Port ranged weapons to EntityCoordinates correctly.
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@@ -147,7 +147,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
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return ammo;
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}
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public override IEntity TakeProjectile(EntityCoordinates spawnAtGrid, MapCoordinates spawnAtMap)
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public override IEntity TakeProjectile(EntityCoordinates spawnAt)
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{
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var powerCellEntity = _powerCellContainer.ContainedEntity;
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@@ -173,12 +173,11 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
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{
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entity = _ammoContainer.ContainedEntity;
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_ammoContainer.Remove(entity);
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entity.Transform.Coordinates = spawnAt;
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}
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else
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{
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entity = Owner.Transform.GridID != GridId.Invalid ?
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Owner.EntityManager.SpawnEntity(_ammoPrototype, Owner.Transform.Coordinates)
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: Owner.EntityManager.SpawnEntity(_ammoPrototype, Owner.Transform.MapPosition);
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entity = Owner.EntityManager.SpawnEntity(_ammoPrototype, spawnAt);
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}
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if (entity.TryGetComponent(out ProjectileComponent projectileComponent))
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