Improve stack merging and crafting (#7105)
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@@ -104,7 +104,7 @@ public abstract partial class SharedHandsSystem : EntitySystem
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}
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/// <summary>
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/// Puts an item any hand, preferring the active hand, or puts it on the floor.
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/// Puts an item into any hand, preferring the active hand, or puts it on the floor.
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/// </summary>
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public void PickupOrDrop(EntityUid? uid, EntityUid entity, bool checkActionBlocker = true, bool animateUser = false, SharedHandsComponent? handsComp = null, SharedItemComponent? item = null)
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{
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@@ -118,7 +118,7 @@ public abstract partial class SharedHandsSystem : EntitySystem
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}
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/// <summary>
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/// Enumerate over hands, with the active hand being first.
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/// Enumerate over held items, starting with the item in the currently active hand (if there is one).
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/// </summary>
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public IEnumerable<EntityUid> EnumerateHeld(EntityUid uid, SharedHandsComponent? handsComp = null)
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{
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