Refactor standing to be ECS (#4142)

* Refactor standing to be ECS

E C S B A B Y

* DONE

* FIX IT FIX IT FIX IT

* IsDown event

* Change to methods

* Fixes

* Address some reviews

* Last of the Mohicans

* Final fixes

* Fix tests
This commit is contained in:
metalgearsloth
2021-06-27 19:02:46 +10:00
committed by GitHub
parent 97f4f0a9bd
commit 50cc526ebd
30 changed files with 328 additions and 268 deletions

View File

@@ -50,6 +50,18 @@ namespace Content.Server.Hands
CommandBinds.Unregister<HandsSystem>();
}
protected override void DropAllItemsInHands(IEntity entity, bool doMobChecks = true)
{
base.DropAllItemsInHands(entity, doMobChecks);
if (!entity.TryGetComponent(out IHandsComponent? hands)) return;
foreach (var heldItem in hands.GetAllHeldItems())
{
hands.Drop(heldItem.Owner, doMobChecks, intentional:false);
}
}
//TODO: Actually shows all items/clothing/etc.
private void HandleExamined(EntityUid uid, HandsComponent component, ExaminedEvent args)
{