From 50273679885d36b577c82272d245e8193413ce46 Mon Sep 17 00:00:00 2001 From: zumorica Date: Thu, 9 Apr 2020 03:08:06 +0200 Subject: [PATCH] Add localization to deadchat --- Content.Server/Chat/ChatManager.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/Content.Server/Chat/ChatManager.cs b/Content.Server/Chat/ChatManager.cs index ebd06862ee..12d8f27efa 100644 --- a/Content.Server/Chat/ChatManager.cs +++ b/Content.Server/Chat/ChatManager.cs @@ -9,6 +9,7 @@ using Robust.Server.Interfaces.Player; using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.Interfaces.Network; using Robust.Shared.IoC; +using Robust.Shared.Localization; namespace Content.Server.Chat { @@ -22,6 +23,7 @@ namespace Content.Server.Chat #pragma warning disable 649 [Dependency] private readonly IServerNetManager _netManager; [Dependency] private readonly IPlayerManager _playerManager; + [Dependency] private readonly ILocalizationManager _localizationManager; [Dependency] private readonly IMoMMILink _mommiLink; #pragma warning restore 649 @@ -102,7 +104,7 @@ namespace Content.Server.Chat var msg = _netManager.CreateNetMessage(); msg.Channel = ChatChannel.Dead; msg.Message = message; - msg.MessageWrap = $"DEAD: {player.AttachedEntity.Name}: {{0}}"; + msg.MessageWrap = $"{_localizationManager.GetString("DEAD")}: {player.AttachedEntity.Name}: {{0}}"; _netManager.ServerSendToMany(msg, clients.ToList()); }