Airlock construction (#3609)
* Add construction and deconstsruction of airlocks * Change name to door electronics * Rearrange things * Fix errors * Fix physics error from bumping * Prevent editing the map for now * Address reviews * Change switch to if * Fix newlines
This commit is contained in:
43
Content.Server/Construction/Conditions/AirlockBolted.cs
Normal file
43
Content.Server/Construction/Conditions/AirlockBolted.cs
Normal file
@@ -0,0 +1,43 @@
|
||||
#nullable enable
|
||||
using Content.Server.GameObjects.Components.Doors;
|
||||
using Content.Shared.Construction;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.Utility;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Content.Server.Construction.Conditions
|
||||
{
|
||||
[UsedImplicitly]
|
||||
[DataDefinition]
|
||||
public class AirlockBolted : IEdgeCondition
|
||||
{
|
||||
[DataField("value")]
|
||||
public bool Value { get; private set; } = true;
|
||||
|
||||
public async Task<bool> Condition(IEntity entity)
|
||||
{
|
||||
if (!entity.TryGetComponent(out AirlockComponent? airlock)) return true;
|
||||
|
||||
return airlock.BoltsDown == Value;
|
||||
}
|
||||
|
||||
public bool DoExamine(IEntity entity, FormattedMessage message, bool inDetailsRange)
|
||||
{
|
||||
if (!entity.TryGetComponent(out AirlockComponent? airlock)) return false;
|
||||
|
||||
if (airlock.BoltsDown != Value)
|
||||
{
|
||||
if (Value == true)
|
||||
message.AddMarkup(Loc.GetString("construction-condition-airlock-bolt", ("entityName", entity.Name)) + "\n");
|
||||
else
|
||||
message.AddMarkup(Loc.GetString("construction-condition-airlock-unbolt", ("entityName", entity.Name)) + "\n");
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,4 +1,5 @@
|
||||
using System.Threading.Tasks;
|
||||
#nullable enable
|
||||
using System.Threading.Tasks;
|
||||
using Content.Server.GameObjects.Components.Doors;
|
||||
using Content.Shared.Construction;
|
||||
using JetBrains.Annotations;
|
||||
@@ -14,29 +15,30 @@ namespace Content.Server.Construction.Conditions
|
||||
[DataDefinition]
|
||||
public class DoorWelded : IEdgeCondition
|
||||
{
|
||||
[DataField("welded")] public bool Welded { get; private set; } = true;
|
||||
[DataField("welded")]
|
||||
public bool Welded { get; private set; } = true;
|
||||
|
||||
public async Task<bool> Condition(IEntity entity)
|
||||
{
|
||||
if (!entity.TryGetComponent(out ServerDoorComponent? doorComponent)) return false;
|
||||
|
||||
return doorComponent.IsWeldedShut == Welded;
|
||||
}
|
||||
|
||||
public bool DoExamine(IEntity entity, FormattedMessage message, bool inDetailsRange)
|
||||
{
|
||||
if (!entity.TryGetComponent(out ServerDoorComponent? doorComponent)) return false;
|
||||
if (!entity.TryGetComponent(out ServerDoorComponent? door)) return false;
|
||||
|
||||
if (doorComponent.State == DoorState.Closed && Welded)
|
||||
if (door.IsWeldedShut != Welded)
|
||||
{
|
||||
message.AddMarkup(Loc.GetString("First, weld the door.\n"));
|
||||
if (Welded == true)
|
||||
message.AddMarkup(Loc.GetString("construction-condition-door-weld", ("entityName", entity.Name)) + "\n");
|
||||
else
|
||||
message.AddMarkup(Loc.GetString("construction-condition-door-unweld", ("entityName", entity.Name)) + "\n");
|
||||
return true;
|
||||
}
|
||||
|
||||
if (!doorComponent.IsWeldedShut || Welded) return false;
|
||||
|
||||
message.AddMarkup(Loc.GetString("First, unweld the door.\n"));
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user