[draft] examine tweaks (#161)
* deathgasps component, clothes examine system * howered entities code w/o ui (#162) Co-authored-by: Mona Hmiza <> * lazy, mb later * fuck * wonderробукс bump * trying to fix уамлики
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@@ -387,7 +387,7 @@ namespace Content.Client.Examine
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_lastExaminedEntity = entity;
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}
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private void CloseTooltip()
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public void CloseTooltip()
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{
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if (_examineTooltipOpen != null)
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{
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@@ -1,5 +1,12 @@
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<Control Name="CFlavorText" xmlns="https://spacestation14.io">
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<BoxContainer Orientation="Vertical" HorizontalExpand="True">
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<TextEdit Name="CFlavorTextInput" Access="Public" MinSize="220 100" Margin="10" HorizontalExpand="True" VerticalExpand="True" />
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</BoxContainer>
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<Control Name="CFlavorText" xmlns="https://spacestation14.io"
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xmlns:graphics="clr-namespace:Robust.Client.Graphics;assembly=Robust.Client">
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<PanelContainer>
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<PanelContainer.PanelOverride>
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<graphics:StyleBoxFlat BackgroundColor="#242429" />
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</PanelContainer.PanelOverride>
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<BoxContainer Orientation="Vertical" HorizontalExpand="True" Margin="5">
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<TextEdit Name="CFlavorTextInput" Access="Public" MinSize="220 100" HorizontalExpand="True" VerticalExpand="True" />
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</BoxContainer>
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</PanelContainer>
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</Control>
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@@ -0,0 +1,151 @@
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using System.Linq;
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using Content.Client.Examine;
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using Content.Client.Inventory;
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using Content.Shared.Access.Components;
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using Content.Shared.CCVar;
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using Content.Shared.PDA;
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using Content.Shared.Roles;
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using Content.Shared.Verbs;
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using Content.Shared.White.CharacterExamine;
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using Robust.Shared.Configuration;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Utility;
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namespace Content.Client.White.CharacterExamine;
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public sealed class CharacterInformationSystem : EntitySystem
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{
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[Dependency] private readonly ExamineSystem _examine = default!;
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[Dependency] private readonly ClientInventorySystem _inventory = default!;
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[Dependency] private readonly IEntityManager _entity = default!;
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[Dependency] private readonly IPrototypeManager _prototype = default!;
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[Dependency] private readonly IConfigurationManager _config = default!;
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private CharacterInformationWindow? _window;
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public override void Initialize()
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{
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base.Initialize();
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_window = new CharacterInformationWindow();
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SubscribeLocalEvent<CharacterInformationComponent, GetVerbsEvent<ExamineVerb>>(OnGetExamineVerbs);
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}
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private void OnGetExamineVerbs(EntityUid uid, CharacterInformationComponent component, GetVerbsEvent<ExamineVerb> args)
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{
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var verb = new ExamineVerb()
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{
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Act = () =>
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{
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// TODO: Better name?
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Do(args.Target);
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},
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Text = Loc.GetString("character-information-verb-text"),
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Message = Loc.GetString("character-information-verb-message"),
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Category = VerbCategory.Examine,
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Disabled = !_examine.IsInDetailsRange(args.User, uid),
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Icon = new SpriteSpecifier.Texture(new ResPath("/Textures/Interface/VerbIcons/sentient.svg.192dpi.png")),
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ClientExclusive = true,
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};
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args.Verbs.Add(verb);
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}
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private void Do(EntityUid uid)
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{
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if (_window == null)
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return;
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string? name = null;
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string? job = null;
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string? flavorText = null;
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// Get ID from inventory, get name and job from ID
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if (_inventory.TryGetSlotEntity(uid, "id", out var idUid))
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{
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var id = GetId(idUid);
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if (id is not null)
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{
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var info = GetNameAndJob(id);
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name = info.Item1;
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job = info.Item2;
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}
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}
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// Fancy job title
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if (!string.IsNullOrEmpty(job))
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{
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var test = job.Replace(" ", "");
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// Command will be last in the list
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// TODO: Make this not revolve around this fact ^
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var departments = _prototype.EnumeratePrototypes<DepartmentPrototype>().OrderBy(d => d.ID).Reverse();
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var department = departments.FirstOrDefault(d => d.Roles.Contains(test));
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if (department is not null)
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{
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// Department (ex: Command or Security)
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var dept = string.Join(" ", Loc.GetString($"department-{department.ID}").Split(' ').Select(s => s[0].ToString().ToUpper() + s[1..].ToLower()));
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// Redo the job title with the department color and department (ex: Captain (Command) or Security Officer (Security))
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job = $"[color={department.Color.ToHex()}]{job} ({dept})[/color]";
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}
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}
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// Get and set flavor text
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if (!_config.GetCVar(CCVars.FlavorText))
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{
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flavorText = Loc.GetString("character-information-ui-flavor-text-disabled");
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}
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else if (_entity.TryGetComponent<DetailExaminableComponent>(uid, out var detail))
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{
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flavorText = detail.Content;
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}
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_window.OpenCentered();
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_window.UpdateUi(uid, name, job, flavorText);
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_examine.CloseTooltip();
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}
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/// <summary>
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/// Gets the ID card component from either a PDA or an ID card if the entity has one
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/// </summary>
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/// <param name="idUid">Entity to check</param>
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/// <returns>ID card component if they have one on the entity</returns>
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private IdCardComponent? GetId(EntityUid? idUid)
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{
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// PDA
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if (_entity.TryGetComponent(idUid, out PdaComponent? pda) &&
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TryComp(pda.ContainedId, out IdCardComponent? idCard))
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return idCard;
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// ID Card
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if (_entity.TryGetComponent(idUid, out IdCardComponent? id))
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return id;
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return null;
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}
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/// <summary>
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/// Gets the name and job title from an ID card component
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/// </summary>
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/// <param name="id">The ID card to retrieve the information from</param>
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/// <returns>Name, Job Title</returns>
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private static (string, string) GetNameAndJob(IdCardComponent id)
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{
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var name = id.FullName;
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if (string.IsNullOrEmpty(name))
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name = "Unknown";
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var jobTitle = id.JobTitle;
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if (string.IsNullOrEmpty(jobTitle))
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jobTitle = "Unknown";
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jobTitle = string.Join(" ", jobTitle.Split(' ').Select(s => s[0].ToString().ToUpper() + s[1..].ToLower()));
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return (name, jobTitle);
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}
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}
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@@ -0,0 +1,29 @@
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<controls:FancyWindow xmlns="https://spacestation14.io"
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xmlns:controls="clr-namespace:Content.Client.UserInterface.Controls"
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xmlns:graphics="clr-namespace:Robust.Client.Graphics;assembly=Robust.Client"
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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xmlns:style="clr-namespace:Content.Client.Stylesheets"
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Title="{Loc 'character-information-ui-title'}" MinSize="675 384" Resizable="True">
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<BoxContainer Orientation="Horizontal" HorizontalExpand="True" VerticalExpand="True" Margin="8">
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<BoxContainer Orientation="Vertical">
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<GridContainer Name="SpriteContainer" Columns="2">
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</GridContainer>
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<!-- Character name, job title and icon, etc goes here -->
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<RichTextLabel Name="Name" HorizontalAlignment="Center" />
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<RichTextLabel Name="Job" HorizontalAlignment="Center" VerticalAlignment="Center" />
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</BoxContainer>
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<PanelContainer MinSize="2 5" MaxWidth="2" Margin="8 0 8 0">
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<PanelContainer.PanelOverride>
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<graphics:StyleBoxFlat BackgroundColor="{x:Static style:StyleNano.NanoGold}" ContentMarginTopOverride="2" />
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</PanelContainer.PanelOverride>
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</PanelContainer>
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<ScrollContainer HScrollEnabled="False" HorizontalExpand="True" VerticalExpand="True">
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<BoxContainer Orientation="Vertical" HorizontalExpand="True" VerticalExpand="True">
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<!-- Character description goes here -->
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<RichTextLabel Name="FlavorText" HorizontalExpand="True" />
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</BoxContainer>
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</ScrollContainer>
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</BoxContainer>
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</controls:FancyWindow>
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@@ -0,0 +1,115 @@
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using System.Linq;
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using System.Numerics;
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using Content.Client.Message;
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using Content.Client.UserInterface.Controls;
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using Robust.Client.AutoGenerated;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.XAML;
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namespace Content.Client.White.CharacterExamine;
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[GenerateTypedNameReferences]
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public sealed partial class CharacterInformationWindow : FancyWindow
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{
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private readonly IEntityManager _entity;
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// ReSharper disable once InconsistentNaming
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private GridContainer _sprites => SpriteContainer;
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// ReSharper disable once InconsistentNaming
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private RichTextLabel _name => Name;
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// ReSharper disable once InconsistentNaming
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private RichTextLabel _job => Job;
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// ReSharper disable once InconsistentNaming
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private RichTextLabel _flavor => FlavorText;
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public CharacterInformationWindow()
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{
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RobustXamlLoader.Load(this);
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_entity = IoCManager.Resolve<IEntityManager>();
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ResetUi();
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}
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/// <summary>
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/// Placeholder entries
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/// </summary>
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public void ResetUi()
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{
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_sprites.RemoveAllChildren();
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var unknown = Loc.GetString("generic-unknown");
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// Capitalize the first letter of each word (Title Case)
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unknown = string.Join(" ", unknown.Split(' ').Select(s => char.ToUpper(s[0]) + s[1..]));
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_name.SetMarkup(unknown);
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_job.SetMarkup(unknown);
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_flavor.SetMarkup(Loc.GetString("character-information-ui-flavor-text-placeholder"));
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}
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/// <summary>
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/// Updates the UI to show all relevant information about the entity
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/// </summary>
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/// <param name="examined">The entity to become informed about</param>
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/// <param name="name">The name of the examined entity, taken from their ID</param>
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/// <param name="job">The job of the examined entity, taken from their ID</param>
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/// <param name="flavorText">The flavor text of the examined entity</param>
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public void UpdateUi(EntityUid examined, string? name = null, string? job = null, string? flavorText = null)
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{
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ResetUi();
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// Fill in the omnidirectional sprite views
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FillSprites(examined);
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// Fill in the name and job
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if (!string.IsNullOrEmpty(name))
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_name.SetMarkup(name);
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if (!string.IsNullOrEmpty(job))
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_job.SetMarkup(job);
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// Fill in the flavor text
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if (!string.IsNullOrEmpty(flavorText))
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_flavor.SetMessage(flavorText);
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}
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/// <summary>
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/// Fills the sprite views with the sprite from the sprite component
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/// </summary>
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/// <remarks>
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/// Stupid, redefines the sprite view 4 times, can't find another way to do this
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/// </remarks>
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/// <param name="sprite">Sprite component to use</param>
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private void FillSprites(EntityUid uid)
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{
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_sprites.AddChild(new SpriteView(uid, _entity)
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{
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Scale = new Vector2(4, 4),
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OverrideDirection = Direction.South,
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Margin = new Thickness(0, 0, 8, 8),
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});
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_sprites.AddChild(new SpriteView(uid, _entity)
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{
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Scale = new Vector2(4, 4),
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OverrideDirection = Direction.North,
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Margin = new Thickness(8, 0, 0, 8),
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});
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_sprites.AddChild(new SpriteView(uid, _entity)
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{
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Scale = new Vector2(4, 4),
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OverrideDirection = Direction.West,
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Margin = new Thickness(0, 8, 8, 0),
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});
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_sprites.AddChild(new SpriteView(uid, _entity)
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{
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Scale = new Vector2(4, 4),
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OverrideDirection = Direction.East,
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Margin = new Thickness(8, 8, 0, 0),
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});
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}
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}
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