A bunch of AttachedEntity bullshit

This commit is contained in:
metalgearsloth
2021-12-06 15:39:46 +11:00
parent 215cae5655
commit 525297c5fe
58 changed files with 135 additions and 133 deletions

View File

@@ -191,10 +191,10 @@ namespace Content.Server.Hands.Systems
var player = playerSession.AttachedEntity;
if (!player.HasValue || !player.Value.IsValid())
if (player is not {Valid: true})
return false;
return EntityManager.TryGetComponent(player.Value, out hands);
return EntityManager.TryGetComponent(player, out hands);
}
private void HandleActivateItem(ICommonSession? session)