[draft] examine tweaks (#161)
* deathgasps component, clothes examine system * howered entities code w/o ui (#162) Co-authored-by: Mona Hmiza <> * lazy, mb later * fuck * wonderробукс bump * trying to fix уамлики
This commit is contained in:
@@ -387,7 +387,7 @@ namespace Content.Client.Examine
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_lastExaminedEntity = entity;
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}
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private void CloseTooltip()
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public void CloseTooltip()
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{
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if (_examineTooltipOpen != null)
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{
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@@ -1,5 +1,12 @@
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<Control Name="CFlavorText" xmlns="https://spacestation14.io">
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<BoxContainer Orientation="Vertical" HorizontalExpand="True">
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<TextEdit Name="CFlavorTextInput" Access="Public" MinSize="220 100" Margin="10" HorizontalExpand="True" VerticalExpand="True" />
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<Control Name="CFlavorText" xmlns="https://spacestation14.io"
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xmlns:graphics="clr-namespace:Robust.Client.Graphics;assembly=Robust.Client">
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<PanelContainer>
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<PanelContainer.PanelOverride>
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<graphics:StyleBoxFlat BackgroundColor="#242429" />
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</PanelContainer.PanelOverride>
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<BoxContainer Orientation="Vertical" HorizontalExpand="True" Margin="5">
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<TextEdit Name="CFlavorTextInput" Access="Public" MinSize="220 100" HorizontalExpand="True" VerticalExpand="True" />
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</BoxContainer>
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</PanelContainer>
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</Control>
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@@ -0,0 +1,151 @@
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using System.Linq;
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using Content.Client.Examine;
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using Content.Client.Inventory;
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using Content.Shared.Access.Components;
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using Content.Shared.CCVar;
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using Content.Shared.PDA;
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using Content.Shared.Roles;
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using Content.Shared.Verbs;
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using Content.Shared.White.CharacterExamine;
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using Robust.Shared.Configuration;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Utility;
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namespace Content.Client.White.CharacterExamine;
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public sealed class CharacterInformationSystem : EntitySystem
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{
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[Dependency] private readonly ExamineSystem _examine = default!;
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[Dependency] private readonly ClientInventorySystem _inventory = default!;
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[Dependency] private readonly IEntityManager _entity = default!;
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[Dependency] private readonly IPrototypeManager _prototype = default!;
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[Dependency] private readonly IConfigurationManager _config = default!;
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private CharacterInformationWindow? _window;
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public override void Initialize()
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{
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base.Initialize();
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_window = new CharacterInformationWindow();
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SubscribeLocalEvent<CharacterInformationComponent, GetVerbsEvent<ExamineVerb>>(OnGetExamineVerbs);
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}
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private void OnGetExamineVerbs(EntityUid uid, CharacterInformationComponent component, GetVerbsEvent<ExamineVerb> args)
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{
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var verb = new ExamineVerb()
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{
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Act = () =>
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{
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// TODO: Better name?
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Do(args.Target);
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},
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Text = Loc.GetString("character-information-verb-text"),
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Message = Loc.GetString("character-information-verb-message"),
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Category = VerbCategory.Examine,
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Disabled = !_examine.IsInDetailsRange(args.User, uid),
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Icon = new SpriteSpecifier.Texture(new ResPath("/Textures/Interface/VerbIcons/sentient.svg.192dpi.png")),
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ClientExclusive = true,
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};
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args.Verbs.Add(verb);
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}
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private void Do(EntityUid uid)
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{
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if (_window == null)
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return;
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string? name = null;
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string? job = null;
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string? flavorText = null;
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// Get ID from inventory, get name and job from ID
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if (_inventory.TryGetSlotEntity(uid, "id", out var idUid))
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{
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var id = GetId(idUid);
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if (id is not null)
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{
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var info = GetNameAndJob(id);
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name = info.Item1;
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job = info.Item2;
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}
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}
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// Fancy job title
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if (!string.IsNullOrEmpty(job))
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{
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var test = job.Replace(" ", "");
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// Command will be last in the list
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// TODO: Make this not revolve around this fact ^
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var departments = _prototype.EnumeratePrototypes<DepartmentPrototype>().OrderBy(d => d.ID).Reverse();
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var department = departments.FirstOrDefault(d => d.Roles.Contains(test));
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if (department is not null)
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{
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// Department (ex: Command or Security)
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var dept = string.Join(" ", Loc.GetString($"department-{department.ID}").Split(' ').Select(s => s[0].ToString().ToUpper() + s[1..].ToLower()));
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// Redo the job title with the department color and department (ex: Captain (Command) or Security Officer (Security))
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job = $"[color={department.Color.ToHex()}]{job} ({dept})[/color]";
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}
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}
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// Get and set flavor text
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if (!_config.GetCVar(CCVars.FlavorText))
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{
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flavorText = Loc.GetString("character-information-ui-flavor-text-disabled");
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}
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else if (_entity.TryGetComponent<DetailExaminableComponent>(uid, out var detail))
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{
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flavorText = detail.Content;
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}
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_window.OpenCentered();
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_window.UpdateUi(uid, name, job, flavorText);
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_examine.CloseTooltip();
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}
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/// <summary>
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/// Gets the ID card component from either a PDA or an ID card if the entity has one
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/// </summary>
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/// <param name="idUid">Entity to check</param>
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/// <returns>ID card component if they have one on the entity</returns>
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private IdCardComponent? GetId(EntityUid? idUid)
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{
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// PDA
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if (_entity.TryGetComponent(idUid, out PdaComponent? pda) &&
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TryComp(pda.ContainedId, out IdCardComponent? idCard))
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return idCard;
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// ID Card
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if (_entity.TryGetComponent(idUid, out IdCardComponent? id))
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return id;
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return null;
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}
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/// <summary>
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/// Gets the name and job title from an ID card component
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/// </summary>
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/// <param name="id">The ID card to retrieve the information from</param>
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/// <returns>Name, Job Title</returns>
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private static (string, string) GetNameAndJob(IdCardComponent id)
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{
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var name = id.FullName;
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if (string.IsNullOrEmpty(name))
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name = "Unknown";
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var jobTitle = id.JobTitle;
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if (string.IsNullOrEmpty(jobTitle))
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jobTitle = "Unknown";
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jobTitle = string.Join(" ", jobTitle.Split(' ').Select(s => s[0].ToString().ToUpper() + s[1..].ToLower()));
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return (name, jobTitle);
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}
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}
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@@ -0,0 +1,29 @@
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<controls:FancyWindow xmlns="https://spacestation14.io"
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xmlns:controls="clr-namespace:Content.Client.UserInterface.Controls"
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xmlns:graphics="clr-namespace:Robust.Client.Graphics;assembly=Robust.Client"
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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xmlns:style="clr-namespace:Content.Client.Stylesheets"
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Title="{Loc 'character-information-ui-title'}" MinSize="675 384" Resizable="True">
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<BoxContainer Orientation="Horizontal" HorizontalExpand="True" VerticalExpand="True" Margin="8">
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<BoxContainer Orientation="Vertical">
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<GridContainer Name="SpriteContainer" Columns="2">
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</GridContainer>
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<!-- Character name, job title and icon, etc goes here -->
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<RichTextLabel Name="Name" HorizontalAlignment="Center" />
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<RichTextLabel Name="Job" HorizontalAlignment="Center" VerticalAlignment="Center" />
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</BoxContainer>
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<PanelContainer MinSize="2 5" MaxWidth="2" Margin="8 0 8 0">
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<PanelContainer.PanelOverride>
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<graphics:StyleBoxFlat BackgroundColor="{x:Static style:StyleNano.NanoGold}" ContentMarginTopOverride="2" />
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</PanelContainer.PanelOverride>
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</PanelContainer>
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<ScrollContainer HScrollEnabled="False" HorizontalExpand="True" VerticalExpand="True">
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<BoxContainer Orientation="Vertical" HorizontalExpand="True" VerticalExpand="True">
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<!-- Character description goes here -->
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<RichTextLabel Name="FlavorText" HorizontalExpand="True" />
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</BoxContainer>
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</ScrollContainer>
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</BoxContainer>
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</controls:FancyWindow>
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@@ -0,0 +1,115 @@
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using System.Linq;
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using System.Numerics;
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using Content.Client.Message;
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using Content.Client.UserInterface.Controls;
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using Robust.Client.AutoGenerated;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.XAML;
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namespace Content.Client.White.CharacterExamine;
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[GenerateTypedNameReferences]
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public sealed partial class CharacterInformationWindow : FancyWindow
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{
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private readonly IEntityManager _entity;
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// ReSharper disable once InconsistentNaming
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private GridContainer _sprites => SpriteContainer;
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// ReSharper disable once InconsistentNaming
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private RichTextLabel _name => Name;
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// ReSharper disable once InconsistentNaming
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private RichTextLabel _job => Job;
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// ReSharper disable once InconsistentNaming
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private RichTextLabel _flavor => FlavorText;
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public CharacterInformationWindow()
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{
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RobustXamlLoader.Load(this);
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_entity = IoCManager.Resolve<IEntityManager>();
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ResetUi();
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}
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/// <summary>
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/// Placeholder entries
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/// </summary>
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public void ResetUi()
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{
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_sprites.RemoveAllChildren();
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var unknown = Loc.GetString("generic-unknown");
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// Capitalize the first letter of each word (Title Case)
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unknown = string.Join(" ", unknown.Split(' ').Select(s => char.ToUpper(s[0]) + s[1..]));
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_name.SetMarkup(unknown);
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_job.SetMarkup(unknown);
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_flavor.SetMarkup(Loc.GetString("character-information-ui-flavor-text-placeholder"));
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}
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/// <summary>
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/// Updates the UI to show all relevant information about the entity
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/// </summary>
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/// <param name="examined">The entity to become informed about</param>
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/// <param name="name">The name of the examined entity, taken from their ID</param>
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/// <param name="job">The job of the examined entity, taken from their ID</param>
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/// <param name="flavorText">The flavor text of the examined entity</param>
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public void UpdateUi(EntityUid examined, string? name = null, string? job = null, string? flavorText = null)
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{
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ResetUi();
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// Fill in the omnidirectional sprite views
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FillSprites(examined);
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// Fill in the name and job
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if (!string.IsNullOrEmpty(name))
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_name.SetMarkup(name);
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if (!string.IsNullOrEmpty(job))
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_job.SetMarkup(job);
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// Fill in the flavor text
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if (!string.IsNullOrEmpty(flavorText))
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_flavor.SetMessage(flavorText);
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}
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/// <summary>
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/// Fills the sprite views with the sprite from the sprite component
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/// </summary>
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/// <remarks>
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/// Stupid, redefines the sprite view 4 times, can't find another way to do this
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/// </remarks>
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/// <param name="sprite">Sprite component to use</param>
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private void FillSprites(EntityUid uid)
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{
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_sprites.AddChild(new SpriteView(uid, _entity)
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{
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Scale = new Vector2(4, 4),
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OverrideDirection = Direction.South,
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Margin = new Thickness(0, 0, 8, 8),
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});
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_sprites.AddChild(new SpriteView(uid, _entity)
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{
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Scale = new Vector2(4, 4),
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OverrideDirection = Direction.North,
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Margin = new Thickness(8, 0, 0, 8),
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});
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_sprites.AddChild(new SpriteView(uid, _entity)
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{
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Scale = new Vector2(4, 4),
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OverrideDirection = Direction.West,
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Margin = new Thickness(0, 8, 8, 0),
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});
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_sprites.AddChild(new SpriteView(uid, _entity)
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{
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Scale = new Vector2(4, 4),
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OverrideDirection = Direction.East,
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Margin = new Thickness(8, 8, 0, 0),
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});
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}
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}
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@@ -16,7 +16,7 @@ public sealed class IdExaminableSystem : EntitySystem
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<IdExaminableComponent, GetVerbsEvent<ExamineVerb>>(OnGetExamineVerbs);
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//SubscribeLocalEvent<IdExaminableComponent, GetVerbsEvent<ExamineVerb>>(OnGetExamineVerbs);
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}
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private void OnGetExamineVerbs(EntityUid uid, IdExaminableComponent component, GetVerbsEvent<ExamineVerb> args)
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@@ -1,4 +1,4 @@
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namespace Content.Server.DetailExaminable
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/*namespace Content.Server.DetailExaminable
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{
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[RegisterComponent]
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public sealed partial class DetailExaminableComponent : Component
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@@ -7,3 +7,4 @@
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public string Content = "";
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}
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}
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*/
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@@ -1,6 +1,7 @@
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using Content.Shared.Examine;
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/*using Content.Shared.Examine;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Verbs;
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using Content.Shared.White.CharacterExamine;
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using Robust.Shared.Utility;
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namespace Content.Server.DetailExaminable
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@@ -42,3 +43,4 @@ namespace Content.Server.DetailExaminable
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}
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}
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}
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*/
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@@ -1,5 +1,4 @@
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using Content.Server.Access.Systems;
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using Content.Server.DetailExaminable;
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using Content.Server.Humanoid;
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using Content.Server.IdentityManagement;
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using Content.Server.Mind.Commands;
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@@ -18,6 +17,7 @@ using Content.Shared.Roles;
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using Content.Shared.Roles.Jobs;
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using Content.Shared.Station;
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using Content.Shared.StatusIcon;
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using Content.Shared.White.CharacterExamine;
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using JetBrains.Annotations;
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using Robust.Shared.Configuration;
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using Robust.Shared.Map;
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@@ -157,7 +157,9 @@ public sealed class StationSpawningSystem : SharedStationSpawningSystem
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_metaSystem.SetEntityName(entity.Value, profile.Name);
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if (profile.FlavorText != "" && _configurationManager.GetCVar(CCVars.FlavorText))
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{
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AddComp<DetailExaminableComponent>(entity.Value).Content = profile.FlavorText;
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var detail = AddComp<DetailExaminableComponent>(entity.Value);
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detail.Content = profile.FlavorText;
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Dirty(detail);
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}
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}
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@@ -0,0 +1,6 @@
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namespace Content.Server.White.Other.DeathGasps;
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[RegisterComponent]
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public sealed partial class DeathGaspsComponent : Component
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{
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}
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@@ -6,7 +6,7 @@ using Robust.Shared.Audio.Systems;
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using Robust.Shared.Player;
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using Robust.Shared.Random;
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namespace Content.Server.White.Other;
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namespace Content.Server.White.Other.DeathGasps;
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public sealed class OnDeath : EntitySystem
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{
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@@ -16,8 +16,8 @@ public sealed class OnDeath : EntitySystem
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public override void Initialize()
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{
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SubscribeLocalEvent<HumanoidAppearanceComponent, MobStateChangedEvent>(HandleDeathEvent);
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SubscribeLocalEvent<HumanoidAppearanceComponent, PlayerDetachedEvent>(OnDetach);
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SubscribeLocalEvent<DeathGaspsComponent, MobStateChangedEvent>(HandleDeathEvent);
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SubscribeLocalEvent<DeathGaspsComponent, PlayerDetachedEvent>(OnDetach);
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}
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private readonly Dictionary<EntityUid, EntityUid> _playingStreams = new();
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@@ -30,7 +30,7 @@ public sealed class OnDeath : EntitySystem
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"death-gasp-normal"
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};
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private void HandleDeathEvent(EntityUid uid, HumanoidAppearanceComponent component, MobStateChangedEvent args)
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private void HandleDeathEvent(EntityUid uid, DeathGaspsComponent component, MobStateChangedEvent args)
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{
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//^.^
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switch (args.NewMobState)
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@@ -96,7 +96,7 @@ public sealed class OnDeath : EntitySystem
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_audio.PlayEntity(DeathSounds, uid, uid, AudioParams.Default);
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}
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private void OnDetach(EntityUid uid, HumanoidAppearanceComponent component, PlayerDetachedEvent args)
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private void OnDetach(EntityUid uid, DeathGaspsComponent component, PlayerDetachedEvent args)
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{
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StopPlayingStream(args.Entity);
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}
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@@ -0,0 +1,6 @@
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namespace Content.Server.White.Other.ExamineSystem;
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[RegisterComponent]
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public sealed partial class ExaminableClothesComponent : Component
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{
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}
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106
Content.Server/White/Other/ExamineSystem/ExamineSystem.cs
Normal file
106
Content.Server/White/Other/ExamineSystem/ExamineSystem.cs
Normal file
@@ -0,0 +1,106 @@
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using Content.Shared.Access.Components;
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using Content.Shared.Examine;
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using Robust.Shared.Enums;
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using Content.Shared.Humanoid;
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using Content.Shared.Inventory;
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using Content.Shared.PDA;
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namespace Content.Server.White.Other.ExamineSystem
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{
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public sealed class ExamineSystem : EntitySystem
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{
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[Dependency] private readonly InventorySystem _inventorySystem = default!;
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[Dependency] private readonly EntityManager _entityManager = default!;
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public override void Initialize()
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{
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SubscribeLocalEvent<ExaminableClothesComponent, ExaminedEvent>(HandleExamine);
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}
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private void HandleExamine(EntityUid uid, ExaminableClothesComponent comp, ExaminedEvent args)
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{
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var slotLabels = new Dictionary<string, string>
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{
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{ "head", "head-" },
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{ "eyes", "eyes-" },
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{ "mask", "mask-" },
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{ "neck", "neck-" },
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{ "ears", "ears-" },
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{ "jumpsuit", "jumpsuit-" },
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{ "outerClothing", "outer-" },
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{ "back", "back-" },
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{ "gloves", "gloves-" },
|
||||
{ "belt", "belt-" },
|
||||
{ "shoes", "shoes-" }
|
||||
};
|
||||
|
||||
foreach (var slotEntry in slotLabels)
|
||||
{
|
||||
var slotName = slotEntry.Key;
|
||||
var slotLabel = slotEntry.Value;
|
||||
|
||||
if (_entityManager.TryGetComponent<HumanoidAppearanceComponent>(uid, out var appearanceComponent))
|
||||
{
|
||||
switch (appearanceComponent.Gender)
|
||||
{
|
||||
case Gender.Male:
|
||||
slotLabel += "he";
|
||||
break;
|
||||
case Gender.Neuter:
|
||||
slotLabel += "it";
|
||||
break;
|
||||
case Gender.Epicene:
|
||||
slotLabel += "they";
|
||||
break;
|
||||
case Gender.Female:
|
||||
slotLabel += "she";
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!_inventorySystem.TryGetSlotEntity(uid, slotName, out var slotEntity))
|
||||
continue;
|
||||
|
||||
if (_entityManager.TryGetComponent<MetaDataComponent>(slotEntity, out var metaData))
|
||||
args.PushMarkup($"[color=silver]{Loc.GetString(slotLabel)} [/color][font size=11][bold][color=lightgray]{metaData.EntityName}[/color][/bold][/font].");
|
||||
}
|
||||
|
||||
var id = GetInfo(uid);
|
||||
if (id != null)
|
||||
args.PushMarkup(id);
|
||||
}
|
||||
|
||||
private string? GetInfo(EntityUid uid)
|
||||
{
|
||||
if (_inventorySystem.TryGetSlotEntity(uid, "id", out var idUid))
|
||||
{
|
||||
// PDA
|
||||
if (EntityManager.TryGetComponent(idUid, out PdaComponent? pda) &&
|
||||
TryComp(pda.ContainedId, out IdCardComponent? idCard))
|
||||
{
|
||||
return GetNameAndJob(idCard);
|
||||
}
|
||||
// ID Card
|
||||
if (EntityManager.TryGetComponent(idUid, out IdCardComponent? id))
|
||||
{
|
||||
return GetNameAndJob(id);
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
private string GetNameAndJob(IdCardComponent id)
|
||||
{
|
||||
var jobSuffix = string.IsNullOrWhiteSpace(id.JobTitle) ? string.Empty : $" ({id.JobTitle})";
|
||||
|
||||
var val = string.IsNullOrWhiteSpace(id.FullName)
|
||||
? Loc.GetString("access-id-card-component-owner-name-job-title-text",
|
||||
("jobSuffix", jobSuffix))
|
||||
: Loc.GetString("access-id-card-component-owner-full-name-job-title-text",
|
||||
("fullName", id.FullName),
|
||||
("jobSuffix", jobSuffix));
|
||||
|
||||
return val;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
using Robust.Shared.GameStates;
|
||||
|
||||
namespace Content.Shared.White.CharacterExamine;
|
||||
|
||||
[RegisterComponent, NetworkedComponent]
|
||||
public sealed partial class CharacterInformationComponent : Component
|
||||
{
|
||||
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
using Robust.Shared.GameStates;
|
||||
|
||||
namespace Content.Shared.White.CharacterExamine;
|
||||
|
||||
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
|
||||
public sealed partial class DetailExaminableComponent : Component
|
||||
{
|
||||
[DataField("content", required: true)]
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
[AutoNetworkedField]
|
||||
public string Content = "";
|
||||
}
|
||||
@@ -1,6 +1,14 @@
|
||||
# Reflect
|
||||
|
||||
reflect-shot = Отразил!
|
||||
|
||||
# Carry
|
||||
|
||||
carry-verb = Тащить на руках
|
||||
|
||||
chat-manager-entity-say-god-wrap-message = [BubbleHeader][bold]{$entityName}[/bold][/BubbleHeader] командует, "[BubbleContent][color={ $color }][bold]{$message}[/bold][/color][/BubbleContent]"
|
||||
|
||||
# Stats
|
||||
eorstats-bloodlost-total = { $bloodLost } единиц крови было потеряно в этом раунде!
|
||||
eorstats-cuffedtime-hasusername = { $username } под именем { $name } провел(а) { $timeCuffedMinutes } минут в наручниках в этом раунде! Что он натворил?
|
||||
eorstats-cuffedtime-hasnousername = { $name } провел(а) { $timeCuffedMinutes } минут в наручниках в этом раунде! Что он натворил?
|
||||
@@ -14,3 +22,71 @@ eorstats-slippedcount-totalslips = Экипаж поскользнулся { $ti
|
||||
eorstats-slippedcount-none = Экипаж не поскользнулся ни разу за эту смену!
|
||||
eorstats-slippedcount-topslipper-hasusername = { $username } под именем { $name } был неуклюжим в эту смену и поскользнулся { $slipcount } раз!
|
||||
eorstats-slippedcount-topslipper-hasnousername = { $name } был неуклюжим в эту смену и поскользнулся { $slipcount } раз!
|
||||
|
||||
|
||||
# Cringers examine system
|
||||
|
||||
# Он
|
||||
|
||||
head-he = На его голове
|
||||
eyes-he = На его глазах надеты
|
||||
mask-he = На его лице
|
||||
neck-he = Вокруг его шеи
|
||||
ears-he = На его ушах
|
||||
jumpsuit-he = На нем
|
||||
outer-he = А так же
|
||||
back-he = На его спине
|
||||
gloves-he = На его руках
|
||||
belt-he = На нем весит
|
||||
shoes-he = На ногах у него
|
||||
|
||||
# Она
|
||||
|
||||
head-she = На ее голове
|
||||
eyes-she = На ее глазах надеты
|
||||
mask-she = На ее лице
|
||||
neck-she = Вокруг ее шеи
|
||||
ears-she = На ее ушах
|
||||
jumpsuit-she = На ней
|
||||
outer-she = А так же
|
||||
back-she = На ее спине
|
||||
gloves-she = На ее руках
|
||||
belt-she = На ней весит
|
||||
shoes-she = На ногах у нее
|
||||
|
||||
# Оно
|
||||
|
||||
head-it = On its head, it wears
|
||||
eyes-it = In its eyes, it has
|
||||
mask-it = It is wearing a mask on its face
|
||||
neck-it = Around its neck, it has
|
||||
ears-it = It has something on its ears
|
||||
jumpsuit-it = It is wearing
|
||||
outer-it = Also
|
||||
back-it = On its back, it carries
|
||||
gloves-it = On its hands
|
||||
belt-it = It is wearing
|
||||
shoes-it = It is wearing
|
||||
|
||||
# Они
|
||||
|
||||
head-they = На их головах
|
||||
eyes-they = На их глазах
|
||||
mask-they = На их лицах
|
||||
neck-they = Вокруг их шеи
|
||||
ears-they = На их ушах
|
||||
jumpsuit-they = Они носят
|
||||
outer-they = А так же
|
||||
back-they = На их спинах
|
||||
gloves-they = На их руках
|
||||
belt-they = На них весит
|
||||
shoes-they = На ногах у них
|
||||
|
||||
# Character information
|
||||
|
||||
character-information-verb-message = Информация о персонаже
|
||||
character-information-ui-title = Информация о персонаже
|
||||
character-information-ui-flavor-text-placeholder =
|
||||
Нет заданного флавора.
|
||||
character-information-ui-flavor-text-disabled =
|
||||
На этом сервере отключен флавор.
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -205,7 +205,6 @@
|
||||
spawned:
|
||||
- id: FoodMeat
|
||||
amount: 5
|
||||
- type: TTS
|
||||
- type: Speech
|
||||
speechSounds: Alto
|
||||
- type: DamageForceSay
|
||||
@@ -230,6 +229,10 @@
|
||||
- FootstepSound
|
||||
- DoorBumpOpener
|
||||
- type: Carriable
|
||||
- type: TTS
|
||||
- type: DeathGasps
|
||||
- type: ExaminableClothes
|
||||
- type: CharacterInformation
|
||||
|
||||
- type: entity
|
||||
save: false
|
||||
|
||||
@@ -26,12 +26,6 @@
|
||||
collection: Snores
|
||||
Honk:
|
||||
collection: BikeHorn
|
||||
Sigh:
|
||||
collection: MaleSigh
|
||||
Crying:
|
||||
collection: MaleCry
|
||||
Whistle:
|
||||
collection: Whistles
|
||||
|
||||
- type: emoteSounds
|
||||
id: FemaleHuman
|
||||
@@ -60,12 +54,6 @@
|
||||
collection: Snores
|
||||
Honk:
|
||||
collection: CluwneHorn
|
||||
Sigh:
|
||||
collection: FemaleSigh
|
||||
Crying:
|
||||
collection: FemaleCry
|
||||
Whistle:
|
||||
collection: Whistles
|
||||
|
||||
- type: emoteSounds
|
||||
id: MaleFelinid
|
||||
@@ -148,10 +136,6 @@
|
||||
path: /Audio/Animals/lizard_happy.ogg
|
||||
Honk:
|
||||
collection: BikeHorn
|
||||
Whistle:
|
||||
collection: Whistles
|
||||
Crying:
|
||||
collection: MaleCry
|
||||
|
||||
- type: emoteSounds
|
||||
id: MaleSlime
|
||||
@@ -286,10 +270,6 @@
|
||||
collection: MaleSigh
|
||||
Honk:
|
||||
collection: BikeHorn
|
||||
Crying:
|
||||
collection: MaleCry
|
||||
Whistle:
|
||||
collection: Whistles
|
||||
params:
|
||||
variation: 0.125
|
||||
pitch: 0.75
|
||||
@@ -353,8 +333,6 @@
|
||||
collection: Snaps
|
||||
params:
|
||||
volume: -6
|
||||
Salute:
|
||||
collection: Salutes
|
||||
|
||||
- type: emoteSounds
|
||||
id: DionaBodyEmotes
|
||||
|
||||
Reference in New Issue
Block a user