Make Saltern driveable (#4257)
* Broadphase refactor (content) * Shuttle jank * Fixes * Testing jank * Features and things * Balance stuffsies * AHHHHHHHHHHHHHHHH * Mass and stuff working * Fix drops * Another balance pass * Balance AGEN * Add in stuff for rotating shuttles for debugging * Nothing to see here * Testbed stuffsies * Fix some tests * Fixen test * Try fixing map * Shuttle movement balance pass * lasaggne * Basic Helmsman console working * Slight docking cleanup * Helmsman requires power * Basic shuttle test * Stuff * Fix computations * Add shuttle console to saltern * Rename helmsman to shuttleconsole * Final stretch * More tweaks * Fix piloting prediction for now.
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@@ -126,8 +126,7 @@ namespace Content.IntegrationTests.Tests.Doors
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server.Assert(() =>
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{
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var mapId = new MapId(1);
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mapManager.CreateNewMapEntity(mapId);
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var mapId = mapManager.CreateMap();
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var humanCoordinates = new MapCoordinates((physicsDummyStartingX, 0), mapId);
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physicsDummy = entityManager.SpawnEntity("PhysicsDummy", humanCoordinates);
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@@ -159,6 +158,7 @@ namespace Content.IntegrationTests.Tests.Doors
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// Sanity check
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// Sloth: Okay I'm sorry but I hate having to rewrite tests for every refactor
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// If you see this yell at me in discord so I can continue to pretend this didn't happen.
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// REMINDER THAT I STILL HAVE TO FIX THIS TEST EVERY OTHER PHYSICS PR
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// Assert.That(physicsDummy.Transform.MapPosition.X, Is.GreaterThan(physicsDummyStartingX));
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// Blocked by the airlock
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