Bullet impact effects (#9530)

This commit is contained in:
metalgearsloth
2022-07-09 13:46:11 +10:00
committed by GitHub
parent 1b5f88e4d0
commit 5107bc3be7
14 changed files with 175 additions and 85 deletions

View File

@@ -7,7 +7,6 @@ using Content.Shared.Audio;
using Content.Shared.Damage;
using Content.Shared.Database;
using Content.Shared.Sound;
using Content.Shared.Throwing;
using Content.Shared.Weapons.Ranged;
using Content.Shared.Weapons.Ranged.Components;
using Content.Shared.Weapons.Ranged.Events;
@@ -16,7 +15,6 @@ using Robust.Shared.Audio;
using Robust.Shared.Map;
using Robust.Shared.Physics;
using Robust.Shared.Player;
using Robust.Shared.Random;
using Robust.Shared.Utility;
using SharedGunSystem = Content.Shared.Weapons.Ranged.Systems.SharedGunSystem;
@@ -168,7 +166,7 @@ public sealed partial class GunSystem : SharedGunSystem
if (user != null)
{
var projectile = EnsureComp<ProjectileComponent>(uid);
projectile.IgnoreEntity(user.Value);
Projectiles.SetShooter(projectile, user.Value);
}
Transform(uid).WorldRotation = direction.ToWorldAngle();