Refactor UserInterface properties to use a helper (#1896)
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@@ -5,6 +5,7 @@ using System.Linq;
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using System.Threading.Tasks;
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using Content.Server.GameObjects.Components.Power.ApcNetComponents;
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using Content.Server.GameObjects.Components.Stack;
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using Content.Server.Utility;
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using Content.Shared.GameObjects.Components.Materials;
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using Content.Shared.GameObjects.Components.Power;
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using Content.Shared.GameObjects.Components.Research;
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@@ -45,12 +46,7 @@ namespace Content.Server.GameObjects.Components.Research
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private static readonly TimeSpan InsertionTime = TimeSpan.FromSeconds(0.9f);
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[ViewVariables]
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private BoundUserInterface? UserInterface =>
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Owner.TryGetComponent(out ServerUserInterfaceComponent? ui) &&
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ui.TryGetBoundUserInterface(LatheUiKey.Key, out var boundUi)
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? boundUi
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: null;
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[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(LatheUiKey.Key);
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public override void Initialize()
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{
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@@ -1,5 +1,6 @@
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#nullable enable
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.Utility;
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using Content.Shared.GameObjects.Components.Research;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Server.GameObjects.Components.UserInterface;
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@@ -18,11 +19,7 @@ namespace Content.Server.GameObjects.Components.Research
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[Dependency] private readonly IEntitySystemManager _entitySystemManager = default!;
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// TODO: Create GUI for changing RD server.
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private BoundUserInterface? UserInterface =>
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Owner.TryGetComponent(out ServerUserInterfaceComponent? ui) &&
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ui.TryGetBoundUserInterface(ResearchClientUiKey.Key, out var boundUi)
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? boundUi
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: null;
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[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(ResearchClientUiKey.Key);
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public bool ConnectedToServer => Server != null;
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@@ -1,5 +1,6 @@
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#nullable enable
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using Content.Server.GameObjects.Components.Power.ApcNetComponents;
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using Content.Server.Utility;
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using Content.Shared.Audio;
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using Content.Shared.GameObjects.Components.Research;
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using Content.Shared.Interfaces.GameObjects.Components;
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@@ -30,12 +31,7 @@ namespace Content.Server.GameObjects.Components.Research
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private bool Powered => !Owner.TryGetComponent(out PowerReceiverComponent? receiver) || receiver.Powered;
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[ViewVariables]
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private BoundUserInterface? UserInterface =>
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Owner.TryGetComponent(out ServerUserInterfaceComponent? ui) &&
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ui.TryGetBoundUserInterface(ResearchConsoleUiKey.Key, out var boundUi)
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? boundUi
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: null;
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[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(ResearchConsoleUiKey.Key);
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public override void Initialize()
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{
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