wall mounted lockers (#11382)
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@@ -16,6 +16,25 @@
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- id: Ointment
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amount: 2
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- type: entity
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id: LockerWallMedicalFilled
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suffix: Filled
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parent: LockerWallMedical
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components:
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- type: StorageFill
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contents:
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- id: BoxPillCanister
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amount: 1
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- id: BoxSyringe
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amount: 1
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- id: EpinephrineChemistryBottle
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amount: 3
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- id: Brutepack
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amount: 2
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- id: Ointment
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amount: 2
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- type: entity
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id: LockerMedicalFilled
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suffix: Filled
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@@ -37,6 +37,32 @@
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prob: 0.5
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- id: BoxMRE
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prob: 0.1
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- type: entity
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id: ClosetWallEmergencyFilledRandom
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parent: ClosetWallEmergency
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suffix: Filled, Random
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components:
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- type: StorageFill
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contents:
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- id: ToolboxEmergencyFilled
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prob: 0.4
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- id: ClothingMaskBreath
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prob: 0.4
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- id: ClothingMaskBreath
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prob: 0.25
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- id: EmergencyOxygenTankFilled
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prob: 0.4
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- id: OxygenTankFilled
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prob: 0.2
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- id: MedkitOxygenFilled
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prob: 0.2
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- id: WeaponFlareGun
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prob: 0.05
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- id: ClothingOuterSuitEmergency
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prob: 0.5
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- id: BoxMRE
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prob: 0.1
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- type: entity
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id: ClosetFireFilled
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@@ -54,6 +80,22 @@
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- id: ClothingHeadHelmetFire
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prob: 0.75
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- type: entity
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id: ClosetWallFireFilledRandom
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parent: ClosetWallFire
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suffix: Filled
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components:
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- type: StorageFill
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contents:
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- id: YellowOxygenTankFilled
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prob: 0.6
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- id: ClothingOuterSuitFire
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prob: 0.75
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- id: ClothingMaskGas
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prob: 0.75
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- id: ClothingHeadHelmetFire
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prob: 0.75
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- type: entity
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id: ClosetMaintenanceFilledRandom
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suffix: Filled, Random
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@@ -93,3 +135,29 @@
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prob: 0.1
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- id: ClothingHandsGlovesColorYellowBudget
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prob: 0.33
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- type: entity
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id: ClosetWallMaintenanceFilledRandom
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parent: ClosetWall
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suffix: Filled, Random
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components:
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- type: StorageFill
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contents:
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- id: ToolboxEmergencyFilled
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prob: 0.4
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- id: ClothingMaskBreath
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prob: 0.4
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- id: ClothingMaskBreath
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prob: 0.25
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- id: EmergencyOxygenTankFilled
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prob: 0.4
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- id: OxygenTankFilled
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prob: 0.2
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- id: MedkitOxygenFilled
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prob: 0.2
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- id: WeaponFlareGun
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prob: 0.05
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- id: ClothingOuterSuitEmergency
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prob: 0.5
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- id: BoxMRE
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prob: 0.1
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@@ -70,3 +70,85 @@
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state: generic
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state_open: generic_open
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state_closed: generic_door
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#Wall Closet
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- type: entity
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id: BaseWallCloset
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placement:
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mode: SnapgridCenter
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abstract: true
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name: wall closet
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description: A standard-issue Nanotrasen storage unit, now on walls.
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components:
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- type: InteractionOutline
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- type: Clickable
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- type: ResistLocker
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- type: Weldable
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- type: WallMount
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arc: 180
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- type: Transform
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noRot: false
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- type: Sprite
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drawdepth: WallMountedItems
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netsync: false
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noRot: false
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sprite: Structures/Storage/wall_locker.rsi
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layers:
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- state: generic
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- state: generic_door
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map: ["enum.StorageVisualLayers.Door"]
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- state: welded
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visible: false
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map: ["enum.WeldableLayers.BaseWelded"]
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- type: EntityStorage
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isCollidableWhenOpen: true
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enteringOffset: 0, -0.8
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closeSound:
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path: /Audio/Items/deconstruct.ogg
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openSound:
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path: /Audio/Items/deconstruct.ogg
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- type: ContainerContainer
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containers:
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entity_storage: !type:Container
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ents: []
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- type: Damageable
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damageContainer: Inorganic
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damageModifierSet: Metallic
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- type: Destructible
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thresholds:
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- trigger:
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!type:DamageTrigger
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damage: 150
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behaviors:
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- !type:DoActsBehavior
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acts: ["Destruction"]
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- !type:PlaySoundBehavior
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sound:
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path: /Audio/Effects/metalbreak.ogg
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- !type:SpawnEntitiesBehavior
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spawn:
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SheetSteel1:
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min: 1
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max: 1
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#Wall locker
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- type: entity
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id: BaseWallLocker
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parent: BaseWallCloset
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abstract: true
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components:
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- type: AccessReader
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- type: Lock
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- type: Sprite
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netsync: false
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sprite: Structures/Storage/wall_locker.rsi
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layers:
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- state: generic
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- state: generic_door
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map: ["enum.StorageVisualLayers.Door"]
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- state: locked
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map: ["enum.StorageVisualLayers.Lock"]
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shader: unshaded
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- state: welded
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visible: false
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map: ["enum.WeldableLayers.BaseWelded"]
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@@ -1,48 +1,180 @@
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- type: entity
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id: BaseWallLocker
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placement:
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mode: SnapgridCenter
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abstract: true
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id: ClosetWall
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parent: BaseWallCloset
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name: maintenance wall closet
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description: It's a storage unit.
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components:
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- type: Clickable
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- type: InteractionOutline
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- type: WallMount
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arc: 180
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- type: Sprite
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drawdepth: WallMountedItems
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netsync: false
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sprite: Structures/Storage/wall_locker.rsi
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layers:
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- state: door
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- type: Destructible
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thresholds:
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- trigger:
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!type:DamageTrigger
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damage: 50
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behaviors:
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- !type:DoActsBehavior
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acts: ["Destruction"]
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- !type:PlaySoundBehavior
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sound:
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path: /Audio/Effects/metalbreak.ogg
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- !type:SpawnEntitiesBehavior
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spawn:
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SheetSteel1:
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min: 1
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max: 2
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- type: Storage
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capacity: 100
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- type: UserInterface
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interfaces:
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- key: enum.StorageUiKey.Key
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type: StorageBoundUserInterface
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- type: ContainerContainer
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containers:
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storagebase: !type:Container
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ents: []
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- type: Appearance
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visuals:
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- type: StorageVisualizer
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state: generic
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state_open: generic_open
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state_closed: generic_door
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- type: entity
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id: WallLocker
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id: ClosetWallEmergency
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name: emergency wall closet
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parent: BaseWallCloset
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description: It's a storage unit for emergency breath masks and O2 tanks.
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components:
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- type: Appearance
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visuals:
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- type: StorageVisualizer
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state: emergency
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state_open: emergency_open
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state_closed: emergency_door
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- type: entity
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id: ClosetWallFire
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name: fire-safety wall closet
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parent: BaseWallCloset
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description: It's a storage unit for fire-fighting supplies.
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components:
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- type: Appearance
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visuals:
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- type: StorageVisualizer
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state: fire
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state_open: fire_open
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state_closed: fire_door
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- type: entity
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id: ClosetWallBlue
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parent: BaseWallCloset
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name: blue wall closet
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description: "A wardrobe packed with stylish blue clothing."
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components:
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- type: Appearance
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visuals:
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- type: StorageVisualizer
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state: generic
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state_open: generic_open
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state_closed: blue_door
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- type: entity
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id: ClosetWallPink
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parent: BaseWallCloset
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name: pink wall closet
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description: "A wardrobe packed with fabulous pink clothing."
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components:
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- type: Appearance
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visuals:
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- type: StorageVisualizer
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state: generic
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state_open: generic_open
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state_closed: pink_door
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- type: entity
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id: ClosetWallBlack
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parent: BaseWallCloset
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name: black wall closet
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description: "A wardrobe packed with stylish black clothing."
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components:
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- type: Appearance
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visuals:
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- type: StorageVisualizer
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state: generic
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state_open: generic_open
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state_closed: black_door
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- type: entity
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id: ClosetWallGreen
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parent: BaseWallCloset
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name: green wall closet
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description: "A wardrobe packed with stylish green clothing."
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components:
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- type: Appearance
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visuals:
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- type: StorageVisualizer
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state: generic
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state_open: generic_open
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state_closed: green_door
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- type: entity
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id: ClosetWallOrange
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parent: BaseWallCloset
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name: prison wall closet
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components:
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- type: Appearance
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visuals:
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- type: StorageVisualizer
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state: generic
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state_open: generic_open
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state_closed: orange_door
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- type: entity
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id: ClosetWallYellow
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parent: BaseWallCloset
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name: yellow wall closet
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description: "A wardrobe packed with stylish yellow clothing."
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components:
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- type: Appearance
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visuals:
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- type: StorageVisualizer
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state: generic
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state_open: generic_open
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state_closed: yellow_door
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- type: entity
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id: ClosetWallWhite
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parent: BaseWallCloset
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name: white wall closet
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description: "A wardrobe packed with stylish white clothing."
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components:
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- type: Appearance
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visuals:
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- type: StorageVisualizer
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state: generic
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state_open: generic_open
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state_closed: white_door
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- type: entity
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id: ClosetWallGrey
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parent: BaseWallCloset
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name: grey wall closet
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description: "A wardrobe packed with a tide of grey clothing."
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components:
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- type: Appearance
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visuals:
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- type: StorageVisualizer
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state: generic
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state_open: generic_open
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state_closed: gray_door
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- type: entity
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id: ClosetWallMixed
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parent: BaseWallCloset
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name: mixed wall closet
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description: "A wardrobe packed with a mix of colorful clothing."
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components:
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- type: Appearance
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visuals:
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- type: StorageVisualizer
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state: generic
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state_open: generic_open
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state_closed: mixed_door
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- type: entity
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id: ClosetWallAtmospherics
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parent: BaseWallCloset
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name: atmospherics wall closet
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components:
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- type: Appearance
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visuals:
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- type: StorageVisualizer
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state: generic
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state_open: generic_open
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state_closed: atmos_door
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- type: entity
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id: LockerWallMedical
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parent: BaseWallLocker
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name: wall locker
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description: A locker built into the wall.
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name: medical doctor's wall locker
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components:
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- type: Appearance
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visuals:
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- type: StorageVisualizer
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state: med
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state_open: med_open
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state_closed: med_door
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- type: AccessReader
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access: [["Medical"]]
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