Fix map serialization of storage component. (#111)
Items were stored since the engine can serialize containers, but the used storage volume wasn't.
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@@ -6,11 +6,13 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using SS14.Shared.ViewVariables;
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namespace Content.Server.GameObjects
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{
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public class ContainerSlot : BaseContainer
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{
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[ViewVariables]
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public IEntity ContainedEntity { get; private set; } = null;
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/// <inheritdoc />
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