Remove IDestroyAct, IBreakAct (#7876)
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@@ -1,5 +1,4 @@
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using Content.Server.Light.EntitySystems;
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using Content.Shared.Acts;
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using Content.Shared.Light;
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using Content.Shared.Sound;
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using Robust.Shared.Analyzers;
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@@ -13,7 +12,7 @@ namespace Content.Server.Light.Components
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/// Component that represents a light bulb. Can be broken, or burned, which turns them mostly useless.
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/// </summary>
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[RegisterComponent, Friend(typeof(LightBulbSystem))]
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public sealed class LightBulbComponent : Component, IBreakAct
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public sealed class LightBulbComponent : Component
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{
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[DataField("color")]
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public Color Color = Color.White;
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@@ -41,12 +40,5 @@ namespace Content.Server.Light.Components
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[DataField("breakSound")]
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public SoundSpecifier BreakSound = new SoundCollectionSpecifier("GlassBreak");
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// TODO: move me to ECS
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public void OnBreak(BreakageEventArgs eventArgs)
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{
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EntitySystem.Get<LightBulbSystem>()
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.SetState(Owner, LightBulbState.Broken, this);
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}
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}
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}
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@@ -1,10 +1,8 @@
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using Content.Server.Light.Components;
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using Content.Server.Light.Events;
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using Content.Shared.Destructible;
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using Content.Shared.Light;
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using Content.Shared.Throwing;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Maths;
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using Robust.Shared.Player;
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namespace Content.Server.Light.EntitySystems
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@@ -17,6 +15,7 @@ namespace Content.Server.Light.EntitySystems
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SubscribeLocalEvent<LightBulbComponent, ComponentInit>(OnInit);
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SubscribeLocalEvent<LightBulbComponent, LandEvent>(HandleLand);
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SubscribeLocalEvent<LightBulbComponent, BreakageEventArgs>(OnBreak);
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}
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private void OnInit(EntityUid uid, LightBulbComponent bulb, ComponentInit args)
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@@ -32,6 +31,11 @@ namespace Content.Server.Light.EntitySystems
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SetState(uid, LightBulbState.Broken, bulb);
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}
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private void OnBreak(EntityUid uid, LightBulbComponent component, BreakageEventArgs args)
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{
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SetState(uid, LightBulbState.Broken, component);
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}
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/// <summary>
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/// Set a new color for a light bulb and raise event about change
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/// </summary>
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