A bunch of AttachedEntity bullshit
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@@ -306,7 +306,7 @@ namespace Content.Server.Chat.Managers
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msg.MessageWrap = Loc.GetString("chat-manager-send-dead-chat-wrap-message",
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("deadChannelName", Loc.GetString("chat-manager-dead-channel-name")),
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("playerName", (playerName)));
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msg.SenderEntity = player.AttachedEntity.GetValueOrDefault();
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msg.SenderEntity = player.AttachedEntity;
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_netManager.ServerSendToMany(msg, clients.ToList());
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}
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