makes conveyors to use machine linking & refactors machine linking a bit (#2464)
* makes conveyors to use machine linking & refactors machine linking a bit * nullable errors * temp commit, starting work on construction * working recipies & graphs * fixes crash * makes items gravitate towards the center when on a conveyor * makes conveyors take bool signal too * ignores components clientside * default arm entitymanager maxtransmitters unsubscribe methods * twowayLEVER * _ * componentreference struct * yaml run leverDefinitelyNotCopiedFromGirderNoNoNo dies today :( * nullable * no divide by 0 * making sloth happy * space gone - happy? * final fix * yes * adds item to lathe * conveyor item -> conveyor assembly * technology * reviews ADRESSED * Update Content.Shared/GameObjects/Verbs/VerbUtility.cs Co-authored-by: Paul <ritter.paul1+git@googlemail.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
This commit is contained in:
@@ -1,13 +1,12 @@
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#nullable enable
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using Content.Server.GameObjects.Components.Interactable;
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using Content.Server.GameObjects.Components.Items.Storage;
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using Content.Server.GameObjects.Components.MachineLinking;
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using Content.Server.GameObjects.Components.Power.ApcNetComponents;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.Components.Conveyor;
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using Content.Shared.GameObjects.Components.Interactable;
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using Content.Shared.GameObjects.Components.MachineLinking;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Content.Shared.Physics;
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using Content.Shared.Utility;
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@@ -17,7 +16,6 @@ using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Components;
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using Robust.Shared.GameObjects.Components.Map;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Random;
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using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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using Robust.Shared.Serialization;
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@@ -26,16 +24,14 @@ using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Conveyor
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{
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[RegisterComponent]
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public class ConveyorComponent : Component, IInteractUsing
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public class ConveyorComponent : Component, ISignalReceiver<TwoWayLeverSignal>, ISignalReceiver<bool>
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{
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[Dependency] private readonly IEntityManager _entityManager = default!;
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public override string Name => "Conveyor";
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/// <summary>
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/// The angle to move entities by in relation to the owner's rotation.
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/// </summary>
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[ViewVariables]
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[ViewVariables(VVAccess.ReadWrite)]
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private Angle _angle;
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/// <summary>
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@@ -66,8 +62,6 @@ namespace Content.Server.GameObjects.Components.Conveyor
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}
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}
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private ConveyorGroup? _group = new ConveyorGroup();
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/// <summary>
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/// Calculates the angle in which entities on top of this conveyor
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/// belt are pushed in
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@@ -142,7 +136,7 @@ namespace Content.Server.GameObjects.Components.Conveyor
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return;
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}
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var intersecting = _entityManager.GetEntitiesIntersecting(Owner, true);
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var intersecting = Owner.EntityManager.GetEntitiesIntersecting(Owner, true);
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var direction = GetAngle().ToVec();
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foreach (var entity in intersecting)
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@@ -155,107 +149,33 @@ namespace Content.Server.GameObjects.Components.Conveyor
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if (entity.TryGetComponent(out IPhysicsComponent? physics))
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{
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var controller = physics.EnsureController<ConveyedController>();
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controller.Move(direction, _speed);
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controller.Move(direction, _speed, entity.Transform.WorldPosition - Owner.Transform.WorldPosition);
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}
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}
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}
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private async Task<bool> ToolUsed(IEntity user, ToolComponent tool)
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{
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if (!Owner.HasComponent<ItemComponent>() &&
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await tool.UseTool(user, Owner, 0.5f, ToolQuality.Prying))
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{
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State = ConveyorState.Loose;
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Owner.AddComponent<ItemComponent>();
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_group?.RemoveConveyor(this);
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Owner.RandomOffset(0.2f);
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return true;
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}
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return false;
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}
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public void Sync(ConveyorGroup group)
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{
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_group = group;
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if (State == ConveyorState.Loose)
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{
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return;
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}
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State = group.State == ConveyorState.Loose
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? ConveyorState.Off
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: group.State;
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}
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/// <summary>
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/// Disconnects this conveyor from any switch.
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/// </summary>
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private void Disconnect()
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{
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_group?.RemoveConveyor(this);
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_group = null;
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State = ConveyorState.Off;
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}
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataReadWriteFunction(
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"switches",
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new List<EntityUid>(),
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ids =>
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{
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if (ids == null)
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{
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return;
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}
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foreach (var id in ids)
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{
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if (!Owner.EntityManager.TryGetEntity(id, out var @switch))
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{
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continue;
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}
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if (!@switch.TryGetComponent(out ConveyorSwitchComponent? component))
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{
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continue;
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}
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component.Connect(this);
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}
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},
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() => _group?.Switches.Select(@switch => @switch.Owner.Uid).ToList());
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serializer.DataField(ref _angle, "angle", 0);
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serializer.DataField(ref _speed, "speed", 2);
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}
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public override void OnRemove()
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public void TriggerSignal(TwoWayLeverSignal signal)
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{
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base.OnRemove();
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Disconnect();
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State = signal switch
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{
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TwoWayLeverSignal.Left => ConveyorState.Reversed,
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TwoWayLeverSignal.Middle => ConveyorState.Off,
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TwoWayLeverSignal.Right => ConveyorState.Forward,
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_ => ConveyorState.Off
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};
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}
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async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
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public void TriggerSignal(bool signal)
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{
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if (eventArgs.Using.TryGetComponent(out ConveyorSwitchComponent? conveyorSwitch))
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{
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conveyorSwitch.Connect(this, eventArgs.User);
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return true;
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}
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if (eventArgs.Using.TryGetComponent(out ToolComponent? tool))
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{
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return await ToolUsed(eventArgs.User, tool);
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}
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return false;
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State = signal ? ConveyorState.Forward : ConveyorState.Off;
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}
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}
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}
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@@ -0,0 +1,13 @@
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using Robust.Shared.GameObjects;
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namespace Content.Server.GameObjects.Components.Conveyor
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{
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/// <summary>
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/// Dummy component for construction graph
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/// </summary>
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[RegisterComponent]
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public class ConveyorAssemblyComponent : Component
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{
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public override string Name => "ConveyorAssembly";
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}
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}
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@@ -1,219 +0,0 @@
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#nullable enable
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.Components.Conveyor;
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using Content.Shared.Interfaces;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Conveyor
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{
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[RegisterComponent]
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public class ConveyorSwitchComponent : Component, IInteractHand, IInteractUsing, IActivate
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{
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public override string Name => "ConveyorSwitch";
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private ConveyorState _state;
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/// <summary>
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/// The current state of this switch
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/// </summary>
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[ViewVariables]
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public ConveyorState State
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{
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get => _state;
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private set
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{
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_state = value;
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if (Owner.TryGetComponent(out AppearanceComponent? appearance))
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{
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appearance.SetData(ConveyorVisuals.State, value);
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}
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}
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}
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private ConveyorGroup? _group;
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public void Sync(ConveyorGroup group)
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{
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_group = group;
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if (State == ConveyorState.Loose)
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{
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return;
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}
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State = group.State == ConveyorState.Loose
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? ConveyorState.Off
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: group.State;
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}
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/// <summary>
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/// Disconnects this switch from any conveyors and other switches.
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/// </summary>
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private void Disconnect()
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{
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_group?.RemoveSwitch(this);
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_group = null;
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State = ConveyorState.Off;
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}
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/// <summary>
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/// Connects a conveyor to this switch.
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/// </summary>
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/// <param name="conveyor">The conveyor to be connected.</param>
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/// <param name="user">The user doing the connecting, if any.</param>
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public void Connect(ConveyorComponent conveyor, IEntity? user = null)
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{
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if (_group == null)
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{
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_group = new ConveyorGroup();
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_group.AddSwitch(this);
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}
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_group.AddConveyor(conveyor);
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user?.PopupMessage(Loc.GetString("Conveyor linked."));
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}
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/// <summary>
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/// Cycles this conveyor switch to its next valid state
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/// </summary>
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/// <returns>
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/// true if the switch can be operated and the state could be cycled,
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/// false otherwise
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/// </returns>
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private bool NextState()
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{
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State = State switch
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{
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ConveyorState.Off => ConveyorState.Forward,
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ConveyorState.Forward => ConveyorState.Reversed,
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ConveyorState.Reversed => ConveyorState.Off,
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ConveyorState.Loose => ConveyorState.Off,
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_ => throw new ArgumentOutOfRangeException()
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};
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_group?.SetState(this);
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return true;
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}
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/// <summary>
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/// Moves this switch to the group of another.
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/// </summary>
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/// <param name="other">The conveyor switch to synchronize with.</param>
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/// <param name="user">The user doing the syncing, if any.</param>
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private void SyncWith(ConveyorSwitchComponent other, IEntity? user = null)
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{
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other._group?.AddSwitch(this);
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if (user == null)
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{
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return;
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}
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Owner.PopupMessage(user, Loc.GetString("Switches synchronized."));
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}
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataReadWriteFunction(
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"conveyors",
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new List<EntityUid>(),
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ids =>
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{
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if (ids == null)
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{
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return;
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}
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foreach (var id in ids)
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{
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if (!Owner.EntityManager.TryGetEntity(id, out var conveyor))
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{
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continue;
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}
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if (!conveyor.TryGetComponent(out ConveyorComponent? component))
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{
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continue;
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}
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Connect(component);
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}
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},
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() => _group?.Conveyors.Select(conveyor => conveyor.Owner.Uid).ToList());
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serializer.DataReadWriteFunction(
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"switches",
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new List<EntityUid>(),
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ids =>
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{
|
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if (ids == null)
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{
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return;
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}
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|
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foreach (var id in ids)
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{
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if (!Owner.EntityManager.TryGetEntity(id, out var @switch))
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{
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continue;
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}
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if (!@switch.TryGetComponent(out ConveyorSwitchComponent? component))
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{
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continue;
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}
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component.SyncWith(this);
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}
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},
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() => _group?.Switches.Select(@switch => @switch.Owner.Uid).ToList());
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}
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public override void OnRemove()
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{
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base.OnRemove();
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Disconnect();
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}
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bool IInteractHand.InteractHand(InteractHandEventArgs eventArgs)
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{
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return NextState();
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}
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async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
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{
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if (eventArgs.Using.TryGetComponent(out ConveyorComponent? conveyor))
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{
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Connect(conveyor, eventArgs.User);
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return true;
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}
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|
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if (eventArgs.Using.TryGetComponent(out ConveyorSwitchComponent? otherSwitch))
|
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{
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SyncWith(otherSwitch, eventArgs.User);
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return true;
|
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}
|
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|
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return true;
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}
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void IActivate.Activate(ActivateEventArgs eventArgs)
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{
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NextState();
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}
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}
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}
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@@ -30,11 +30,15 @@ namespace Content.Server.GameObjects.Components.MachineLinking
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return;
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}
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if (transmitter.TransmitSignal(user, new ToggleSignal()))
|
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if (transmitter.TransmitSignal(new ToggleSignal()))
|
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{
|
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// Since the button doesn't have an animation, I'm going to use a popup message
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Owner.PopupMessage(user, Loc.GetString("Click."));
|
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}
|
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else
|
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{
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Owner.PopupMessage(user, Loc.GetString("No receivers connected."));
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
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@@ -7,8 +7,11 @@ using Content.Shared.Interfaces.GameObjects.Components;
|
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using Robust.Shared.GameObjects;
|
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using Robust.Shared.Interfaces.GameObjects;
|
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using Robust.Shared.Interfaces.Map;
|
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using Robust.Shared.Interfaces.Serialization;
|
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using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
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using Robust.Shared.Serialization;
|
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using Robust.Shared.Utility;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.MachineLinking
|
||||
{
|
||||
@@ -19,6 +22,8 @@ namespace Content.Server.GameObjects.Components.MachineLinking
|
||||
|
||||
private List<SignalTransmitterComponent> _transmitters;
|
||||
|
||||
private int? _maxTransmitters = default;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
@@ -26,6 +31,11 @@ namespace Content.Server.GameObjects.Components.MachineLinking
|
||||
_transmitters = new List<SignalTransmitterComponent>();
|
||||
}
|
||||
|
||||
public override void ExposeData(ObjectSerializer serializer)
|
||||
{
|
||||
serializer.DataField(this, x=> x._maxTransmitters, "maxTransmitters", null);
|
||||
}
|
||||
|
||||
public void DistributeSignal<T>(T state)
|
||||
{
|
||||
foreach (var comp in Owner.GetAllComponents<ISignalReceiver<T>>())
|
||||
@@ -34,15 +44,18 @@ namespace Content.Server.GameObjects.Components.MachineLinking
|
||||
}
|
||||
}
|
||||
|
||||
public void Subscribe(SignalTransmitterComponent transmitter)
|
||||
public bool Subscribe(SignalTransmitterComponent transmitter)
|
||||
{
|
||||
if (_transmitters.Contains(transmitter))
|
||||
{
|
||||
return;
|
||||
return true;
|
||||
}
|
||||
|
||||
if (_transmitters.Count >= _maxTransmitters) return false;
|
||||
|
||||
transmitter.Subscribe(this);
|
||||
_transmitters.Add(transmitter);
|
||||
return true;
|
||||
}
|
||||
|
||||
public void Unsubscribe(SignalTransmitterComponent transmitter)
|
||||
@@ -51,6 +64,20 @@ namespace Content.Server.GameObjects.Components.MachineLinking
|
||||
_transmitters.Remove(transmitter);
|
||||
}
|
||||
|
||||
public void UnsubscribeAll()
|
||||
{
|
||||
for (var i = _transmitters.Count-1; i >= 0; i--)
|
||||
{
|
||||
var transmitter = _transmitters[i];
|
||||
if (transmitter.Deleted)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
transmitter.Unsubscribe(this);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Subscribes/Unsubscribes a transmitter to this component. Returns whether it was successful.
|
||||
/// </summary>
|
||||
@@ -78,7 +105,11 @@ namespace Content.Server.GameObjects.Components.MachineLinking
|
||||
return false;
|
||||
}
|
||||
|
||||
Subscribe(transmitter);
|
||||
if (!Subscribe(transmitter))
|
||||
{
|
||||
Owner.PopupMessage(user, Loc.GetString("Max Transmitters reached!"));
|
||||
return false;
|
||||
}
|
||||
Owner.PopupMessage(user, Loc.GetString("Linked!"));
|
||||
return true;
|
||||
}
|
||||
@@ -101,15 +132,8 @@ namespace Content.Server.GameObjects.Components.MachineLinking
|
||||
{
|
||||
base.Shutdown();
|
||||
|
||||
foreach (var transmitter in _transmitters)
|
||||
{
|
||||
if (transmitter.Deleted)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
UnsubscribeAll();
|
||||
|
||||
transmitter.Unsubscribe(this);
|
||||
}
|
||||
_transmitters.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using Content.Shared.GameObjects.EntitySystems;
|
||||
using Content.Shared.GameObjects.Verbs;
|
||||
using Content.Shared.Interfaces;
|
||||
using Content.Shared.Interfaces.GameObjects.Components;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
@@ -52,7 +53,10 @@ namespace Content.Server.GameObjects.Components.MachineLinking
|
||||
return;
|
||||
}
|
||||
|
||||
transmitter.TransmitSignal(user, _on);
|
||||
if (!transmitter.TransmitSignal(_on))
|
||||
{
|
||||
Owner.PopupMessage(user, Loc.GetString("No receivers connected."));
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateSprite()
|
||||
|
||||
@@ -10,6 +10,7 @@ using Robust.Shared.Interfaces.Map;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Utility;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.MachineLinking
|
||||
@@ -87,11 +88,10 @@ namespace Content.Server.GameObjects.Components.MachineLinking
|
||||
}
|
||||
}
|
||||
|
||||
public bool TransmitSignal<T>(IEntity user, T signal)
|
||||
public bool TransmitSignal<T>(T signal)
|
||||
{
|
||||
if (_receivers.Count == 0)
|
||||
{
|
||||
Owner.PopupMessage(user, Loc.GetString("No receivers connected."));
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -150,8 +150,9 @@ namespace Content.Server.GameObjects.Components.MachineLinking
|
||||
{
|
||||
base.Shutdown();
|
||||
|
||||
foreach (var receiver in _receivers)
|
||||
for (var i = _receivers.Count-1; i >= 0; i++)
|
||||
{
|
||||
var receiver = _receivers[i];
|
||||
if (receiver.Deleted)
|
||||
{
|
||||
continue;
|
||||
@@ -159,6 +160,7 @@ namespace Content.Server.GameObjects.Components.MachineLinking
|
||||
|
||||
receiver.Unsubscribe(this);
|
||||
}
|
||||
|
||||
_receivers.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,68 @@
|
||||
#nullable enable
|
||||
using System;
|
||||
using Content.Server.GameObjects.Components.MachineLinking.Signals;
|
||||
using Content.Shared.GameObjects.Components.Conveyor;
|
||||
using Content.Shared.GameObjects.Components.MachineLinking;
|
||||
using Content.Shared.Interfaces;
|
||||
using Content.Shared.Interfaces.GameObjects.Components;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Localization;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.MachineLinking
|
||||
{
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(IActivate))]
|
||||
public class SignalTwoWayLeverComponent : SignalTransmitterComponent, IInteractHand, IActivate
|
||||
{
|
||||
public override string Name => "TwoWayLever";
|
||||
|
||||
private TwoWayLeverSignal _state = TwoWayLeverSignal.Middle;
|
||||
|
||||
private bool _nextForward = true;
|
||||
|
||||
public TwoWayLeverSignal State
|
||||
{
|
||||
get => _state;
|
||||
private set
|
||||
{
|
||||
_state = value;
|
||||
|
||||
if (Owner.TryGetComponent(out AppearanceComponent? appearance))
|
||||
{
|
||||
appearance.SetData(TwoWayLeverVisuals.State, value);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void NextState(IEntity user)
|
||||
{
|
||||
State = State switch
|
||||
{
|
||||
TwoWayLeverSignal.Left => TwoWayLeverSignal.Middle,
|
||||
TwoWayLeverSignal.Middle => _nextForward ? TwoWayLeverSignal.Right : TwoWayLeverSignal.Left,
|
||||
TwoWayLeverSignal.Right => TwoWayLeverSignal.Middle,
|
||||
_ => TwoWayLeverSignal.Middle
|
||||
};
|
||||
|
||||
if (State == TwoWayLeverSignal.Left || State == TwoWayLeverSignal.Right) _nextForward = !_nextForward;
|
||||
|
||||
if (!TransmitSignal(State))
|
||||
{
|
||||
Owner.PopupMessage(user, Loc.GetString("No receivers connected."));
|
||||
}
|
||||
}
|
||||
|
||||
bool IInteractHand.InteractHand(InteractHandEventArgs eventArgs)
|
||||
{
|
||||
NextState(eventArgs.User);
|
||||
return true;
|
||||
}
|
||||
|
||||
void IActivate.Activate(ActivateEventArgs eventArgs)
|
||||
{
|
||||
NextState(eventArgs.User);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -173,7 +173,7 @@ namespace Content.Server.GameObjects.Components.Recycling
|
||||
if (entity.TryGetComponent(out IPhysicsComponent physics))
|
||||
{
|
||||
var controller = physics.EnsureController<ConveyedController>();
|
||||
controller.Move(direction, frameTime);
|
||||
controller.Move(direction, frameTime, entity.Transform.WorldPosition - Owner.Transform.WorldPosition);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user