Refactor standing to be ECS (#4142)
* Refactor standing to be ECS E C S B A B Y * DONE * FIX IT FIX IT FIX IT * IsDown event * Change to methods * Fixes * Address some reviews * Last of the Mohicans * Final fixes * Fix tests
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@@ -50,6 +50,18 @@ namespace Content.Server.Hands
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CommandBinds.Unregister<HandsSystem>();
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}
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protected override void DropAllItemsInHands(IEntity entity, bool doMobChecks = true)
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{
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base.DropAllItemsInHands(entity, doMobChecks);
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if (!entity.TryGetComponent(out IHandsComponent? hands)) return;
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foreach (var heldItem in hands.GetAllHeldItems())
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{
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hands.Drop(heldItem.Owner, doMobChecks, intentional:false);
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}
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}
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//TODO: Actually shows all items/clothing/etc.
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private void HandleExamined(EntityUid uid, HandsComponent component, ExaminedEvent args)
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{
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