Kill bobby 2.0 (#6023)
This commit is contained in:
@@ -240,7 +240,6 @@
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- PillCanister
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components:
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- Hypospray
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- SurgeryTool
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- Radio
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- type: ItemMapper
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mapLayers:
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@@ -7,10 +7,6 @@
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components:
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- type: Sprite
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netsync: false
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- type: UserInterface
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interfaces:
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- key: enum.SurgeryUIKey.Key
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type: SurgeryBoundUserInterface
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# Cautery
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@@ -20,9 +16,6 @@
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parent: BaseToolSurgery
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description: A surgical tool used to cauterize open wounds.
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components:
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- type: SurgeryTool
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surgeryType: Cauterization
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baseOperateTime: 3
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- type: Sprite
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sprite: Objects/Specific/Medical/Surgery/cautery.rsi
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state: cautery
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@@ -38,10 +31,6 @@
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parent: BaseToolSurgery
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description: A surgical drill for making holes into hard material.
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components:
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# - type: PowerCellSlot
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- type: SurgeryTool
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surgeryType: Drilling
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baseOperateTime: 3
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- type: Sprite
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sprite: Objects/Specific/Medical/Surgery/drill.rsi
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state: drill
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@@ -66,9 +55,6 @@
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- type: Utensil
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types:
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- Knife
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- type: SurgeryTool
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surgeryType: Incision
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baseOperateTime: 5
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- type: Sprite
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sprite: Objects/Specific/Medical/Surgery/scalpel.rsi
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state: scalpel
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@@ -88,9 +74,6 @@
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parent: Scalpel
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description: A pointy piece of glass, abraded to an edge and wrapped in tape for a handle. # Could become a decent tool or weapon with right tool mods.
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components:
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- type: SurgeryTool
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surgeryType: Incision
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baseOperateTime: 8
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- type: Sprite
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state: shiv
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- type: Item
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@@ -102,9 +85,6 @@
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parent: Scalpel
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description: Made of more expensive materials, sharper and generally more reliable.
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components:
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- type: SurgeryTool
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surgeryType: Incision
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baseOperateTime: 4
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- type: Sprite
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state: advanced
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- type: Item
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@@ -116,10 +96,6 @@
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parent: Scalpel
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description: A scalpel which uses a directed laser to slice instead of a blade, for more precise surgery while also cauterizing as it cuts.
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components:
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# - type: PowerCellSlot
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- type: SurgeryTool
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surgeryType: Incision
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baseOperateTime: 2
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- type: Sprite
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state: laser
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- type: Item
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@@ -133,29 +109,12 @@
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parent: BaseToolSurgery
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description: A surgical tool used to hold open incisions.
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components:
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- type: SurgeryTool
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surgeryType: Retraction
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baseOperateTime: 3
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- type: Sprite
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sprite: Objects/Specific/Medical/Surgery/scissors.rsi
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state: retractor
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- type: Item
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sprite: Objects/Specific/Medical/Surgery/scissors.rsi
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- type: ItemCooldown
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# Would do this, but inhands don't change. Also doesn't work for SurgeryTool yet.
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# - type: MultiTool
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# tools:
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# - behavior: VesselCompression
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# state: hemostat
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# useSound:
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# path: /Audio/Items/jaws_pry.ogg
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# changeSound:
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# path: /Audio/Items/change_jaws.ogg
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# - behavior: Setting
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# state: setter
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# useSound:
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# changeSound:
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# path: /Audio/Items/change_jaws.ogg
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- type: entity
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name: hemostat
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@@ -163,8 +122,6 @@
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parent: Retractor
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description: A surgical tool used to compress blood vessels to prevent bleeding.
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components:
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- type: SurgeryTool
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surgeryType: VesselCompression
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- type: Sprite
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state: hemostat
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- type: Item
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@@ -176,13 +133,6 @@
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# parent: Retractor
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# description: A surgical tool used for setting bones.
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# components:
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# - type: SurgeryTool
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# surgeryType: Setting
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# - type: Sprite
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# state: setter
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# - type: Item
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# HeldPrefix: setter
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# Saws
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- type: entity
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@@ -194,9 +144,6 @@
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- type: Utensil
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types:
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- Knife
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- type: SurgeryTool
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surgeryType: Amputation
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baseOperateTime: 6
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- type: Sprite
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sprite: Objects/Specific/Medical/Surgery/saw.rsi
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state: saw
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@@ -211,9 +158,6 @@
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parent: Saw
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description: A wicked serrated blade made of whatever nasty sharp things you could find. # It would make a pretty decent weapon, given there are more space for some tool mods too.
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components:
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- type: SurgeryTool
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surgeryType: Amputation
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baseOperateTime: 8
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- type: Sprite
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state: improv
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- type: Item
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@@ -231,10 +175,6 @@
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parent: Saw
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description: For heavy duty cutting.
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components:
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# - type: PowerCellSlot
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- type: SurgeryTool
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surgeryType: Amputation
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baseOperateTime: 4
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- type: Sprite
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state: electric
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- type: Item
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@@ -252,10 +192,6 @@
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parent: Saw
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description: You think you can cut anything with it.
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components:
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# - type: PowerCellSlot
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- type: SurgeryTool
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surgeryType: Amputation
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baseOperateTime: 2
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- type: Sprite
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state: advanced
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- type: Item
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