Bullet impact effects (#9530)
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@@ -7,7 +7,6 @@ using Content.Shared.Audio;
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using Content.Shared.Damage;
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using Content.Shared.Database;
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using Content.Shared.Sound;
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using Content.Shared.Throwing;
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using Content.Shared.Weapons.Ranged;
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using Content.Shared.Weapons.Ranged.Components;
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using Content.Shared.Weapons.Ranged.Events;
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@@ -16,7 +15,6 @@ using Robust.Shared.Audio;
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using Robust.Shared.Map;
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using Robust.Shared.Physics;
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using Robust.Shared.Player;
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using Robust.Shared.Random;
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using Robust.Shared.Utility;
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using SharedGunSystem = Content.Shared.Weapons.Ranged.Systems.SharedGunSystem;
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@@ -168,7 +166,7 @@ public sealed partial class GunSystem : SharedGunSystem
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if (user != null)
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{
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var projectile = EnsureComp<ProjectileComponent>(uid);
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projectile.IgnoreEntity(user.Value);
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Projectiles.SetShooter(projectile, user.Value);
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}
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Transform(uid).WorldRotation = direction.ToWorldAngle();
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