Movement acceleration (#8969)
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@@ -380,6 +380,54 @@ namespace Content.Shared.CCVar
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* Physics
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*/
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/*
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* WARNING: These are liable to get changed to datafields whenever movement refactor occurs and may no longer be valid.
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* You were warned!
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*/
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/// <summary>
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/// Minimum speed a mob has to be moving before applying movement friction.
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/// </summary>
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public static readonly CVarDef<float> MinimumFrictionSpeed =
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CVarDef.Create("physics.minimum_friction_speed", 0.005f, CVar.ARCHIVE | CVar.REPLICATED);
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/// <summary>
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/// The acceleration applied to mobs when moving.
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/// </summary>
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public static readonly CVarDef<float> MobAcceleration =
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CVarDef.Create("physics.mob_acceleration", 14f, CVar.ARCHIVE | CVar.REPLICATED);
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/// <summary>
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/// The negative velocity applied for friction.
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/// </summary>
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public static readonly CVarDef<float> MobFriction =
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CVarDef.Create("physics.mob_friction", 14f, CVar.ARCHIVE | CVar.REPLICATED);
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/// <summary>
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/// The acceleration applied to mobs when moving and weightless.
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/// </summary>
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public static readonly CVarDef<float> MobWeightlessAcceleration =
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CVarDef.Create("physics.mob_weightless_acceleration", 1f, CVar.ARCHIVE | CVar.REPLICATED);
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/// <summary>
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/// The negative velocity applied for friction when weightless and providing inputs.
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/// </summary>
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public static readonly CVarDef<float> MobWeightlessFriction =
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CVarDef.Create("physics.mob_weightless_friction", 1f, CVar.ARCHIVE | CVar.REPLICATED);
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/// <summary>
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/// The negative velocity applied for friction when weightless and not providing inputs.
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/// This is essentially how much their speed decreases per second.
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/// </summary>
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public static readonly CVarDef<float> MobWeightlessFrictionNoInput =
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CVarDef.Create("physics.mob_weightless_friction_no_input", 0.2f, CVar.ARCHIVE | CVar.REPLICATED);
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/// <summary>
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/// The movement speed modifier applied to a mob's total input velocity when weightless.
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/// </summary>
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public static readonly CVarDef<float> MobWeightlessModifier =
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CVarDef.Create("physics.mob_weightless_modifier", 0.7f, CVar.ARCHIVE | CVar.REPLICATED);
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/// <summary>
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/// When a mob is walking should its X / Y movement be relative to its parent (true) or the map (false).
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/// </summary>
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@@ -387,10 +435,10 @@ namespace Content.Shared.CCVar
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CVarDef.Create("physics.relative_movement", true, CVar.ARCHIVE | CVar.REPLICATED);
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public static readonly CVarDef<float> TileFrictionModifier =
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CVarDef.Create("physics.tile_friction", 40.0f);
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CVarDef.Create("physics.tile_friction", 40.0f, CVar.ARCHIVE | CVar.REPLICATED);
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public static readonly CVarDef<float> StopSpeed =
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CVarDef.Create("physics.stop_speed", 0.1f);
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CVarDef.Create("physics.stop_speed", 0.1f, CVar.ARCHIVE | CVar.REPLICATED);
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/// <summary>
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/// Whether mobs can push objects like lockers.
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