Fix map serialization of storage component. (#111)

Items were stored since the engine can serialize containers,
but the used storage volume wasn't.
This commit is contained in:
Pieter-Jan Briers
2018-11-11 20:04:52 +01:00
committed by GitHub
parent d186f18c20
commit 51bc17f76d
3 changed files with 33 additions and 5 deletions

View File

@@ -6,11 +6,13 @@ using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using SS14.Shared.ViewVariables;
namespace Content.Server.GameObjects
{
public class ContainerSlot : BaseContainer
{
[ViewVariables]
public IEntity ContainedEntity { get; private set; } = null;
/// <inheritdoc />