A bunch of AttachedEntity bullshit
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@@ -72,7 +72,7 @@ namespace Content.Server.GameTicking.Presets
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}
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prefList.Add(player);
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player.AttachedEntity?.EnsureComponent<SuspicionRoleComponent>();
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player.AttachedEntity.EnsureComponent<SuspicionRoleComponent>();
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}
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var numTraitors = MathHelper.Clamp(readyPlayers.Count / PlayersPerTraitor,
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