A bunch of AttachedEntity bullshit
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@@ -59,9 +59,9 @@ namespace Content.IntegrationTests.Tests.PDA
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await server.WaitAssertion(() =>
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{
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var player = sPlayerManager.Sessions.Single().AttachedEntity!.Value;
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var player = sPlayerManager.Sessions.Single().AttachedEntity;
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Assert.NotNull(player);
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Assert.That(player != default);
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// The player spawns with an ID on by default
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Assert.NotNull(player.GetHeldId());
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