Refactor standing to be ECS (#4142)
* Refactor standing to be ECS E C S B A B Y * DONE * FIX IT FIX IT FIX IT * IsDown event * Change to methods * Fixes * Address some reviews * Last of the Mohicans * Final fixes * Fix tests
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@@ -5,14 +5,13 @@ using Content.Server.Alert;
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using Content.Server.Hands.Components;
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using Content.Server.MobState.States;
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using Content.Server.Pulling;
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using Content.Server.Standing;
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using Content.Server.Stunnable.Components;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Alert;
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using Content.Shared.Buckle.Components;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Interaction.Helpers;
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using Content.Shared.Notification.Managers;
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using Content.Shared.Standing;
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using Content.Shared.Verbs;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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@@ -130,12 +129,12 @@ namespace Content.Server.Buckle.Components
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ownTransform.WorldRotation = strapTransform.WorldRotation;
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break;
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case StrapPosition.Stand:
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EntitySystem.Get<StandingStateSystem>().Standing(Owner);
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EntitySystem.Get<StandingStateSystem>().Stand(Owner);
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ownTransform.WorldRotation = strapTransform.WorldRotation;
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break;
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case StrapPosition.Down:
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EntitySystem.Get<StandingStateSystem>().Down(Owner, force: true);
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ownTransform.WorldRotation = Angle.South;
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EntitySystem.Get<StandingStateSystem>().Down(Owner, false, false);
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ownTransform.LocalRotation = Angle.Zero;
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break;
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}
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@@ -343,7 +342,7 @@ namespace Content.Server.Buckle.Components
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}
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else
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{
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EntitySystem.Get<StandingStateSystem>().Standing(Owner);
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EntitySystem.Get<StandingStateSystem>().Stand(Owner);
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}
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_mobState?.CurrentState?.EnterState(Owner);
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@@ -50,6 +50,18 @@ namespace Content.Server.Hands
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CommandBinds.Unregister<HandsSystem>();
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}
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protected override void DropAllItemsInHands(IEntity entity, bool doMobChecks = true)
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{
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base.DropAllItemsInHands(entity, doMobChecks);
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if (!entity.TryGetComponent(out IHandsComponent? hands)) return;
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foreach (var heldItem in hands.GetAllHeldItems())
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{
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hands.Drop(heldItem.Owner, doMobChecks, intentional:false);
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}
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}
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//TODO: Actually shows all items/clothing/etc.
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private void HandleExamined(EntityUid uid, HandsComponent component, ExaminedEvent args)
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{
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@@ -1,7 +1,6 @@
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#nullable enable
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using System;
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using System.Linq;
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using Content.Server.Standing;
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using Content.Server.Stunnable.Components;
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using Content.Server.UserInterface;
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using Content.Shared.ActionBlocker;
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@@ -9,8 +8,8 @@ using Content.Shared.DragDrop;
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using Content.Shared.Hands;
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using Content.Shared.Instruments;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Notification.Managers;
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using Content.Shared.Standing;
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using Content.Shared.Throwing;
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using Robust.Server.GameObjects;
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using Robust.Server.Player;
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@@ -357,7 +356,7 @@ namespace Content.Server.Instruments
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if (mob != null)
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{
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if (Handheld)
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EntitySystem.Get<StandingStateSystem>().DropAllItemsInHands(mob, false);
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EntitySystem.Get<StandingStateSystem>().Down(mob, false);
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if (mob.TryGetComponent(out StunnableComponent? stun))
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{
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@@ -1,8 +1,5 @@
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using Content.Server.Standing;
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using Content.Server.Stunnable.Components;
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using Content.Shared.MobState;
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using Content.Server.Stunnable.Components;
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using Content.Shared.MobState.State;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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namespace Content.Server.MobState.States
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@@ -13,17 +10,10 @@ namespace Content.Server.MobState.States
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{
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base.EnterState(entity);
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if (entity.TryGetComponent(out AppearanceComponent? appearance))
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{
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appearance.SetData(DamageStateVisuals.State, DamageState.Critical);
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}
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if (entity.TryGetComponent(out StunnableComponent? stun))
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{
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stun.CancelAll();
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}
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EntitySystem.Get<StandingStateSystem>().Down(entity);
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}
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}
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}
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@@ -1,5 +1,4 @@
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using Content.Server.Alert;
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using Content.Server.Standing;
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using Content.Server.Stunnable.Components;
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using Content.Shared.Alert;
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using Content.Shared.MobState;
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@@ -15,11 +14,6 @@ namespace Content.Server.MobState.States
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{
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base.EnterState(entity);
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if (entity.TryGetComponent(out AppearanceComponent? appearance))
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{
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appearance.SetData(DamageStateVisuals.State, DamageState.Dead);
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}
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if (entity.TryGetComponent(out ServerAlertsComponent? status))
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{
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status.ShowAlert(AlertType.HumanDead);
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@@ -29,8 +23,6 @@ namespace Content.Server.MobState.States
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{
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stun.CancelAll();
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}
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EntitySystem.Get<StandingStateSystem>().Down(entity);
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}
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}
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}
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@@ -1,29 +1,15 @@
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#nullable enable
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using Content.Server.Alert;
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using Content.Server.Standing;
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using Content.Shared.Alert;
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using Content.Shared.Damage.Components;
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using Content.Shared.MobState;
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using Content.Shared.MobState.State;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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namespace Content.Server.MobState.States
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{
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public class NormalMobState : SharedNormalMobState
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{
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public override void EnterState(IEntity entity)
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{
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base.EnterState(entity);
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EntitySystem.Get<StandingStateSystem>().Standing(entity);
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if (entity.TryGetComponent(out AppearanceComponent? appearance))
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{
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appearance.SetData(DamageStateVisuals.State, DamageState.Alive);
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}
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}
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public override void UpdateState(IEntity entity, int threshold)
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{
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base.UpdateState(entity, threshold);
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@@ -3,15 +3,14 @@ using System.Threading.Tasks;
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using Content.Server.Hands.Components;
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using Content.Server.Items;
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using Content.Server.Paper;
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using Content.Server.Standing;
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using Content.Server.Storage.Components;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Body.Components;
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using Content.Shared.Examine;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Morgue;
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using Content.Shared.Notification.Managers;
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using Content.Shared.Standing;
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using Content.Shared.Verbs;
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using Robust.Server.GameObjects;
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using Robust.Shared.Containers;
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@@ -39,7 +38,7 @@ namespace Content.Server.Morgue.Components
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{
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base.Initialize();
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_appearance?.SetData(BodyBagVisuals.Label, false);
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LabelContainer = ContainerHelpers.EnsureContainer<ContainerSlot>(Owner, "body_bag_label", out _);
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LabelContainer = Owner.EnsureContainer<ContainerSlot>("body_bag_label", out _);
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}
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protected override bool AddToContents(IEntity entity)
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@@ -131,11 +131,11 @@ namespace Content.Server.Morgue.Components
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}
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victim.PopupMessageOtherClients(Loc.GetString("crematorium-entity-storage-component-suicide-message-others", ("victim", victim)));
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EntitySystem.Get<SharedStandingStateSystem>().Down(victim, false, false, true);
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if (CanInsert(victim))
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{
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Insert(victim);
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EntitySystem.Get<StandingStateSystem>().Down(victim, false);
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}
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else
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{
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@@ -1,5 +1,4 @@
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#nullable enable
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using Content.Server.Standing;
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using Content.Server.Storage.Components;
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using Content.Shared.Body.Components;
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using Content.Shared.Directions;
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@@ -9,6 +8,7 @@ using Content.Shared.Interaction.Helpers;
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using Content.Shared.Morgue;
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using Content.Shared.Notification.Managers;
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using Content.Shared.Physics;
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using Content.Shared.Standing;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.Containers;
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@@ -51,7 +51,7 @@ namespace Content.Server.Morgue.Components
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{
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base.Initialize();
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Appearance?.SetData(MorgueVisuals.Open, false);
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TrayContainer = ContainerHelpers.EnsureContainer<ContainerSlot>(Owner, "morgue_tray", out _);
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TrayContainer = Owner.EnsureContainer<ContainerSlot>("morgue_tray", out _);
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}
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public override Vector2 ContentsDumpPosition()
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@@ -1,83 +0,0 @@
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#nullable enable
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using Content.Server.Hands.Components;
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using Content.Shared.Audio;
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using Content.Shared.Rotation;
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using Content.Shared.Standing;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Player;
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namespace Content.Server.Standing
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{
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[UsedImplicitly]
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public class StandingStateSystem : SharedStandingStateSystem
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{
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protected override bool OnDown(IEntity entity, bool playSound = true, bool dropItems = true, bool force = false)
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{
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if (!entity.TryGetComponent(out AppearanceComponent? appearance))
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{
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return false;
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}
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var newState = RotationState.Horizontal;
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appearance.TryGetData<RotationState>(RotationVisuals.RotationState, out var oldState);
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if (newState != oldState)
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{
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appearance.SetData(RotationVisuals.RotationState, newState);
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if (playSound)
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{
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var file = AudioHelpers.GetRandomFileFromSoundCollection("bodyfall");
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SoundSystem.Play(Filter.Pvs(entity), file, entity, AudioHelpers.WithVariation(0.25f));
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}
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}
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return true;
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}
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protected override bool OnStand(IEntity entity)
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{
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if (!entity.TryGetComponent(out AppearanceComponent? appearance)) return false;
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appearance.TryGetData<RotationState>(RotationVisuals.RotationState, out var oldState);
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var newState = RotationState.Vertical;
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if (newState == oldState) return false;
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appearance.SetData(RotationVisuals.RotationState, newState);
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return true;
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}
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public override void DropAllItemsInHands(IEntity entity, bool doMobChecks = true)
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{
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base.DropAllItemsInHands(entity, doMobChecks);
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if (!entity.TryGetComponent(out IHandsComponent? hands)) return;
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foreach (var heldItem in hands.GetAllHeldItems())
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{
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hands.Drop(heldItem.Owner, doMobChecks, intentional:false);
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}
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}
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//TODO: RotationState can be null and I want to burn all lifeforms in the universe for this!!!
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//If you use these it's atleast slightly less painful (null is treated as false)
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public bool IsStanding(IEntity entity)
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{
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return entity.TryGetComponent<AppearanceComponent>(out var appearance)
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&& appearance.TryGetData<RotationState>(RotationVisuals.RotationState, out var rotation)
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&& rotation == RotationState.Vertical;
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}
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public bool IsDown(IEntity entity)
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{
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return entity.TryGetComponent<AppearanceComponent>(out var appearance)
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&& appearance.TryGetData<RotationState>(RotationVisuals.RotationState, out var rotation)
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&& rotation == RotationState.Horizontal;
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}
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}
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}
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@@ -1,11 +1,10 @@
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#nullable enable
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using Content.Server.Act;
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using Content.Server.Notification;
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using Content.Server.Standing;
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using Content.Shared.Audio;
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using Content.Shared.MobState;
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using Content.Shared.Notification;
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using Content.Shared.Notification.Managers;
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using Content.Shared.Standing;
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using Content.Shared.Stunnable;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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@@ -28,7 +27,7 @@ namespace Content.Server.Stunnable.Components
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protected override void OnKnockdownEnd()
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{
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if(Owner.TryGetComponent(out IMobStateComponent? mobState) && !mobState.IsIncapacitated())
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EntitySystem.Get<StandingStateSystem>().Standing(Owner);
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EntitySystem.Get<StandingStateSystem>().Stand(Owner);
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}
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public void CancelAll()
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@@ -46,7 +45,7 @@ namespace Content.Server.Stunnable.Components
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if (KnockedDown &&
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Owner.TryGetComponent(out IMobStateComponent? mobState) && !mobState.IsIncapacitated())
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{
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EntitySystem.Get<StandingStateSystem>().Standing(Owner);
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EntitySystem.Get<StandingStateSystem>().Stand(Owner);
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}
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KnockdownTimer = null;
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