Remove IDestroyAct, IBreakAct (#7876)
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@@ -4,7 +4,6 @@ using Content.Server.Destructible.Thresholds.Behaviors;
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using Content.Server.Destructible.Thresholds.Triggers;
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using Content.Server.Explosion.EntitySystems;
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using Content.Server.Stack;
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using Content.Shared.Acts;
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using Content.Shared.Damage;
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using Content.Shared.FixedPoint;
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using JetBrains.Annotations;
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@@ -12,16 +11,16 @@ using Robust.Server.GameObjects;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using System;
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using Content.Shared.Destructible;
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namespace Content.Server.Destructible
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{
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[UsedImplicitly]
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public sealed class DestructibleSystem : EntitySystem
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public sealed class DestructibleSystem : SharedDestructibleSystem
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{
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[Dependency] public readonly IRobustRandom Random = default!;
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public new IEntityManager EntityManager => base.EntityManager;
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[Dependency] public readonly ActSystem ActSystem = default!;
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[Dependency] public readonly AudioSystem AudioSystem = default!;
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[Dependency] public readonly ConstructionSystem ConstructionSystem = default!;
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[Dependency] public readonly ExplosionSystem ExplosionSystem = default!;
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