Add IResettingEntitySystem for entity systems that do resetting cleanup (#2257)

* Add IResettingEntitySystem for entity systems that do resetting cleanup

* You got a license for that submodule update?
This commit is contained in:
DrSmugleaf
2020-10-14 22:45:53 +02:00
committed by GitHub
parent 6be80c119b
commit 50bc61b672
17 changed files with 76 additions and 54 deletions

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@@ -4,6 +4,7 @@ using Content.Client.Interfaces;
using Content.Client.State;
using Content.Client.UserInterface;
using Content.Shared;
using Content.Shared.GameTicking;
using Content.Shared.Network.NetMessages;
using Robust.Client.Interfaces.Graphics;
using Robust.Client.Interfaces.State;

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@@ -1,7 +1,7 @@
using System;
using System.Collections.Generic;
using Robust.Shared.Network;
using static Content.Shared.SharedGameTicker;
using static Content.Shared.GameTicking.SharedGameTicker;
namespace Content.Client.Interfaces
{

View File

@@ -18,7 +18,7 @@ using Robust.Shared.Localization;
using Robust.Shared.Prototypes;
using Robust.Shared.Timing;
using Robust.Shared.ViewVariables;
using static Content.Shared.SharedGameTicker;
using static Content.Shared.GameTicking.SharedGameTicker;
namespace Content.Client.State
{

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@@ -4,6 +4,7 @@ using System.Linq;
using Content.Client.GameObjects.Components;
using Content.Client.Interfaces;
using Content.Shared;
using Content.Shared.GameTicking;
using Content.Shared.Preferences;
using Content.Shared.Roles;
using Robust.Client.Graphics.Drawing;

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@@ -3,6 +3,7 @@ using Content.Client.GameObjects.Components.HUD.Inventory;
using Content.Client.GameObjects.Components.Mobs;
using Content.Client.Interfaces;
using Content.Shared;
using Content.Shared.GameTicking;
using Content.Shared.Preferences;
using Content.Shared.Roles;
using Robust.Client.Interfaces.GameObjects.Components;

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@@ -7,7 +7,7 @@ using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Shared.Localization;
using Robust.Shared.Maths;
using static Content.Shared.SharedGameTicker;
using static Content.Shared.GameTicking.SharedGameTicker;
namespace Content.Client.UserInterface
{