Artifact analyzer now pauses on power-loss (#22974)

* Artifact analyzer now pauses on power-loss

Instead of just cancelling the current scan, the artifact analyzer
will now pause in case of power-loss.

Scanning will automatically resume when power returns.

* Improve artifact scanning pausing

This builds upon the latest improvements in artifact scanning
regarding UI update.
This commit is contained in:
Guillaume E
2023-12-30 18:49:24 +01:00
committed by GitHub
parent 3d955677c5
commit 4fe93cf456
5 changed files with 89 additions and 9 deletions

View File

@@ -23,6 +23,9 @@ public sealed partial class AnalysisConsoleMenu : FancyWindow
// For rendering the progress bar, updated from BUI state
private TimeSpan? _startTime;
private TimeSpan? _totalTime;
private TimeSpan? _accumulatedRunTime;
private bool _paused;
public AnalysisConsoleMenu()
{
@@ -39,10 +42,15 @@ public sealed partial class AnalysisConsoleMenu : FancyWindow
{
base.FrameUpdate(args);
if (_startTime is not { } start || _totalTime is not { } total)
if (_startTime is not { } start || _totalTime is not { } total || _accumulatedRunTime is not { } accumulated)
return;
var remaining = start + total - _timing.CurTime;
var remaining = total - accumulated;
if (!_paused)
{
// If the analyzer is running, its remaining time is further discounted by the time it's been running for.
remaining += start - _timing.CurTime;
}
var secsText = Math.Max((int) remaining.TotalSeconds, 0);
ProgressLabel.Text = Loc.GetString("analysis-console-progress-text",
@@ -89,7 +97,14 @@ public sealed partial class AnalysisConsoleMenu : FancyWindow
if (state.Scanning)
{
message.AddMarkup(Loc.GetString("analysis-console-info-scanner"));
if (state.Paused)
{
message.AddMarkup(Loc.GetString("analysis-console-info-scanner-paused"));
}
else
{
message.AddMarkup(Loc.GetString("analysis-console-info-scanner"));
}
Information.SetMessage(message);
UpdateArtifactIcon(null); //set it to blank
return;
@@ -121,6 +136,8 @@ public sealed partial class AnalysisConsoleMenu : FancyWindow
_startTime = state.StartTime;
_totalTime = state.TotalTime;
_accumulatedRunTime = state.AccumulatedRunTime;
_paused = state.Paused;
}
}