUniformJumpskirtColorDarkBlue
|
||||
satchel: ClothingBackpackSatchelFilled
|
||||
duffelbag: ClothingBackpackDuffelFilled
|
||||
|
||||
- type: entity
|
||||
noSpawn: true
|
||||
name: Space Wizard
|
||||
parent: MobHuman
|
||||
id: MobHumanSpaceWiz
|
||||
components:
|
||||
- type: Wizard
|
||||
- type: RandomHumanoidAppearance
|
||||
@@ -16,6 +16,7 @@
|
||||
- Xeno
|
||||
- Zombie
|
||||
- Revolutionary
|
||||
- Wizard
|
||||
|
||||
- type: npcFaction
|
||||
id: Mouse
|
||||
@@ -54,6 +55,7 @@
|
||||
- Xeno
|
||||
- PetsNT
|
||||
- Zombie
|
||||
- Wizard
|
||||
|
||||
- type: npcFaction
|
||||
id: Xeno
|
||||
@@ -75,6 +77,7 @@
|
||||
- Passive
|
||||
- PetsNT
|
||||
- Revolutionary
|
||||
- Wizard
|
||||
|
||||
- type: npcFaction
|
||||
id: Revolutionary
|
||||
@@ -83,6 +86,7 @@
|
||||
- Zombie
|
||||
- SimpleHostile
|
||||
- Dragon
|
||||
- Wizard
|
||||
|
||||
# WD EDIT STARt
|
||||
- type: npcFaction
|
||||
@@ -93,4 +97,14 @@
|
||||
- Xeno
|
||||
- PetsNT
|
||||
- Syndicate
|
||||
- Wizard
|
||||
|
||||
- type: npcFaction
|
||||
id: Wizard
|
||||
hostile:
|
||||
- NanoTrasen
|
||||
- Syndicate
|
||||
- Cultist
|
||||
- Revolutionary
|
||||
- Zombie
|
||||
# WD EDIT END
|
||||
|
||||
@@ -22,6 +22,7 @@
|
||||
- RampingStationEventScheduler
|
||||
- Changeling
|
||||
- Cult
|
||||
- Wizard
|
||||
- BasicRoundstartVariation
|
||||
|
||||
- type: gamePreset
|
||||
@@ -197,4 +198,19 @@
|
||||
- SubGamemodesRule
|
||||
- BasicStationEventScheduler
|
||||
- BasicRoundstartVariation
|
||||
|
||||
- type: gamePreset
|
||||
id: Wizard
|
||||
alias:
|
||||
- wizard
|
||||
- wiz
|
||||
name: wizard-title
|
||||
description: wizard-description
|
||||
showInVote: true
|
||||
minPlayers: 20
|
||||
rules:
|
||||
- Wizard
|
||||
- SubGamemodesRule
|
||||
- BasicStationEventScheduler
|
||||
- BasicRoundstartVariation
|
||||
#WD EDIT END
|
||||
|
||||
Reference in New Issue
Block a user