Make Saltern driveable (#4257)
* Broadphase refactor (content) * Shuttle jank * Fixes * Testing jank * Features and things * Balance stuffsies * AHHHHHHHHHHHHHHHH * Mass and stuff working * Fix drops * Another balance pass * Balance AGEN * Add in stuff for rotating shuttles for debugging * Nothing to see here * Testbed stuffsies * Fix some tests * Fixen test * Try fixing map * Shuttle movement balance pass * lasaggne * Basic Helmsman console working * Slight docking cleanup * Helmsman requires power * Basic shuttle test * Stuff * Fix computations * Add shuttle console to saltern * Rename helmsman to shuttleconsole * Final stretch * More tweaks * Fix piloting prediction for now.
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@@ -217,7 +217,7 @@ namespace Content.Server.Weapon.Melee
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for (var i = 0; i < increments; i++)
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{
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var castAngle = new Angle(baseAngle + increment * i);
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var res = EntitySystem.Get<SharedBroadPhaseSystem>().IntersectRay(mapId,
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var res = EntitySystem.Get<SharedBroadphaseSystem>().IntersectRay(mapId,
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new CollisionRay(position, castAngle.ToWorldVec(),
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(int) (CollisionGroup.Impassable | CollisionGroup.MobImpassable)), range, ignore).ToList();
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