Adds edge firelocks
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@@ -74,3 +74,35 @@
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sprite: Constructible/Structures/Doors/firelock_glass.rsi
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- type: Icon
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sprite: Constructible/Structures/Doors/firelock_glass.rsi
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- type: entity
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id: FirelockEdge
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parent: Firelock
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name: firelock
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prefix: south
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components:
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- type: Firelock
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occludes: false
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canCrush: false
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- type: Occluder
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enabled: false
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- type: Sprite
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sprite: Constructible/Structures/Doors/edge_door_hazard.rsi
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- type: Icon
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sprite: Constructible/Structures/Doors/edge_door_hazard.rsi
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- type: Airtight
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fixVacuum: true
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airBlockedDirection:
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- South
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- type: Collidable
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shapes:
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- !type:PhysShapeAabb
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bounds: "-0.49,-0.49,-0.2,0.49" # don't want this colliding with walls or they won't close
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mask:
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- MobImpassable
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layer:
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- Opaque
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- Impassable
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- MobImpassable
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- VaultImpassable
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- SmallImpassable
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