Bullet impact effects (#9530)

This commit is contained in:
metalgearsloth
2022-07-09 13:46:11 +10:00
committed by GitHub
parent 1b5f88e4d0
commit 5107bc3be7
14 changed files with 175 additions and 85 deletions

View File

@@ -8,6 +8,7 @@ using Content.Shared.Examine;
using Content.Shared.Hands.Components;
using Content.Shared.Interaction.Events;
using Content.Shared.Popups;
using Content.Shared.Projectiles;
using Content.Shared.Throwing;
using Content.Shared.Verbs;
using Content.Shared.Weapons.Ranged.Components;
@@ -43,7 +44,8 @@ public abstract partial class SharedGunSystem : EntitySystem
[Dependency] protected readonly SharedPhysicsSystem Physics = default!;
[Dependency] protected readonly SharedPopupSystem PopupSystem = default!;
[Dependency] protected readonly ThrowingSystem ThrowingSystem = default!;
[Dependency] protected readonly TagSystem _tagSystem = default!;
[Dependency] protected readonly TagSystem TagSystem = default!;
[Dependency] protected readonly SharedProjectileSystem Projectiles = default!;
protected ISawmill Sawmill = default!;
@@ -88,7 +90,7 @@ public abstract partial class SharedGunSystem : EntitySystem
private void OnGunMeleeAttempt(EntityUid uid, GunComponent component, ref MeleeAttackAttemptEvent args)
{
if (_tagSystem.HasTag(args.User, "GunsDisabled"))
if (TagSystem.HasTag(args.User, "GunsDisabled"))
return;
args.Cancelled = true;
@@ -186,7 +188,7 @@ public abstract partial class SharedGunSystem : EntitySystem
if (toCoordinates == null) return;
if (_tagSystem.HasTag(user, "GunsDisabled"))
if (TagSystem.HasTag(user, "GunsDisabled"))
{
Popup(Loc.GetString("gun-disabled"), user, user);
return;