A bunch of AttachedEntity bullshit

This commit is contained in:
metalgearsloth
2021-12-06 15:39:46 +11:00
parent 215cae5655
commit 525297c5fe
58 changed files with 135 additions and 133 deletions

View File

@@ -74,7 +74,7 @@ namespace Content.Server.Traitor.Uplink.Commands
// Finally add uplink
if (!entityManager.EntitySysManager.GetEntitySystem<UplinkSystem>()
.AddUplink(user.Value, uplinkAccount, uplinkEntity))
.AddUplink(user, uplinkAccount, uplinkEntity))
{
shell.WriteLine(Loc.GetString("Failed to add uplink to the player"));
return;

View File

@@ -26,7 +26,7 @@ namespace Content.Server.Traitor.Uplink.Telecrystal
if (args.Handled)
return;
if (args.Target == null || !EntityManager.TryGetComponent(args.Target, out UplinkComponent? uplink))
if (args.Target == null || !EntityManager.TryGetComponent(args.Target.Value, out UplinkComponent? uplink))
return;
// TODO: when uplink will have some auth logic (like PDA ringtone code)