[Brigmedic] Something like a "big update" (#15496)

* [Brigmedic] Something like a "big update"

* new locker

* hardsuit resprite

* resprite resprited hardsuit

back to the future

* custom headset

* remove key

* TrackingImplanter in locker

* pda UI fix

* brigmedic bedsheet

* added transparency

* mask

* desc

* name mask

* skirt of life

* Suits resprite

* PDA resprite | Brigmed - Brigmedic

* meta dic :)

* Beret + medical gown

* backpacks

* locker fill update

* why not?

bzzz Moth-pocalypse

* Brigmed - Brigmedic

* fix

* chance update
This commit is contained in:
Puro
2023-04-26 09:48:44 +03:00
committed by GitHub
parent c431e0ff67
commit 509761c260
110 changed files with 489 additions and 39 deletions

View File

@@ -28,6 +28,16 @@
- id: BoxSurvivalSecurity - id: BoxSurvivalSecurity
- id: Flash - id: Flash
- type: entity
noSpawn: true
parent: ClothingBackpackBrigmedic
id: ClothingBackpackBrigmedicFilled
components:
- type: StorageFill
contents:
- id: BoxSurvivalBrigmedic
- id: Flash
- type: entity - type: entity
noSpawn: true noSpawn: true
parent: ClothingBackpackMedical parent: ClothingBackpackMedical

View File

@@ -27,6 +27,16 @@
- id: BoxSurvivalSecurity - id: BoxSurvivalSecurity
- id: Flash - id: Flash
- type: entity
noSpawn: true
parent: ClothingBackpackDuffelBrigmedic
id: ClothingBackpackDuffelBrigmedicFilled
components:
- type: StorageFill
contents:
- id: BoxSurvivalBrigmedic
- id: Flash
- type: entity - type: entity
noSpawn: true noSpawn: true
parent: ClothingBackpackDuffelMedical parent: ClothingBackpackDuffelMedical

View File

@@ -27,6 +27,16 @@
- id: BoxSurvivalSecurity - id: BoxSurvivalSecurity
- id: Flash - id: Flash
- type: entity
noSpawn: true
parent: ClothingBackpackSatchelBrigmedic
id: ClothingBackpackSatchelBrigmedicFilled
components:
- type: StorageFill
contents:
- id: BoxSurvivalBrigmedic
- id: Flash
- type: entity - type: entity
noSpawn: true noSpawn: true
parent: ClothingBackpackSatchelMedical parent: ClothingBackpackSatchelMedical

View File

@@ -56,6 +56,26 @@
- state: internals - state: internals
- state: emergencytank - state: emergencytank
- type: entity
name: survival box
parent: BoxCardboard
id: BoxSurvivalBrigmedic
description: It's a box with basic internals inside.
suffix: Medical
components:
- type: StorageFill
contents:
- id: ClothingMaskBreathMedicalSecurity
- id: EmergencyOxygenTankFilled
- id: SpaceMedipen
- id: EmergencyMedipen
- id: EmergencyMedipen
- id: FoodTinMRE
- type: Sprite
layers:
- state: internals
- state: emergencytank
- type: entity - type: entity
name: survival box name: survival box
parent: BoxCardboard parent: BoxCardboard

View File

@@ -47,20 +47,26 @@
- type: entity - type: entity
id: LockerBrigmedicFilled id: LockerBrigmedicFilled
suffix: Brigmedic, Filled suffix: Brigmedic, Filled
parent: LockerSecurity parent: LockerBrigmedic
components: components:
- type: StorageFill - type: StorageFill
contents: contents:
- id: Flash
- id: WeaponDisabler - id: WeaponDisabler
- id: ClothingOuterHardsuitBrigmed - id: TrackingImplanter
- id: EncryptionKeyMedical amount: 2
- id: ClothingOuterHardsuitBrigmedic
- id: BoxSterileMask - id: BoxSterileMask
- id: ClothingHeadHatBeretBrigmedic
- id: ClothingOuterCoatAMG
- id: ClothingUniformJumpsuitBrigmedic
- id: ClothingUniformJumpskirtBrigmedic
- id: ClothingUniformJumpskirtOfLife
prob: 0.1
- id: MedkitFilled - id: MedkitFilled
- id: MedkitCombatFilled - id: MedkitCombatFilled
prob: 0.6 prob: 0.6
- id: MedkitAdvancedFilled - id: MedkitAdvancedFilled
prob: 0.3 prob: 0.4
- id: MedkitOxygenFilled - id: MedkitOxygenFilled
prob: 0.3 prob: 0.3
- id: MedkitBruteFilled - id: MedkitBruteFilled
@@ -69,6 +75,8 @@
prob: 0.3 prob: 0.3
- id: MedkitBurnFilled - id: MedkitBurnFilled
prob: 0.7 prob: 0.7
- id: ClothingNeckCloakMoth #bzzz Moth-pocalypse
prob: 0.15
- type: entity - type: entity
id: LockerDetectiveFilled id: LockerDetectiveFilled

View File

@@ -60,6 +60,15 @@
- type: Sprite - type: Sprite
sprite: Clothing/Back/Backpacks/security.rsi sprite: Clothing/Back/Backpacks/security.rsi
- type: entity
parent: ClothingBackpack
id: ClothingBackpackBrigmedic
name: brigmedic backpack
description: It's a very sterile backpack.
components:
- type: Sprite
sprite: Clothing/Back/Backpacks/brigmedic.rsi
- type: entity - type: entity
parent: ClothingBackpack parent: ClothingBackpack
id: ClothingBackpackEngineering id: ClothingBackpackEngineering

View File

@@ -75,6 +75,15 @@
- type: Sprite - type: Sprite
sprite: Clothing/Back/Duffels/security.rsi sprite: Clothing/Back/Duffels/security.rsi
- type: entity
parent: ClothingBackpackDuffel
id: ClothingBackpackDuffelBrigmedic
name: brigmedic duffel bag
description: A large duffel bag for holding extra medical related goods.
components:
- type: Sprite
sprite: Clothing/Back/Duffels/brigmedic.rsi
- type: entity - type: entity
parent: ClothingBackpackDuffel parent: ClothingBackpackDuffel
id: ClothingBackpackDuffelChemistry id: ClothingBackpackDuffelChemistry

View File

@@ -108,6 +108,15 @@
- type: Sprite - type: Sprite
sprite: Clothing/Back/Satchels/security.rsi sprite: Clothing/Back/Satchels/security.rsi
- type: entity
parent: ClothingBackpackSatchel
id: ClothingBackpackSatchelBrigmedic
name: brigmedic satchel
description: A sterile satchel for medical related needs.
components:
- type: Sprite
sprite: Clothing/Back/Satchels/brigmedic.rsi
- type: entity - type: entity
parent: ClothingBackpackSatchel parent: ClothingBackpackSatchel
id: ClothingBackpackSatchelCaptain id: ClothingBackpackSatchelCaptain

View File

@@ -223,6 +223,23 @@
- type: Clothing - type: Clothing
sprite: Clothing/Ears/Headsets/security.rsi sprite: Clothing/Ears/Headsets/security.rsi
- type: entity
parent: ClothingHeadset
id: ClothingHeadsetBrigmedic
name: brigmedic headset
description: A headset that helps to hear the death cries.
components:
- type: ContainerFill
containers:
key_slots:
- EncryptionKeyMedical
- EncryptionKeySecurity
- EncryptionKeyCommon
- type: Sprite
sprite: Clothing/Ears/Headsets/brigmedic.rsi
- type: Clothing
sprite: Clothing/Ears/Headsets/brigmedic.rsi
- type: entity - type: entity
parent: ClothingHeadset parent: ClothingHeadset
id: ClothingHeadsetService id: ClothingHeadsetService

View File

@@ -233,15 +233,15 @@
- type: entity - type: entity
parent: ClothingHeadHardsuitWithLightBase parent: ClothingHeadHardsuitWithLightBase
id: ClothingHeadHelmetHardsuitBrigmed id: ClothingHeadHelmetHardsuitBrigmedic
noSpawn: true noSpawn: true
name: brigmed hardsuit helmet name: brigmedic hardsuit helmet
description: The lightweight helmet of the brigmed hardsuit. Protects against viruses, and clowns. description: The lightweight helmet of the brigmedic hardsuit. Protects against viruses, and clowns.
components: components:
- type: Sprite - type: Sprite
sprite: Clothing/Head/Hardsuits/brigmed.rsi sprite: Clothing/Head/Hardsuits/brigmedic.rsi
- type: Clothing - type: Clothing
sprite: Clothing/Head/Hardsuits/brigmed.rsi sprite: Clothing/Head/Hardsuits/brigmedic.rsi
- type: PointLight - type: PointLight
color: "#00FFFF" color: "#00FFFF"
- type: Armor - type: Armor

View File

@@ -64,6 +64,17 @@
- type: Clothing - type: Clothing
sprite: Clothing/Head/Hats/beret_warden.rsi sprite: Clothing/Head/Hats/beret_warden.rsi
- type: entity
parent: ClothingHeadBase
id: ClothingHeadHatBeretBrigmedic
name: medical beret
description: White beret, looks like a cream pie on the head.
components:
- type: Sprite
sprite: Clothing/Head/Hats/beret_brigmedic.rsi
- type: Clothing
sprite: Clothing/Head/Hats/beret_brigmedic.rsi
- type: entity - type: entity
parent: ClothingHeadBase parent: ClothingHeadBase
id: ClothingHeadHatBowlerHat id: ClothingHeadHatBowlerHat

View File

@@ -121,6 +121,22 @@
- PetWearable - PetWearable
- WhitelistChameleon - WhitelistChameleon
- type: entity
parent: ClothingMaskBreathMedical
id: ClothingMaskBreathMedicalSecurity
name: military-style medical mask
description: A medical mask with a small layer of protection against damage and viruses, similar to the one used in the medical units of the first corporate war.
components:
- type: Sprite
sprite: Clothing/Mask/medicalsecurity.rsi
- type: Clothing
sprite: Clothing/Mask/medicalsecurity.rsi
- type: Armor
modifiers:
coefficients:
Blunt: 0.95
Slash: 0.95
- type: entity - type: entity
parent: ClothingMaskPullableBase parent: ClothingMaskPullableBase
id: ClothingMaskBreath id: ClothingMaskBreath

View File

@@ -251,3 +251,22 @@
sprite: Clothing/OuterClothing/Coats/windbreaker_paramedic.rsi sprite: Clothing/OuterClothing/Coats/windbreaker_paramedic.rsi
- type: Clothing - type: Clothing
sprite: Clothing/OuterClothing/Coats/windbreaker_paramedic.rsi sprite: Clothing/OuterClothing/Coats/windbreaker_paramedic.rsi
- type: entity
parent: ClothingOuterStorageBase
id: ClothingOuterCoatAMG
name: armored medical gown
description: The version of the medical gown, with elements of a bulletproof vest, looks strange, but your heart is protected.
components:
- type: Sprite
sprite: Clothing/OuterClothing/Coats/brigmedic.rsi
- type: Clothing
sprite: Clothing/OuterClothing/Coats/brigmedic.rsi
- type: Armor
modifiers:
coefficients:
Blunt: 0.8
Slash: 0.85
Piercing: 0.65
Heat: 0.85
Caustic: 0.75

View File

@@ -368,14 +368,14 @@
- type: entity - type: entity
parent: ClothingOuterHardsuitBase parent: ClothingOuterHardsuitBase
id: ClothingOuterHardsuitBrigmed id: ClothingOuterHardsuitBrigmedic
name: brigmed hardsuit name: brigmedic hardsuit
description: Special hardsuit of the guardian angel of the brig. It is the medical version of the security hardsuit. description: Special hardsuit of the guardian angel of the brig. It is the medical version of the security hardsuit.
components: components:
- type: Sprite - type: Sprite
sprite: Clothing/OuterClothing/Hardsuits/brigmed.rsi sprite: Clothing/OuterClothing/Hardsuits/brigmedic.rsi
- type: Clothing - type: Clothing
sprite: Clothing/OuterClothing/Hardsuits/brigmed.rsi sprite: Clothing/OuterClothing/Hardsuits/brigmedic.rsi
- type: PressureProtection - type: PressureProtection
highPressureMultiplier: 0.3 highPressureMultiplier: 0.3
lowPressureMultiplier: 5500 lowPressureMultiplier: 5500
@@ -394,7 +394,7 @@
Radiation: 0.30 Radiation: 0.30
Caustic: 0.2 Caustic: 0.2
- type: ToggleableClothing - type: ToggleableClothing
clothingPrototype: ClothingHeadHelmetHardsuitBrigmed clothingPrototype: ClothingHeadHelmetHardsuitBrigmedic
- type: entity - type: entity
parent: ClothingOuterHardsuitBase parent: ClothingOuterHardsuitBase

View File

@@ -663,3 +663,14 @@
sprite: Clothing/Uniforms/Jumpskirt/lawyergood.rsi sprite: Clothing/Uniforms/Jumpskirt/lawyergood.rsi
- type: Clothing - type: Clothing
sprite: Clothing/Uniforms/Jumpskirt/lawyergood.rsi sprite: Clothing/Uniforms/Jumpskirt/lawyergood.rsi
- type: entity
parent: ClothingUniformBase
id: ClothingUniformJumpskirtOfLife
name: skirt of life
description: A skirt that symbolizes the joy and positivity of our life.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpskirt/skirtoflife.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpskirt/skirtoflife.rsi

View File

@@ -453,7 +453,7 @@
- type: Sprite - type: Sprite
layers: layers:
- state: green - state: green
- state: brigmed - state: brigmedic
# SPECIAL # SPECIAL
# ERT # ERT

View File

@@ -720,19 +720,19 @@
- type: entity - type: entity
parent: BasePDA parent: BasePDA
id: BrigmedPDA id: BrigmedicPDA
name: brigmed PDA name: brigmedic PDA
description: I wonder whose pulse is on the screen? I hope he doesnt stop... PDA has a built-in health analyzer. description: I wonder whose pulse is on the screen? I hope he doesnt stop... PDA has a built-in health analyzer.
components: components:
- type: PDA - type: PDA
id: BrigmedIDCard id: BrigmedicIDCard
state: pda-brigmed state: pda-brigmedic
- type: PDABorderColor - type: PDABorderColor
borderColor: "#A32D26" borderColor: "#A32D26"
accentHColor: "#447987" accentHColor: "#d7d7d0"
accentVColor: "#447987" accentVColor: "#d7d7d0"
- type: Icon - type: Icon
state: pda-brigmed state: pda-brigmedic
- type: HealthAnalyzer - type: HealthAnalyzer
scanDelay: 1 scanDelay: 1
scanningEndSound: scanningEndSound:

View File

@@ -1,4 +1,4 @@
- type: entity - type: entity
parent: BaseItem parent: BaseItem
id: BedsheetBase id: BedsheetBase
name: BedsheetBase name: BedsheetBase
@@ -265,6 +265,17 @@
- type: Clothing - type: Clothing
sprite: Clothing/Neck/Bedsheets/rd.rsi sprite: Clothing/Neck/Bedsheets/rd.rsi
- type: entity
id: BedsheetBrigmedic
parent: BedsheetBase
name: Brigmedic's bedsheet
description: Not worse than cotton.
components:
- type: Sprite
state: sheetrd
- type: Clothing
sprite: Clothing/Neck/Bedsheets/brigmedic.rsi
- type: entity - type: entity
id: BedsheetRed id: BedsheetRed
parent: BedsheetBase parent: BedsheetBase

View File

@@ -400,7 +400,7 @@
- type: entity - type: entity
parent: IDCardStandard parent: IDCardStandard
id: BrigmedIDCard id: BrigmedicIDCard
name: brigmedic ID card name: brigmedic ID card
components: components:
- type: Sprite - type: Sprite

View File

@@ -306,6 +306,21 @@
- type: AccessReader - type: AccessReader
access: [["Armory"]] access: [["Armory"]]
# Brigmedic
- type: entity
id: LockerBrigmedic
parent: LockerBaseSecure
name: brigmedic locker
components:
- type: Appearance
visuals:
- type: StorageVisualizer
state: brigmedic
state_open: armory_open
state_closed: brigmedic_door
- type: AccessReader
access: [["Medical"]]
# Security Officer # Security Officer
- type: entity - type: entity
id: LockerSecurity id: LockerSecurity

View File

@@ -25,15 +25,16 @@
id: BrigmedicGear id: BrigmedicGear
equipment: equipment:
jumpsuit: ClothingUniformJumpsuitBrigmedic jumpsuit: ClothingUniformJumpsuitBrigmedic
back: ClothingBackpackSecurityFilled outerClothing: ClothingOuterCoatAMG
back: ClothingBackpackBrigmedicFilled
shoes: ClothingShoesColorRed shoes: ClothingShoesColorRed
gloves: ClothingHandsGlovesNitrile gloves: ClothingHandsGlovesNitrile
eyes: ClothingEyesHudMedical eyes: ClothingEyesHudMedical
head: ClothingHeadHatSurgcapBlue head: ClothingHeadHatBeretBrigmedic
id: BrigmedPDA id: BrigmedicPDA
ears: ClothingHeadsetSecurity ears: ClothingHeadsetBrigmedic
mask: ClothingMaskSterile mask: ClothingMaskBreathMedicalSecurity
belt: ClothingBeltMedicalFilled belt: ClothingBeltMedicalFilled
innerclothingskirt: ClothingUniformJumpskirtBrigmedic innerclothingskirt: ClothingUniformJumpskirtBrigmedic
satchel: ClothingBackpackSatchelSecurityFilled satchel: ClothingBackpackSatchelBrigmedicFilled
duffelbag: ClothingBackpackDuffelSecurityFilled duffelbag: ClothingBackpackDuffelBrigmedicFilled

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@@ -0,0 +1,26 @@
{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "Sprited by Hülle#2562 (Discord)",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "icon"
},
{
"name": "equipped-BACKPACK",
"directions": 4
},
{
"name": "inhand-left",
"directions": 4
},
{
"name": "inhand-right",
"directions": 4
}
]
}

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@@ -0,0 +1,26 @@
{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "Sprited by Hülle#2562 (Discord)",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "icon"
},
{
"name": "equipped-BACKPACK",
"directions": 4
},
{
"name": "inhand-left",
"directions": 4
},
{
"name": "inhand-right",
"directions": 4
}
]
}

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{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "Sprited by Hülle#2562 (Discord)",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "icon"
},
{
"name": "equipped-BACKPACK",
"directions": 4
},
{
"name": "inhand-left",
"directions": 4
},
{
"name": "inhand-right",
"directions": 4
}
]
}

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{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "Sprited by PuroSlavKing (github) for SS14",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "icon"
},
{
"name": "equipped-EARS",
"directions": 4
}
]
}

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{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "Sprited by Hülle#2562 (Discord)",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "icon"
},
{
"name": "equipped-HELMET",
"directions": 4
},
{
"name": "inhand-left",
"directions": 4
},
{
"name": "inhand-right",
"directions": 4
}
]
}

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{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "Sprited by LinkUyx#6557",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "icon"
},
{
"name": "equipped-MASK",
"directions": 4
},
{
"name": "equipped-MASK-dog",
"directions": 4
},
{
"name": "equipped-MASK-puppy",
"directions": 4
},
{
"name": "equipped-MASK-fox",
"directions": 4
},
{
"name": "equipped-MASK-cat",
"directions": 4
},
{
"name": "equipped-MASK-sloth",
"directions": 4
},
{
"name": "equipped-MASK-possum",
"directions": 4
},
{
"name": "equipped-MASK-pig",
"directions": 4
},
{
"name": "up-equipped-MASK",
"directions": 4
},
{
"name": "inhand-left",
"directions": 4
},
{
"name": "inhand-right",
"directions": 4
}
]
}

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@@ -0,0 +1,23 @@
{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "Taken from tgstation at commit https://github.com/tgstation/tgstation/commit/0ec86b44b11f5e2f45137d9f6c851b8942a26aa3, brigmedic bedsheet sprited by RudeyCoolLeet#3875",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "equipped-NECK",
"directions": 4
},
{
"name": "inhand-left",
"directions": 4
},
{
"name": "inhand-right",
"directions": 4
}
]
}

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@@ -0,0 +1,26 @@
{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "Sprited by Hülle#2562 (Discord) for Space Station 14",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "icon"
},
{
"name": "equipped-OUTERCLOTHING",
"directions": 4
},
{
"name": "inhand-left",
"directions": 4
},
{
"name": "inhand-right",
"directions": 4
}
]
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{ {
"version": 1, "version": 1,
"license": "CC-BY-SA-3.0", "license": "CC-BY-SA-3.0",
"copyright": "Made by PuroSlavKing (github) for SS14", "copyright": "Made by PuroSlavKing (github) for SS14 | Resprited by Hülle#2562 (Discord)",
"size": { "size": {
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"y": 32 "y": 32

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{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "Sprited by LinkUyx#6557",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "icon"
},
{
"name": "equipped-INNERCLOTHING",
"directions": 4
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{
"name": "inhand-left",
"directions": 4
},
{
"name": "inhand-right",
"directions": 4
}
]
}

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{ {
"version": 1, "version": 1,
"license": "CC-BY-SA-3.0", "license": "CC-BY-SA-3.0",
"copyright": "Made by PuroSlavKing (github) for SS14", "copyright": "Made by PuroSlavKing (github) for SS14 | Resprited by Hülle#2562 (Discord)",
"size": { "size": {
"x": 32, "x": 32,
"y": 32 "y": 32

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