A bunch of AttachedEntity bullshit
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@@ -143,7 +143,7 @@ namespace Content.Server.Chemistry.Components
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_ => true,
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};
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if (!PlayerCanUseDispenser(obj.Session.AttachedEntity.Value, needsPower))
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if (!PlayerCanUseDispenser(obj.Session.AttachedEntity, needsPower))
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return;
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switch (msg.Button)
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